Leeroy, chaotic male albae Thalmor -------------- --@............| |@.............| |..............| |.......H......| --.............| |------------- [Leeroy the Concordate Agent] St11 Dx9 Co9 In10 Wi5 Ch8 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: warning You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 200 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 85% Potion drop chance was reduced to 81% Armor drop chance was reduced to 95% Tool drop chance was reduced to 73% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: implants (turn 4) The following skill became untrainable if you tried to train it too early: divination spells (turn 1200) The following skill became untrainable after a while: divination spells (turn 49335) The following skill couldn't be trained before a certain turn number is reached: form VII (Juyo) (turn 55317) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49190 Monster spawn increase reached its maximum at turn 183925 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 8871100 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: Hans (freq bonus 48) The monster species that spawned more often: grass giant (freq bonus 5) The monster species that spawned more often: stomacher recessing (freq bonus 30) The monster species that spawned more often: horn drill turret (freq bonus 15) The monster species that spawned more often: deep sea drowning fish (freq bonus 21) The monster species that spawned more often: semblance (freq bonus 36) The monster species that spawned more often: fusile tip heartbreaker roadblock premeditation (freq bonus 8) The monster species that spawned more often: starvation laser (freq bonus 30) The monster species that spawned more often: protected gray unicorn (freq bonus 12) The monster species that spawned more often: quadruhorse (freq bonus 24) The monster species that spawned more often: mistress mind flayer (freq bonus 10) The monster species that spawned more often: allotypically boodling (freq bonus 10) The monster species that spawned more often: mini jabberwock (freq bonus 36) The monster species that spawned more often: desert stalk (freq bonus 8) The monster species that spawned more often: trump turret (freq bonus 3) The monster species that spawned more often: icy star (freq bonus 8) The monster species that spawned more often: radspider (freq bonus 16) The monster species that spawned more often: short skirt (freq bonus 6) The monster species that spawned more often: bot (freq bonus 10) The monster species that spawned more often: ]* \:qm{ (freq bonus 16) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster species that never randomly spawned: disintegrator The monster species that never randomly spawned: sassy lassy The monster species that never randomly spawned: brownie dusty The monster species that never randomly spawned: butler The monster species that never randomly spawned: catnap cull gimlet The monster species that never randomly spawned: Rubinho The monster species that never randomly spawned: yellow boomer The monster species that never randomly spawned: undead gnasher scorpion The monster species that never randomly spawned: chaotic light The monster species that never randomly spawned: scarlet spore The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 23) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 6) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 207) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 3) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 8) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 10) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 11) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 27) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 72) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 2) Trap randomization happened for 1 in 495 traps Next attribute increase check would have come at turn 384 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having warning (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (2040) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (translucent helmet) * skullcap (grimace helmet) * flack helmet stone (gemmed helmet) * crystal helm (netradiation helmet) * mining helm (full helmet) * field helm (bug-tracking helmet) * helm of safeguard (fish bowl) * war hat (dream helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (nondescript gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (camouflage patterned boots) * boots of safeguard (sexy heels) Scrolls scroll of healing (SENIOR ASSWIPE) scroll of mana (CAN SEE WHAT ITEM) scroll of phase door (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of standard id (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) scroll of cure (SLEXUAL JUSTICE WARRIORS 2019) * scroll of extra healing (BEARD BURGER MASTER) * scroll of greater mana restoration (LESBIANISM FOR EVERYONE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.