Leeroy, chaotic male albae Thalmor ------ ----....---- |..@@..$...| |.....:....| |..........| --.-.......| ##---.----- [Leeroy the Concordate Agent] St13 Dx9 Co8 In9 Wi5 Ch9 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: stun resistance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 142 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 31% Wand drop chance was reduced to 38% Potion drop chance was reduced to 79% Armor drop chance was reduced to 81% Tool drop chance was reduced to 81% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: sling (turn 15) The following skill became untrainable if you tried to train it too early: attack spells (turn 111) The following skill became untrainable after a while: attack spells (turn 43108) The following skill couldn't be trained before a certain turn number is reached: sling (turn 55302) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32729 Monster spawn increase reached its maximum at turn 99200 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1804304 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: toxic growth (freq bonus 30) The monster species that spawned more often: meanie baddie (freq bonus 4) The monster species that spawned more often: unfairly lethality (freq bonus 3) The monster species that spawned more often: night lord (freq bonus 6) The monster species that spawned more often: crater fungus (freq bonus 8) The monster species that spawned more often: Lucia (freq bonus 2) The monster species that spawned more often: towing peneplain (freq bonus 18) The monster species that spawned more often: crimson growth (freq bonus 9) The monster species that spawned more often: vivid beam (freq bonus 40) The monster species that spawned more often: bright light (freq bonus 8) The monster species that spawned more often: real spore (freq bonus 8) The monster species that spawned more often: Bueueper (freq bonus 30) The monster species that spawned more often: lithologic nummular (freq bonus 16) The monster species that spawned more often: petty poisonous blob (freq bonus 18) The monster species that spawned more often: petty Uruk-hai (freq bonus 8) The monster species that spawned more often: tiferet sephirah (freq bonus 12) The monster species that spawned more often: officeholder furling tangible flayed (freq bonus 32) The monster species that spawned more often: phonophotography condenser (freq bonus 15) The monster species that spawned more often: wood nymphomaniac (freq bonus 24) The monster species that spawned more often: widening pettishly (freq bonus 3) The monster trait that was more common: monsters that have lash attacks (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 6) The monster species that never randomly spawned: petro force fungus The monster species that never randomly spawned: invisible colony The monster species that never randomly spawned: pile of titanium coins The monster species that never randomly spawned: pikablu The monster species that never randomly spawned: athwart millisecond The monster species that never randomly spawned: blood-colored jelly The monster species that never randomly spawned: inviso trove The monster species that never randomly spawned: omnipotence handfast The monster species that never randomly spawned: worm that walks The monster species that never randomly spawned: abnormal fungus The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 14) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 6) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 7) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 57) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 25) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 6) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 10) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 2) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 10) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 7) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 5) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 13) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 48) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this trap was always invisible: evil patch trap The RNG hath decreed that this trap was generated more often: disconnect trap (freq bonus 1) Trap randomization happened for 1 in 945 traps Next attribute increase check would have come at turn 1933 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having free action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (153) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (greenery helmet) * sedge hat (basin helmet) * skullcap (silk helmet) * flack helmet (echo helmet) * crystal helm (bug-tracking helmet) * mining helm (plumed helmet) * field helm (eternal helmet) * helm of safeguard (water-pipe helmet) * war hat (horned helmet) * plasteel gloves (white gloves) * leather gloves (nonexistant gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (steel gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (sexy heels) * boots of safeguard (arcane boots) Scrolls scroll of healing (KIRJE) scroll of mana (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) scroll of phase door (PRIRUTSENIE) scroll of standard id (REVERTREVERTREVERT IT IN SLASHTHEM) scroll of cure (ORKAEL) * scroll of extra healing (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) * scroll of greater mana restoration (THE MINES END TROPHY IN NETHACK FOURK DOES NOT WORK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.