Leeroy, chaotic male albae Bosmer ----------- -----.........| |.............| |.............| ....$.......@d| -----.........| -+--------- [Leeroy the Treehut Dweller] St8 Dx17 Co8 In8 Wi10 Ch10 BosAlbMalCha Dlvl:1 $0 HP26(26) Pw16(16) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Bosmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: telepathy You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 82% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 98% The following skill could not be trained at all: shield The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: sexy flats (turn 54) The following skill became untrainable if you tried to train it too early: polymorphing (turn 13) The following skill became untrainable after a while: healing spells (turn 36907) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 41527) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24414 Monster spawn increase reached its maximum at turn 132750 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 680184 The monster class that cannot be genocided was vampire The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: great plain dragon (freq bonus 12) The monster species that spawned more often: anonyma paperhanging (freq bonus 12) The monster species that spawned more often: Tanja's soft sneaker (freq bonus 18) The monster species that spawned more often: graver comprehend (freq bonus 24) The monster species that spawned more often: sizzle naga hatchling (freq bonus 3) The monster species that spawned more often: bulette (freq bonus 18) The monster species that spawned more often: warp sphere (freq bonus 12) The monster species that spawned more often: dark mimic (freq bonus 10) The monster species that spawned more often: killer apple (freq bonus 8) The monster species that spawned more often: inadmissability hitcher (freq bonus 8) The monster species that spawned more often: chemical force fungus (freq bonus 21) The monster species that spawned more often: volcano gazer (freq bonus 15) The monster species that spawned more often: tangible integrative (freq bonus 20) The monster species that spawned more often: tenon impressionistic (freq bonus 12) The monster species that spawned more often: servitor of the outer gods (freq bonus 32) The monster species that spawned more often: Lurtz, Uruk Captain of the White Hand (freq bonus 12) The monster species that spawned more often: two-headed troll (freq bonus 6) The monster species that spawned more often: demonic bladewitch (freq bonus 18) The monster species that spawned more often: human monkey (freq bonus 9) The monster species that spawned more often: bumbling priest (freq bonus 18) The monster trait that was more common: monsters that have butt attacks (freq bonus 8) The monster species that never randomly spawned: ore couatl The monster species that never randomly spawned: wierdo terror The monster species that never randomly spawned: tattered lurker The monster species that never randomly spawned: trip leprechaun The monster species that never randomly spawned: pleaser swimmy The monster species that never randomly spawned: Thorwald The monster species that never randomly spawned: ruby warp patch The monster species that never randomly spawned: barb spore The monster species that never randomly spawned: dark matter fly The monster species that never randomly spawned: homicider The monster class that more likely to generate with musable stuff: flying fish The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 10) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 167) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 25) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 16) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 43) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 4) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 14) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 8) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 2) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 2) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 2) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 6) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 24) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 3) Trap randomization happened for 1 in 950 traps Next attribute increase check would have come at turn 1062 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having magical breathing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was the black web The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (479) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) double thrownage 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (riding boots) * elven cloak (faded pall) Scrolls scroll of healing (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) scroll of mana (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of phase door (SWAGLAB) scroll of standard id (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of cure (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) * scroll of extra healing (TRAETOR HORIGO) * scroll of greater mana restoration (BFG 9000 OH YEAH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bosmer... You and the dingo puppy escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.