Leeroy, chaotic male albae Thalmor | |.$ ---- |._...@@| |.......| |.......| --------- [Leeroy the Concordate Agent] St6 Dx14 Co7 In15 Wi9 Ch11 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 333 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 44 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 19% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 76% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 64% Tool drop chance was reduced to 90% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 808) The following skill became untrainable if you tried to train it too early: shield (turn 104) The following skill became untrainable after a while: chaos spells (turn 46560) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 57432) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16468 Monster spawn increase reached its maximum at turn 78309 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1186108 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: bound spirit (freq bonus 18) The monster species that spawned more often: giant white mouse (freq bonus 14) The monster species that spawned more often: brown ooze (freq bonus 15) The monster species that spawned more often: mastermind preexamining (freq bonus 96) The monster species that spawned more often: elder plain dragon (freq bonus 60) The monster species that spawned more often: Natascha's plateau boot (freq bonus 6) The monster species that spawned more often: rubble congealable lodgment (freq bonus 18) The monster species that spawned more often: slimy force patch (freq bonus 20) The monster species that spawned more often: bigger hulk (freq bonus 28) The monster species that spawned more often: despotic tickled (freq bonus 7) The monster species that spawned more often: invading crunching (freq bonus 7) The monster species that spawned more often: wizrobe (freq bonus 6) The monster species that spawned more often: fire cattle (freq bonus 18) The monster species that spawned more often: wonderful unknown girl (freq bonus 32) The monster species that spawned more often: sentient tree (freq bonus 6) The monster species that spawned more often: clicking spore (freq bonus 21) The monster species that spawned more often: porter dark spore (freq bonus 15) The monster species that spawned more often: wrinkled warp fungus (freq bonus 16) The monster species that spawned more often: absoluter macabre satiate (freq bonus 36) The monster species that spawned more often: Justice Archon (freq bonus 96) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters that mumble (freq bonus 3) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 8) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 12) The monster species that never randomly spawned: cat cloud The monster species that never randomly spawned: plague bug The monster species that never randomly spawned: rainbow growth The monster species that never randomly spawned: chaotic ray The monster species that never randomly spawned: shadow serpent The monster species that never randomly spawned: Dominik The monster species that never randomly spawned: cross-eyed mage The monster species that never randomly spawned: poisonous blob The monster species that never randomly spawned: hc bitch The monster species that never randomly spawned: Miss Being Moose The monster class that always generated with extra speed: (null) The monster class that more likely to generate with musable stuff: Zouthern animal The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 36) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 3) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 18) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 3) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 8) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 10) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 3) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 21) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 9) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 5) Trap randomization happened for 1 in 802 traps Next attribute increase check would have come at turn 307 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having teleport control (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (232) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (tight helmet) * skullcap (strip bandana) * flack helmet (mechanical helmet) * crystal helm (resounding helmet) * mining helm (dim colored helmet) * field helm (greenery helmet) * helm of safeguard (less helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (occultism gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (combat boots) * boots of safeguard (hot boots) Scrolls scroll of healing (QUARACTAR) scroll of mana (POKEMON GO KILLS PEOPLE) scroll of phase door (OMIAZBOYISU531) scroll of standard id (STAT STUNT IS MORE IMPORTANT) scroll of cure (MEMELIKE) * scroll of extra healing (ASSTRAELOS CHRAELOS) * scroll of greater mana restoration (IUSTIO QUE PIS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.