Leeroy, chaotic male albae Thalmor - ----------- |........@... |..........@| |...........+ ------------- [Leeroy the Concordate Agent] St8 Dx12 Co9 In10 Wi11 Ch10 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC3 Exp1 T6 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! You don't have anything to eat. You kill the shrieker mushroom patch! You stop. Your thalmor called Rulindil the concordate agent is in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 98% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 90% Armor drop chance was reduced to 94% Tool drop chance was reduced to 89% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 55% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: form V (Shien) The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: chaos spells (turn 211) The following skill became untrainable if you tried to train it too early: protection spells (turn 264) The following skill became untrainable after a while: saber (turn 18134) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 40987) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47150 Monster spawn increase reached its maximum at turn 103369 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 347256 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: sportsman grimy (freq bonus 16) The monster species that spawned more often: beamer (freq bonus 20) The monster species that spawned more often: femmymondaine (freq bonus 6) The monster species that spawned more often: oven wast (freq bonus 8) The monster species that spawned more often: invisible spirit (freq bonus 12) The monster species that spawned more often: giant weapon trove (freq bonus 24) The monster species that spawned more often: ripped weld bottomer reaming (freq bonus 12) The monster species that spawned more often: water vortex (freq bonus 9) The monster species that spawned more often: extract base (freq bonus 7) The monster species that spawned more often: segfaulter (freq bonus 3) The monster species that spawned more often: bloody sunset (freq bonus 4) The monster species that spawned more often: apparat fluoresced (freq bonus 12) The monster species that spawned more often: multi-hued warp patch (freq bonus 4) The monster species that spawned more often: screaming skull (freq bonus 12) The monster species that spawned more often: aranea (freq bonus 12) The monster species that spawned more often: fat lady (freq bonus 12) The monster species that spawned more often: mind mold (freq bonus 6) The monster species that spawned more often: fatal attraction turret (freq bonus 6) The monster species that spawned more often: finery villa (freq bonus 6) The monster species that spawned more often: yellow ape (freq bonus 4) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters whose attacks create traps (freq bonus 4) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster species that never randomly spawned: atoningly transferrer The monster species that never randomly spawned: demonic lich The monster species that never randomly spawned: vister rubber The monster species that never randomly spawned: conscious fungus The monster species that never randomly spawned: udun-spawn The monster species that never randomly spawned: chimera snake The monster species that never randomly spawned: princess-kidnapping dragon The monster species that never randomly spawned: shitty force patch The monster species that never randomly spawned: internet swarmer The monster species that never randomly spawned: thieving type The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 59) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 2) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 20) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 4) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 5) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 33) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 23) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 6) Trap randomization happened for 1 in 390 traps Trap difficulty was increased by 62 Next attribute increase check would have come at turn 987 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1493 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (582) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (meso helmet) * skullcap (spinning helmet) * flack helmet (musical helmet) * crystal helm (dream helmet) * mining helm (fish bowl) * field helm (greenery helmet) * helm of safeguard (echo helmet) * war hat (etched helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (spanish gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buckled boots) * field boots (block-heeled boots) * boots of safeguard (beautiful heels) Scrolls scroll of healing (NETHACK4 CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of mana (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of phase door (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) scroll of standard id (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of cure (ENEMATZU MEMALEZU) * scroll of extra healing (SOO BAWLZ) * scroll of greater mana restoration (TRUE RISE BY STRANGE SMELL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (21 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 32 points, Since you escaped early, the score list will not be checked.