Leeroy, chaotic male albae Dunmer ------- |....$| |@....| |B..... |.....| ------- [Leeroy the Radical Elf] St9 Dx14 Co17 In10 Wi11 Ch7 DunAlbMalCha Dlvl:1 $0 HP26(26) Pw16(16) AC7 Exp1 T1 Latest messages Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. dark elven dagger - This is a weapon. Color: transparent. Material: wooden. Appearance: black runed dagger. You can wield it to attack enemies. Some weapons are also suitable for throwing. A good dagger that does respectable damage. It can be thrown. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) dark elven bow - This is a weapon. Color: transparent. Material: wooden. Appearance: black runed bow. You can wield it to attack enemies. Some weapons are also suitable for throwing. A two-handed bow that is meant to be used in conjunction with quivered arrows to fire at enemies. This bow has a small to-hit bonus. # You need a blade to use this technique. Doing so allows you to severely hurt an adjacent non-headless monster; high technique levels sometimes even allow you to instakill the monster. Use this technique? [yn] (n) dark elven dagger - This is a weapon. Color: transparent. Material: wooden. Appearance: black runed dagger. You can wield it to attack enemies. Some weapons are also suitable for throwing. A good dagger that does respectable damage. It can be thrown. # You need a blade to use this technique. Doing so allows you to severely hurt an adjacent non-headless monster; high technique levels sometimes even allow you to instakill the monster. Use this technique? [yn] (n) Pick an object. B a bat or bird (tame zubat called Cliff Racer) (base level 4) [seen: normal vision, infravision] Accessing Pokedex entry for zubat... Base statistics of this monster type: Base level = 4, difficulty = 6, AC = 8, magic resistance = 0, alignment 0. Fast (15). Normal generation in large groups, with frequency 3. No resistances. No conveyed resistances. Genocidable, carnivorous flyer. Can be seen with infravision. Is a pokemon (more likely to be caught in a poke ball). Is a valid polymorph form. Attacks: 1d4, bite - confuses 1d2, bite - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: flying You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 132 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 58 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 32 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 72% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 77% Tool drop chance was reduced to 86% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: protection spells (turn 12) The following skill became untrainable if you tried to train it too early: knife (turn 1776) The following skill became untrainable after a while: club (turn 15014) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 60811) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26077 Monster spawn increase reached its maximum at turn 228427 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 266490 The monster class that cannot be genocided was blob The monster class that was spawned more often: worm (freq bonus 8) The monster species that spawned more often: Heavenly Destroyer (freq bonus 26) The monster species that spawned more often: devoted terrier (freq bonus 22) The monster species that spawned more often: insuring beakier (freq bonus 20) The monster species that spawned more often: chimera snake (freq bonus 11) The monster species that spawned more often: running cobra (freq bonus 33) The monster species that spawned more often: wimpled fiduciary (freq bonus 30) The monster species that spawned more often: Graz'zt (freq bonus 30) The monster species that spawned more often: abounding habitable (freq bonus 48) The monster species that spawned more often: french portal ufo (freq bonus 10) The monster species that spawned more often: quaestor (freq bonus 13) The monster species that spawned more often: vacuum cleaner nymph (freq bonus 20) The monster species that spawned more often: plain draconian (freq bonus 10) The monster species that spawned more often: The Beetle (freq bonus 20) The monster species that spawned more often: king of the bongo (freq bonus 78) The monster species that spawned more often: squeakati (freq bonus 20) The monster species that spawned more often: bright blue force patch (freq bonus 10) The monster species that spawned more often: terror fish (freq bonus 20) The monster species that spawned more often: scrimped fulcrum (freq bonus 40) The monster species that spawned more often: rancidifying putt (freq bonus 40) The monster species that spawned more often: pseudosweet nymph (freq bonus 66) The monster trait that was more common: monsters that have spit attacks (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster species that never randomly spawned: floodwave The monster species that never randomly spawned: Planetar The monster species that never randomly spawned: metal fire ant The monster species that never randomly spawned: mike interconnect The monster species that never randomly spawned: squiggle tubularly The monster species that never randomly spawned: rebel giant The monster species that never randomly spawned: airiest blissfully The monster species that never randomly spawned: luncheon leverage The monster species that never randomly spawned: throwing supremacist The monster species that never randomly spawned: herpetology confining The RNG hath decreed that this item was never generated: implant of hacking (dun) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: implant of winter (energizing) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 4) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 44) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 14) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 7) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 23) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 41) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 12) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 12) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 25) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this trap was always invisible: hyperbluewall trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 4) Trap randomization happened for 1 in 584 traps Next attribute increase check would have come at turn 934 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having flying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Tulkas The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (59) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (snow boots) * elven cloak (faded pall) Scrolls scroll of healing (GNAY GNIY) scroll of mana (TRY HARD) scroll of phase door (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of standard id (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of cure (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) * scroll of extra healing (SUS COMNITUS) * scroll of greater mana restoration (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dunmer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.