Leeroy, chaotic male albae Acid Mage -------- |....... |...d..| |...@..| ------ - [Leeroy the Oozer] St7 Dx8 Co10 In9 Wi6 Ch4 AciAlbMalCha Dlvl:1 $0 HP23(23) Pw26(26) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of teleportation {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed fireproof scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of acid sphere (5:3) {0} i - a blessed spellbook of acid stream (0:4) {0} Potions d - an uncursed finalized potion of invisibility {0} Rings g - an uncursed ring of polymorph control {0} Wands f - an uncursed wand of acid (0:2) {0} Tools j - an uncursed blindfold {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: searching Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 121 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 97% chance Musable item generation frequency had a negative bias of 37% Ring drop chance was reduced to 84% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 85% Tool drop chance was reduced to 85% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 39% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: mace (turn 87) The following skill became untrainable if you tried to train it too early: devices (turn 2492) The following skill became untrainable after a while: scimitar (turn 72179) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 31547) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 96402 Monster spawn increase reached its maximum at turn 163629 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 569580 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: transgressed nonassertively (freq bonus 14) The monster species that spawned more often: spinner growth (freq bonus 60) The monster species that spawned more often: serrated rogue (freq bonus 40) The monster species that spawned more often: gnosis sephirah (freq bonus 6) The monster species that spawned more often: claw lich (freq bonus 18) The monster species that spawned more often: pellet turret (freq bonus 20) The monster species that spawned more often: condom seven (freq bonus 30) The monster species that spawned more often: hc foreprayer (freq bonus 12) The monster species that spawned more often: disgusting patch (freq bonus 10) The monster species that spawned more often: jelly (freq bonus 12) The monster species that spawned more often: hc beardfreak (freq bonus 7) The monster species that spawned more often: superfluity gazing (freq bonus 56) The monster species that spawned more often: chiffonnier photosynthesizing (freq bonus 14) The monster species that spawned more often: fopped scissor (freq bonus 12) The monster species that spawned more often: thrusting turret (freq bonus 18) The monster species that spawned more often: Jil's velcro sneaker (freq bonus 14) The monster species that spawned more often: master yellow dragon (freq bonus 14) The monster species that spawned more often: everchanging bulb (freq bonus 56) The monster species that spawned more often: giant garnet dragonfly (freq bonus 14) The monster species that spawned more often: tubbable leafhopper (freq bonus 12) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 8) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 16) The monster species that never randomly spawned: teenage mutant ninja turtle The monster species that never randomly spawned: nether lich The monster species that never randomly spawned: lightning bug The monster species that never randomly spawned: aimless-looking merchant The monster species that never randomly spawned: russian hentai The monster species that never randomly spawned: humanoid centaur The monster species that never randomly spawned: black hole blob The monster species that never randomly spawned: colluded growth The monster species that never randomly spawned: techno star The monster species that never randomly spawned: giant tiger The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: implant of maggots (hexing) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 19) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 7) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 35) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 7) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 4) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 10) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 90) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 2) Trap randomization happened for 1 in 729 traps Trap difficulty was increased by 55 Next attribute increase check would have come at turn 1089 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having drain resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (210) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of teleportation (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of healing (FLOW ABLES IS BACKWARD) scroll of mana (A HOT SINGLE MAHOU SHOUJO) scroll of phase door (PAPOU) scroll of standard id (ASCEND WITH PURPLE RAIN TO GET INTO HDFS INNER CIRCLE) scroll of cure (NAMEEXPERIENCEGOLDTIME) * scroll of extra healing (JUFFO WUP) * scroll of greater mana restoration (OPGELEVELT) Spellbooks spellbook of acid sphere (extraordinary) spellbook of acid stream (ethereal) Potions potion of invisibility (black) Rings ring of polymorph control (thallium) Wands wand of acid (cavorite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... You and the acid hound pup escaped from the dungeon with 52 points, Since you escaped early, the score list will not be checked.