Leeroy, chaotic male albae Shapeshifter ----- |...- |...| |.@¯| ....| |.... ----- [Leeroy the Polymorph Trainee] St8 Dx9 Co6 In13 Wi10 Ch11 ShaAlbMalCha Dlvl:1 $0 HP20(20) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Shapeshifter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. You don't know any spells right now. # (4x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: invisibility You could not have this property intrinsically: displacement Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 52 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 86% Armor drop chance was reduced to 69% Tool drop chance was reduced to 78% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 158) The following skill became untrainable if you tried to train it too early: devices (turn 3744) The following skill became untrainable after a while: high heels (turn 18161) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 59037) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 17061 Monster spawn increase reached its maximum at turn 144081 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1013700 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: black growth (freq bonus 12) The monster species that spawned more often: werefireelemental (freq bonus 12) The monster species that spawned more often: large eel (freq bonus 4) The monster species that spawned more often: midi grue (freq bonus 5) The monster species that spawned more often: elven centaur (freq bonus 4) The monster species that spawned more often: spike patch (freq bonus 6) The monster species that spawned more often: 4chan horse (freq bonus 15) The monster species that spawned more often: rainbow dragon (freq bonus 15) The monster species that spawned more often: storm rider (freq bonus 4) The monster species that spawned more often: warrior (freq bonus 6) The monster species that spawned more often: dark naga hatchling (freq bonus 30) The monster species that spawned more often: grating bone devil (freq bonus 12) The monster species that spawned more often: ichthyosaur (freq bonus 8) The monster species that spawned more often: Infested Noviere (freq bonus 5) The monster species that spawned more often: night lich (freq bonus 5) The monster species that spawned more often: soft colony (freq bonus 15) The monster species that spawned more often: Policeman Kaptain (freq bonus 10) The monster species that spawned more often: germicide driver (freq bonus 12) The monster species that spawned more often: petty wallaroo (freq bonus 27) The monster species that spawned more often: weeder dominator (freq bonus 8) The monster trait that was more common: monsters that have butt attacks (freq bonus 3) The monster trait that was more common: monsters with death resistance (freq bonus 3) The monster trait that was more common: monsters that cannot be tamed (freq bonus 10) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 2) The monster species that never randomly spawned: Victoria's high-heeled sandal The monster species that never randomly spawned: culf The monster species that never randomly spawned: poison slinger The monster species that never randomly spawned: imposter mortally The monster species that never randomly spawned: fire cattle The monster species that never randomly spawned: Guardian Angel The monster species that never randomly spawned: noncollapsible pyorrhea cervical hagride The monster species that never randomly spawned: decoding tatting The monster species that never randomly spawned: sylph zombie The monster species that never randomly spawned: bloodthirsty piranha The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: cloak of technicality (brick cloak) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: implant of tribute (athletic) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 27) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 6) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 7) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 202) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 11) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 7) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 8) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 7) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 12) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 99) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 1) Trap randomization happened for 1 in 874 traps Next attribute increase check would have come at turn 2158 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having invisibility (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bar, Torr and Atue Your deity was Atue The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (275) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) scroll of mana (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of phase door (FAHR TZU) scroll of standard id (ATTACK BY POLYGONAL) scroll of cure (V RATE RISE BY DISTURB) * scroll of extra healing (HIRAGANA LETTER YA) * scroll of greater mana restoration (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) Potions potion of polymorph (vermillion) Wands wand of polymorph (vajra rope) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Shapeshifter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.