Leeroy, chaotic male albae Thalmor ---------------- -------- +...................@...| |.|................@....| +._.....................| ------------------------- [Leeroy the Concordate Agent] St6 Dx5 Co5 In10 Wi8 Ch7 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: technicality You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 77% chance Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 63% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 94% Armor drop chance was reduced to 67% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 2) The following skill became untrainable if you tried to train it too early: scimitar (turn 324) The following skill became untrainable after a while: polymorphing (turn 18655) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 40825) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35958 Monster spawn increase reached its maximum at turn 149438 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1169856 The monster class that cannot be genocided was vortex The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: attacker (freq bonus 16) The monster species that spawned more often: black midge (freq bonus 14) The monster species that spawned more often: godhood slugfest (freq bonus 48) The monster species that spawned more often: wooden mushroom (freq bonus 6) The monster species that spawned more often: blink mushroom (freq bonus 8) The monster species that spawned more often: slow growth (freq bonus 48) The monster species that spawned more often: appalled seagoing demarcating (freq bonus 9) The monster species that spawned more often: Krooella the Kobold Queen (freq bonus 15) The monster species that spawned more often: poetical cheapish (freq bonus 15) The monster species that spawned more often: mystic (freq bonus 15) The monster species that spawned more often: master cyan dragon (freq bonus 12) The monster species that spawned more often: thorn spore (freq bonus 54) The monster species that spawned more often: winged-demon (freq bonus 6) The monster species that spawned more often: evasive recluse spider (freq bonus 12) The monster species that spawned more often: obverting slipping (freq bonus 18) The monster species that spawned more often: fish swarm (freq bonus 3) The monster species that spawned more often: high warp patch (freq bonus 9) The monster species that spawned more often: raffling imbibitional executorial (freq bonus 12) The monster species that spawned more often: psi ray (freq bonus 12) The monster species that spawned more often: riveting killed (freq bonus 8) The monster trait that was more common: silent monsters (freq bonus 15) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster species that never randomly spawned: shadow beast The monster species that never randomly spawned: Spill Kop The monster species that never randomly spawned: siren The monster species that never randomly spawned: eldritch warp patch The monster species that never randomly spawned: alien warrior The monster species that never randomly spawned: restaurateur orig The monster species that never randomly spawned: tentacled mermaid The monster species that never randomly spawned: invisible mushroom The monster species that never randomly spawned: spore force fungus The monster species that never randomly spawned: huge grey bat The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 9) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 20) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 14) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 8) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 19) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 88) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this trap was always invisible: monsterfingers trap The RNG hath decreed that this trap was generated more often: evil artifact trap (freq bonus 3) Trap randomization happened for 1 in 314 traps Next attribute increase check would have come at turn 1142 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (531) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (musical helmet) * skullcap (bug-tracking helmet) * flack helmet (RNG helmet) * crystal helm (mechanical helmet) * mining helm (winged helmet) * field helm (brick helmet) * helm of safeguard stone (gemmed helmet) * war hat (water-pipe helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (silk fingerlings) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (chess boots) * boots of safeguard (area boots) Scrolls scroll of healing (ARCHEPHRENEPSOU PHIRIGX) scroll of mana (YOU NEVER HIT MONSTERS IN FOURK BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) scroll of phase door (FOO BAR) scroll of standard id (TRASH GRENINJA) scroll of cure (YAY FOURK QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) * scroll of extra healing (JE VEUX ETRE JETE DANS LES NOIX) * scroll of greater mana restoration (THERAC 25) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.