Leeroy, chaotic male albae Thalmor ---------- ---........--- |............| .............| |............| ---.@@.....--- -|-------- [Leeroy the Concordate Agent] St8 Dx8 Co12 In6 Wi14 Ch12 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: invisibility You could not have this property intrinsically: stoned chilling Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 4% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 20% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 78% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 75% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: long sword (turn 34) The following skill became untrainable if you tried to train it too early: implants (turn 260) The following skill became untrainable after a while: trident (turn 62201) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 30188) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55120 Monster spawn increase reached its maximum at turn 131878 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8036544 The monster class that cannot be genocided was centaur The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: alighting stipulate (freq bonus 12) The monster species that spawned more often: freezer turret (freq bonus 4) The monster species that spawned more often: sea fod (freq bonus 8) The monster species that spawned more often: dancing queen (freq bonus 6) The monster species that spawned more often: cursed lizard (freq bonus 9) The monster species that spawned more often: stoning sphere (freq bonus 9) The monster species that spawned more often: super trapdoor spider (freq bonus 8) The monster species that spawned more often: side stabilized gelt afire unsteadiest (freq bonus 6) The monster species that spawned more often: novice pretty magical girl (freq bonus 24) The monster species that spawned more often: wiggled osteotome (freq bonus 12) The monster species that spawned more often: pink shyguy (freq bonus 4) The monster species that spawned more often: dwarf grabbercaster (freq bonus 12) The monster species that spawned more often: falling spore (freq bonus 18) The monster species that spawned more often: horror mage (freq bonus 6) The monster species that spawned more often: high mold (freq bonus 5) The monster species that spawned more often: everchanging bulb (freq bonus 24) The monster species that spawned more often: unjudicial elevated (freq bonus 6) The monster species that spawned more often: porter suspicious vortex (freq bonus 10) The monster species that spawned more often: undead necromancer (freq bonus 8) The monster species that spawned more often: dredged crowbar (freq bonus 6) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 6) The monster species that never randomly spawned: Deth The monster species that never randomly spawned: superior angler The monster species that never randomly spawned: whichever dipsomaniac The monster species that never randomly spawned: weresnake The monster species that never randomly spawned: edgy colony The monster species that never randomly spawned: Samuel The monster species that never randomly spawned: chaos sorceror The monster species that never randomly spawned: warding turret The monster species that never randomly spawned: weaum zombie The monster species that never randomly spawned: kea The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 14) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 11) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 28) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 43) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 8) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 7) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 9) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 4) Trap randomization happened for 1 in 630 traps Trap difficulty was increased by 48 Next attribute increase check would have come at turn 409 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You saw invisible You had infravision You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (1676) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (twisted visor helmet) * skullcap (greenery helmet) * flack helmet (celtic helmet) * crystal helm (basin helmet) * mining helm (yellow helmet) * field helm (secret helmet) * helm of safeguard (netradiation helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * leather gloves (nondescript gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (clumsy gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (pink sneakers) * boots of safeguard (lolita boots) Scrolls scroll of healing (REVERTREVERTREVERT IT IN SLASHTHEM) scroll of mana (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of phase door (STRC PRST SKRZ KRK) scroll of standard id (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of cure (LIVING SALT SHAKER) * scroll of extra healing (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) * scroll of greater mana restoration (ERIKISEPHEARARACHARAPHTHISKERA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.