Leeroy, chaotic male albae Acid Mage ---- --.:.-- +d....| |@.{... |.....| --...-- ---- [Leeroy the Oozer] St5 Dx7 Co5 In10 Wi7 Ch7 AciAlbMalCha Dlvl:1 $0 HP23(23) Pw25(25) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: double attacks You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 25 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 74% chance Wand drop chance was reduced to 87% Weapon drop chance was reduced to 29% Armor drop chance was reduced to 66% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: occult spells (turn 2) The following skill became untrainable if you tried to train it too early: devices (turn 23) The following skill became untrainable after a while: shield (turn 32850) The following skill couldn't be trained before a certain turn number is reached: devices (turn 23307) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32229 Monster spawn increase reached its maximum at turn 110372 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 458040 The monster class that cannot be genocided was elemental The monster class that was spawned more often: leprechaun (freq bonus 3) The monster species that spawned more often: lower xorn (freq bonus 16) The monster species that spawned more often: reddish force fungus (freq bonus 14) The monster species that spawned more often: arch-lich (freq bonus 10) The monster species that spawned more often: random monster (freq bonus 5) The monster species that spawned more often: newt zombie (freq bonus 15) The monster species that spawned more often: bearded math teacher (freq bonus 10) The monster species that spawned more often: nebulous ogre (freq bonus 21) The monster species that spawned more often: Joker Black (freq bonus 5) The monster species that spawned more often: ocho-maru (freq bonus 30) The monster species that spawned more often: red patch (freq bonus 48) The monster species that spawned more often: The Greater Hell-Lichen (freq bonus 24) The monster species that spawned more often: kiri mochi (freq bonus 24) The monster species that spawned more often: quinoa (freq bonus 36) The monster species that spawned more often: techno patch (freq bonus 16) The monster species that spawned more often: pancake spirit (freq bonus 20) The monster species that spawned more often: adversary (freq bonus 21) The monster species that spawned more often: satiably league (freq bonus 10) The monster species that spawned more often: Green-elf (freq bonus 16) The monster species that spawned more often: Mira (freq bonus 7) The monster species that spawned more often: viper scopion (freq bonus 15) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 12) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 9) The monster species that never randomly spawned: great wyrm of corruption The monster species that never randomly spawned: vampiric fungus The monster species that never randomly spawned: rebuttoning ewing The monster species that never randomly spawned: hostile tank The monster species that never randomly spawned: void pudding The monster species that never randomly spawned: disenchanter patch The monster species that never randomly spawned: humorist castrati The monster species that never randomly spawned: slime prince The monster species that never randomly spawned: giant blue mouse The monster species that never randomly spawned: green starlit sky The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 11) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 7) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 23) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 17) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 6) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 41) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 101) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 5) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 3) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 10) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 10) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 4) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this item was always generated cursed: implant of quickening (eburine) The RNG hath decreed that this trap was always invisible: entire level trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 4) Trap randomization happened for 1 in 865 traps Next attribute increase check would have come at turn 317 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (196) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (IA CTHULHU) scroll of healing (LOOK EN WITH EYES TO LOW ATTACK) scroll of mana (HUFFI MUFFI GUFFI) scroll of phase door (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of standard id (THEN CALL IT POPO MAIL) scroll of cure (APONEUROSISPLANTARIS) * scroll of extra healing (SHIVAN VEIDIMADUR NANAST STIGIO) * scroll of greater mana restoration (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) Spellbooks spellbook of acid sphere (horrible) spellbook of acid stream (black-listed) Potions potion of hallucination (cloudy) Rings ring of shock resistance (dime store) Wands wand of acid (monoclinic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.