Leeroy, chaotic male albae Thalmor --- . |.-------------------- -------- |$|......|......|==.=| |(((.((| |.|......|......|=.==|.|((((.(| |)|......| .....|....|.|......| |.|..@@..| ...|-|---.--|----- ----- | ..--|---------|--%............=...=....-- ------ | |.............%......{...........................| |.-----|------|--......------- ---- ............| |.| ... ...------.| ------ -- | |.| .....| .....| .| |.|......|......| .| |.|......|......| | |.--------------- |. --- [Leeroy the Heretic Hunter] St17 Dx9 Co6 In9 Wi10 Ch8 ThaAlbMalCha Dlvl:5 $78 HP-2(71) Pw29(91) AC3 Xp7/1056 Wt1583/1640 T2638 Latest messages [-12 -> 22] You hit the watch captain! The watch captain swings his silver saber. The watch captain hits you! [-10 -> 12] Warning: HP low! The watch captain swings his silver saber. The watch captain hits you! Thalmor, your life force is running out. [-5 -> 7] Warning: HP low! # Invoke your deity for healing. If successful, some or all of your hit point damage will be restored, but there may be negative outcomes depending on certain circumstances. Use this technique? [yn] (n) Lorien smites you for your sins! [-4 -> 3] Warning: HP low! The watch captain swings his silver saber. The watch captain hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - the uncursed +1 dark elven bow named Merman's Speed (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows {1} q - a cursed -2 axe {24} r - a blessed +10 battle-axe {48} w - 18 cursed -1 darts {0} z - a cursed -3 arrow {0} A - an uncursed +1 arrow {0} B - 4 uncursed +0 arrows (in quiver) {0} G - 2 uncursed +0 daggers {8} P - an uncursed +0 sledge hammer {30} S - an uncursed +0 knife {2} T - an uncursed +0 spear {12} U - 12 uncursed +0 silver arrows {0} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} H - an uncursed +0 dwarvish cloak {4} I - the blessed +2 pair of iron shoes named Insane Contractor {20} K - a blessed +0 plain cloak (being worn) {4} M - an uncursed +0 pair of sweet mocassins {1} Q - an uncursed +0 dented pot {4} R - a blessed +3 small shield {12} Comestibles o - 2 uncursed porter lichen corpses {40} s - an uncursed tin of nord meat {0} y - an uncursed spore lichen corpse {20} V - 4 uncursed asian pears {0} Scrolls e - 7 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - an uncursed scroll of phase door {0} i - an uncursed scroll of cure {0} C - an uncursed finalized scroll of lava {0} J - an uncursed finalized scroll of trap disarming {0} Spellbooks p - an uncursed spellbook of healing (0:2) {0} Potions k - an uncursed potion of gain ability {0} Rings u - a * uncursed ring of fire resistance {0} Wands l - an uncursed wand of create monster (0:14) {0} x - an uncursed wand of slow monster (0:6) {0} D - an uncursed wand of digging (0:7) {0} L - an uncursed wand of healing (0:2) {0} Tools m - an uncursed chest {750} v - an uncursed large box {500} Gems F - an uncursed +0 worthless piece of blue glass {1} The chest is empty. The large box is empty. Final attributes You have transgressed Your alignment was -16 Your max alignment was 20 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: warning You could not have this property intrinsically: telepathy Ring identification only worked 4 times out of 29 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 88% Tool drop chance was reduced to 98% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: divination spells (turn 529) The following skill became untrainable if you tried to train it too early: crossbow (turn 242) The following skill became untrainable after a while: body armor (turn 23223) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 39662) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 154985 Monster spawn increase reached its maximum at turn 207765 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2601520 The monster class that cannot be genocided was elemental The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: hardtop petroleum submersibility crimson (freq bonus 4) The monster species that spawned more often: mean force patch (freq bonus 7) The monster species that spawned more often: Windows NT (freq bonus 72) The monster species that spawned more often: stat drain claw (freq bonus 15) The monster species that spawned more often: pleasure weekly (freq bonus 4) The monster species that spawned more often: zymology nighed renewed (freq bonus 6) The monster species that spawned more often: multi-hued mold (freq bonus 6) The monster species that spawned more often: blurred tunneller (freq bonus 14) The monster species that spawned more often: pale yeek (freq bonus 12) The monster species that spawned more often: deminymph (freq bonus 24) The monster species that spawned more often: armed snake (freq bonus 24) The monster species that spawned more often: consisting saucebox maritime dinning (freq bonus 12) The monster species that spawned more often: religionist rutabaga (freq bonus 24) The monster species that spawned more often: adventurer naga hatchling (freq bonus 12) The monster species that spawned more often: mud spider (freq bonus 8) The monster species that spawned more often: staryu (freq bonus 12) The monster species that spawned more often: adventurer gnome (freq bonus 10) The monster species that spawned more often: werecoins (freq bonus 6) The monster species that spawned more often: needle monster (freq bonus 14) The monster species that spawned more often: white naga hatchling (freq bonus 8) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 4) The monster species that never randomly spawned: venom colony The monster species that never randomly spawned: ninja master The monster species that never randomly spawned: crunchy warp patch The monster species that never randomly spawned: probation bimetallic misplace The monster species that never randomly spawned: flaming sphere The monster species that never randomly spawned: lemure The monster species that never randomly spawned: bigger hulk The monster species that never randomly spawned: urinating optometer The monster species that never randomly spawned: applejack topeka The monster species that never randomly spawned: bramble colony The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 6) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 6) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 15) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 3) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 24) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 36) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 11) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 6) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 18) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 88) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 45) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: Only %a%s can go there! (freq bonus 1) Trap randomization happened for 1 in 871 traps Next attribute increase check would have come at turn 8324 Strength training was 18 Dexterity training was 50 Wisdom training was 26 Constitution training was 50 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having warning (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 704 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (11) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 66% 207% Techniques known in the end Name Level Status dazzle 7XR LIMIT(36) weapon practice 7 R LIMIT(55) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(1675) invoke deity 7 R LIMIT(448) blood ritual 7 R LIMIT(0) charge saber 3 R LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (scuba helmet) * skullcap (long-hair helmet) * flack helmet (chain-aventailed helmet) * crystal helm (less helmet) * mining helm (fish bowl) * field helm (red helmet) * helm of safeguard (steel helmet) * war hat (round helmet) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (slaying gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velvet pumps) * field boots (beautiful heels) * boots of safeguard (stroking boots) plain cloak (ripped cloak) Scrolls scroll of healing (EY REFLECT EFF INT) scroll of mana (FINNING SPIDGET) scroll of phase door (FLEEING FLEEEING FLEEEEING) scroll of standard id (T A C H) scroll of cure (SUECHOL OGI ABS OLUTEN ULPEN) * scroll of extra healing (NYEHEHE) * scroll of greater mana restoration (CONFUSION YOU FUXXOR) scroll of lava (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of trap disarming (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) Spellbooks spellbook of healing (satisfied) Potions potion of gain ability (bird's eye) Rings ring of fire resistance (quartzite) Wands wand of create monster (pecan) wand of digging (painted) wand of slow monster (angular) wand of healing (gossamer) Tools chest (wooden container) large box (wooden box) Gems worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures 2 cocks 0 foxes (1 created) 2 rabid coyotes 2 floating eyes a float flyler 9 speeding eyes a porter floating eye 0 kittens (1 created) a felid a feline cloud a hobbit a dwarf 2 army dwarves a dwarven wizard 0 petty kobold shamans (1 created) 0 neevils (1 created) a goblin 0 rock piercers (1 created) a rothe a sewer rat (2 created) a cave spider a healthy cave spider an evasive recluse spider 0 crawling maggots (2 created) 2 bats 2 porter lichens (1 created) a spore lichen a blue growth a yellow mold 3 yellow growths (4 created) a pale mushroom 2 slow growths (1 created) a slow mushroom (0 created) 0 sucker growths (1 created) a sub-gnome a giant child 0 New Kops (1 created) an Undead Sergeant a Kop Kaptain 2 minor ogres a low ooze a gray ooze (2 created) a house snake 0 lesser visor hulks (1 created) a grid xorn a kobold zombie a goblin zombie a chimney sweep a weary pilgrim 0 drunkards (1 created) a flower girl a filthy street urchin a mean-looking mercenary a karate scrub a woodsman 2 humans an ancipital a yokuda an angbander a poisoner a cutpurse a mugger (4 created) a hc girl 0 thalmors (1 created) 0 item masters (3 created) 0 shopkeepers (3 created) 2 watchmen (4 created) 0 watch captains (3 created) a shadow sword 3 newts 0 iguanas (1 created) 0 killer apples (2 created) 0 novice medium walls (1 created) 0 octopogs (1 created) 109 creatures born. 78 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 11 times You eaten food with animal by-products 11 times You eaten meat 11 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 105 times You killed 68 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills general combat [Basic] (max Master) (30 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (10 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (7 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (134 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (18 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 5 with 4515 points, and 78 pieces of gold, after 2638 moves. Killer: a monster (watch captain) You were level 7 with a maximum of 71 hit points when you died. You reached the 34th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 32 4906 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 6. Killed by a bullet. - [104] 33 4704 Leeroy-Tha-Rod-Mal-Cha quit in The Dungeons of Doom on level 2. 61 [61] *34 4515 Leeroy-Tha-Alb-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (watch captain). - [71] 35 4466 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (troll). - [99] 36 4404 Leeroy-Tha-Unm-Mal-Cha died in Space Base on level 4. Killed by a bullet. - [56]