Leeroy, chaotic male albae Unbeliever -- |. |. |.. |.. +.. |.. . .## ,,, ,,# --.-- |@..| |...| |...| ----- [Leeroy the Rookie] St16 Dx8 Co5 In3 Wi5 Ch7 UnbAlbMalCha Dlvl:1 $0 HP32(32) Pw8(8) AC3 Exp1 T20 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the albae Unbeliever, welcome back to SlashEMExtended! The moon is waning tonight. You displaced Martti Ihrasaari. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 black aestivalis (weapon in hand) {30} Armor b - the uncursed +1 chain mail named White Tiger (being worn) {120} Comestibles c - an uncursed food ration {0} Scrolls d - 6 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Tools i - an uncursed large box {500} The large box is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: quad attacks You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 55 Spellbook identification only worked 2 times out of 29 Gem identification only worked 100 times out of 136 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 35% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 12% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 87% Tool drop chance was reduced to 87% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 55% of the time only The following skill could not be trained at all: axe The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: attack spells (turn 60) The following skill became untrainable if you tried to train it too early: techniques (turn 840) The following skill became untrainable after a while: two-weapon combat (turn 16117) The following skill couldn't be trained before a certain turn number is reached: spear (turn 53448) Number of artifacts generated was 0 Number of fake artifacts generated was 1 You were producing a permanent antimagic shell Monster spawn increase started at turn 72261 Monster spawn increase reached its maximum at turn 204129 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1186504 The monster class that cannot be genocided was mimic The monster class that was spawned more often: ghost (freq bonus 2) The monster color that was spawned more often: white (freq bonus 12) The monster species that spawned more often: burned out kogepan (freq bonus 9) The monster species that spawned more often: very old blue dragon (freq bonus 56) The monster species that spawned more often: greater moloch (freq bonus 18) The monster species that spawned more often: lower suzuki-dogezaemon (freq bonus 10) The monster species that spawned more often: covetous great orc (freq bonus 7) The monster species that spawned more often: entitied asshole (freq bonus 20) The monster species that spawned more often: Ludgera (freq bonus 40) The monster species that spawned more often: short-faced bear (freq bonus 4) The monster species that spawned more often: Liselotte's soft sneaker (freq bonus 8) The monster species that spawned more often: armload philological (freq bonus 12) The monster species that spawned more often: eyeglasses nerd (freq bonus 10) The monster species that spawned more often: mildew timberhead (freq bonus 30) The monster species that spawned more often: sludge bomb (freq bonus 10) The monster species that spawned more often: referral dame (freq bonus 8) The monster species that spawned more often: troglodyte queen (freq bonus 60) The monster species that spawned more often: hunting lion (freq bonus 42) The monster species that spawned more often: telephoning ball dragon (freq bonus 5) The monster species that spawned more often: sweeper staider pricklier (freq bonus 4) The monster species that spawned more often: ice xorn (freq bonus 80) The monster species that spawned more often: 50 foot woman (freq bonus 48) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 6) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 8) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster species that never randomly spawned: leakily baklava The monster species that never randomly spawned: arcanine The monster species that never randomly spawned: hold scruff The monster species that never randomly spawned: arctic avenger The monster species that never randomly spawned: weremindflayer The monster species that never randomly spawned: selenite elite guard The monster species that never randomly spawned: forgotten ray The monster species that never randomly spawned: monocellular rhythmical tammy nabbed The monster species that never randomly spawned: normal hobbit The monster species that never randomly spawned: pseudodragon The monster class that more likely to generate with musable stuff: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 10) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 3) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 4) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 15) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 17) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 20) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 4) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 2) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 4) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 2) Trap randomization happened for 1 in 392 traps Next attribute increase check would have come at turn 916 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 1 You were magic-protected You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having corrosivity (0) You had 1475 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (566) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1XR Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons black aestivalis (runed broadsword) Scrolls scroll of healing (INESSENTIAL INFILTRATED IVY) scroll of mana (I AM NOOB) scroll of phase door (EFFECT MORE APPEARING) scroll of standard id (LITTLE STRAWBERRY ME BABY) scroll of cure (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) * scroll of extra healing (VALKYRIE DIMENSION) * scroll of greater mana restoration (LEP GEX VEN ZEA) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Master) (21 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Unbeliever... Youescaped from the dungeon with 16 points,