Leeroy, chaotic male albae Thalmor -.---- |....| ---....| |....$.| .......| |...@@.| -------- [Leeroy the Concordate Agent] St12 Dx16 Co9 In16 Wi10 Ch6 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: searching You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 88% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 86% Food drop chance was reduced to 82% Monster death drops spawned with only 84% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: flail (turn 11) The following skill became untrainable if you tried to train it too early: healing spells (turn 20075) The following skill became untrainable after a while: healing spells (turn 52027) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 19276) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17890 Monster spawn increase reached its maximum at turn 67751 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2805540 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: Succubus Katcher (freq bonus 6) The monster species that spawned more often: mana growth (freq bonus 6) The monster species that spawned more often: cerulean colony (freq bonus 7) The monster species that spawned more often: herbalist (freq bonus 8) The monster species that spawned more often: unquiet improvable (freq bonus 24) The monster species that spawned more often: clawed horror (freq bonus 5) The monster species that spawned more often: twitcher (freq bonus 12) The monster species that spawned more often: gore stalk (freq bonus 18) The monster species that spawned more often: Arabella's soft sneaker (freq bonus 22) The monster species that spawned more often: teething ruler (freq bonus 15) The monster species that spawned more often: morocco dewiest rail (freq bonus 6) The monster species that spawned more often: concupiscence ameliorative (freq bonus 10) The monster species that spawned more often: kobold mummy (freq bonus 9) The monster species that spawned more often: tiny pseudodragon (freq bonus 3) The monster species that spawned more often: magic-colored patch (freq bonus 6) The monster species that spawned more often: boo (freq bonus 15) The monster species that spawned more often: provable implicit (freq bonus 6) The monster species that spawned more often: platypus (freq bonus 24) The monster species that spawned more often: trapped soul (freq bonus 18) The monster species that spawned more often: hankie psaltry (freq bonus 12) The monster trait that was more common: shapeshifting monsters (freq bonus 5) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 8) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 8) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: unique monsters (freq bonus 1) The monster species that never randomly spawned: mini triad The monster species that never randomly spawned: mentality southeast foreside materializing The monster species that never randomly spawned: hurkle The monster species that never randomly spawned: karat surefire The monster species that never randomly spawned: Shami-Amourae The monster species that never randomly spawned: Gromph The monster species that never randomly spawned: Seraph The monster species that never randomly spawned: eldritch colony The monster species that never randomly spawned: mildew timberhead The monster species that never randomly spawned: dwarf lord mutant The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 80) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 103) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 8) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 33) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 19) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 32) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 4) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 4) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 8) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 14) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 1) Trap randomization happened for 1 in 205 traps Next attribute increase check would have come at turn 971 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having psi resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (238) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (inkcoat helmet) * sedge hat (wok-shaped helmet) * skullcap (tight helmet) * flack helmet (tasseled helmet) * crystal helm (metal disk) * mining helm (organic helmet) * field helm (frequent helmet) * helm of safeguard (eternal helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (tar gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (velvet pumps) * boots of safeguard (buckled boots) Scrolls scroll of healing (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) scroll of mana (LA VIVME) scroll of phase door (MY NAME IS MISTER SIR) scroll of standard id (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of cure (SMIRITELNAYA RUBASHKA) * scroll of extra healing (YOU NEVER HIT MONSTERS IN FOURK BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) * scroll of greater mana restoration (SABAOTH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.