Leeroy, chaotic male albae Thalmor ------ |...@. |..@.| |....| |....| +...$| ------ [Leeroy the Concordate Agent] St9 Dx14 Co8 In5 Wi9 Ch5 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: drain resistance You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 216 Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 25% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 85% Armor drop chance was reduced to 79% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: unicorn horn (turn 4) The following skill became untrainable if you tried to train it too early: protection spells (turn 156) The following skill became untrainable after a while: shield (turn 35113) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 44411) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67231 Monster spawn increase reached its maximum at turn 340896 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1411338 The monster class that cannot be genocided was elemental The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: huge brown bat (freq bonus 12) The monster species that spawned more often: lullabied inflectional undiscouraged boastful (freq bonus 12) The monster species that spawned more often: jungle warrior (freq bonus 9) The monster species that spawned more often: great blue dragon (freq bonus 8) The monster species that spawned more often: nether growth (freq bonus 12) The monster species that spawned more often: bright blue mushroom (freq bonus 4) The monster species that spawned more often: endplate disastrously rechecked (freq bonus 16) The monster species that spawned more often: russian ant (freq bonus 24) The monster species that spawned more often: flying skull (freq bonus 56) The monster species that spawned more often: Sigmund from DCSS (freq bonus 6) The monster species that spawned more often: rebilling phosphatic (freq bonus 24) The monster species that spawned more often: silly explicated unshipped (freq bonus 10) The monster species that spawned more often: Lexi's wonderfully soft sneaker (freq bonus 12) The monster species that spawned more often: arch-lich (freq bonus 48) The monster species that spawned more often: undead camperstriker (freq bonus 15) The monster species that spawned more often: vichyssoise trainmen (freq bonus 14) The monster species that spawned more often: magic disintegrator (freq bonus 8) The monster species that spawned more often: black boomer (freq bonus 14) The monster species that spawned more often: inadvertent troll (freq bonus 8) The monster species that spawned more often: romulanian soldier (freq bonus 15) The monster trait that was more common: monsters that are unsolid (freq bonus 3) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 12) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 10) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster species that never randomly spawned: swamp creature The monster species that never randomly spawned: paradise bird The monster species that never randomly spawned: Apollyon The monster species that never randomly spawned: blue-green patch The monster species that never randomly spawned: untypically twangled The monster species that never randomly spawned: housebat The monster species that never randomly spawned: adjectivally binge The monster species that never randomly spawned: Katia's leather boot The monster species that never randomly spawned: super elemental The monster species that never randomly spawned: gabbed tripled temerity The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 24) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 6) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 10) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 37) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 6) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 13) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 25) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 16) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 10) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 8) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 5) Trap randomization happened for 1 in 743 traps Next attribute increase check would have come at turn 598 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (77) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform stone (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (black helmet) * sedge hat (mechanical helmet) * skullcap (celtic helmet) * flack helmet (space helmet) * crystal helm (RNG helmet) * mining helm (brick helmet) * field helm (tasseled helmet) * helm of safeguard (crested helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (english gloves) * commander gloves (awesome gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (steel boots) * boots of safeguard (red sneakers) Scrolls scroll of healing (TIP BLOKA L DA NENAVIDIT VAS) scroll of mana (ZARRO BOOGS) scroll of phase door (STEAMGREENLIGHTGORGON) scroll of standard id (DPIEV WENWWSG UNNZMI) scroll of cure (CAN EAT FRUITMORE) * scroll of extra healing (SABRA BRIATHA BRISARA) * scroll of greater mana restoration (I AM THE BEST) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.