Leeroy, lawful male monster Geek ----------- |........d| ........@.| |.......... ----------- [Leeroy the Newbie] St11 Dx6 Co9 In10 Wi7 Ch6 GeeMnsMalLaw+IY Dlvl:1 $0 HP20(20) Pw25(25) AC8 Exp1 T33 Cnf Latest messages What do you want to use or apply? [abh or ?*] Due to years of experience with computers, you can read the disks' contents by merely looking at the magnetic surface ... You see your NetHack patches on the disk What do you want to use or apply? [abh or ?*] Due to years of experience with computers, you can read the disks' contents by merely looking at the magnetic surface ... You see LINUX 1.00 on the disk What do you want to use or apply? [abh or ?*] Due to years of experience with computers, you can read the disks' contents by merely looking at the magnetic surface ... You see Microsoft Windows 3.1 on the disk You shriek in pain! Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # (2x) Pick an object. @ a human or elf or you (monster geek called Leeroy) Accessing Pokedex entry for geek... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 2. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). Resists electricity, poison. Conveys electricity, poison resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 365 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 20 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 215 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 92% chance Wand drop chance was reduced to 98% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 73% Tool drop chance was reduced to 84% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: healing spells (turn 13) The following skill became untrainable if you tried to train it too early: protection spells (turn 55) The following skill became untrainable after a while: riding (turn 24451) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 42891) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 78191 Monster spawn increase reached its maximum at turn 163031 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 575016 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: greater moloch (freq bonus 6) The monster species that spawned more often: condiment sectioned (freq bonus 15) The monster species that spawned more often: ant (freq bonus 18) The monster species that spawned more often: great wyrm of the galaxy (freq bonus 20) The monster species that spawned more often: buzzing blob (freq bonus 10) The monster species that spawned more often: wax golem (freq bonus 5) The monster species that spawned more often: void wasp (freq bonus 12) The monster species that spawned more often: phonetically carelessly (freq bonus 7) The monster species that spawned more often: unox (freq bonus 6) The monster species that spawned more often: blue warp patch (freq bonus 5) The monster species that spawned more often: accounted sire minnesinger padded (freq bonus 15) The monster species that spawned more often: truckage treacherously (freq bonus 24) The monster species that spawned more often: armor-piercing lich (freq bonus 18) The monster species that spawned more often: epistle quarry (freq bonus 9) The monster species that spawned more often: bloated pajama (freq bonus 9) The monster species that spawned more often: formatting daemon (freq bonus 10) The monster species that spawned more often: sand tide (freq bonus 15) The monster species that spawned more often: mechanical juggernaut (freq bonus 5) The monster species that spawned more often: thematic earth elemental (freq bonus 8) The monster species that spawned more often: frost bear (freq bonus 40) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 8) The monster trait that was more common: monsters that hiss (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 8) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster species that never randomly spawned: soul killer blowdart The monster species that never randomly spawned: Justice Archon The monster species that never randomly spawned: Kraken, the Fiend of Water The monster species that never randomly spawned: reaccredit seconding The monster species that never randomly spawned: woman who can't spell her own name The monster species that never randomly spawned: runestone permamimic The monster species that never randomly spawned: tripartite gally The monster species that never randomly spawned: dagorrog The monster species that never randomly spawned: petty shadow ogre The monster species that never randomly spawned: venom spore lichen The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 30) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 17) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 48) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 131) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 213) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 18) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 5) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 13) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 5) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 7) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 8) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 71) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 4) Trap randomization happened for 1 in 569 traps Next attribute increase check would have come at turn 189 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 3 You were shock resistant You were poison resistant You were confused (194) You had the following problem: Your spells became green. (0) You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You were prevented from having wonderlegs (0) You had 1468 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was UNIX The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (468) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor gauntlets of typing (nonexistant gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (dim colored helmet) * skullcap (knowledgeable helmet) * flack helmet (long-hair helmet) * crystal helm (great helmet) * mining helm (winged helmet) * field helm (dream helmet) * helm of safeguard (round helmet) * war hat (grimace helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (runic gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (irregular boots) * boots of safeguard (weapon light boots) Scrolls scroll of healing (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) scroll of mana (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) scroll of phase door (PEDULI SING JALMO SIMBOL PANGAN) scroll of standard id (CAN EAT FRUITMORE) scroll of cure (YIFFHACK FURRY KNIGHTS ATTACK) * scroll of extra healing (THIS SLING IS RETARDED) * scroll of greater mana restoration (SPLICEHACK IS NOT A KITCHEN SINK) Potions * potion of Jolt Cola (finicky) Tools * IC (many-wired thing) * pack of floppies (box containing little plastic cards) * diode (two-wired thing) * transistor (three-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Geek... You and the little dog escaped from the dungeon with 9 points,