Leeroy, chaotic male albae Thalmor --------- |.......| |.....$.| |@......| |@d.....| +.......+ --------- [Leeroy the Concordate Agent] St8 Dx12 Co10 In8 Wi4 Ch6 ThaAlbMalCha Dlvl:1 $4 HP23(23) Pw18(18) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: sickopathy You could not have this property intrinsically: searching Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 29% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 88% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 85% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: short sword (turn 13) The following skill became untrainable if you tried to train it too early: martial arts (turn 1092) The following skill became untrainable after a while: knife (turn 46487) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 42723) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 125256 Monster spawn increase reached its maximum at turn 417516 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1347737 The monster class that cannot be genocided was nemese The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: transubstantiation dysenteric (freq bonus 8) The monster species that spawned more often: giant spotted jellyfish (freq bonus 6) The monster species that spawned more often: giant silver frog (freq bonus 6) The monster species that spawned more often: desert mountain (freq bonus 6) The monster species that spawned more often: agate fungus (freq bonus 3) The monster species that spawned more often: Steel Angel (freq bonus 12) The monster species that spawned more often: winter bomb (freq bonus 5) The monster species that spawned more often: superscripted wed (freq bonus 8) The monster species that spawned more often: black and white warp fungus (freq bonus 12) The monster species that spawned more often: calibrator mote (freq bonus 3) The monster species that spawned more often: tamboura statutory (freq bonus 4) The monster species that spawned more often: Kop Kommissioner (freq bonus 18) The monster species that spawned more often: visible youth (freq bonus 10) The monster species that spawned more often: vampire thirster (freq bonus 24) The monster species that spawned more often: falling force fungus (freq bonus 48) The monster species that spawned more often: lecherous crab (freq bonus 8) The monster species that spawned more often: wallaby (freq bonus 8) The monster species that spawned more often: tightwire chivied solenoid raising (freq bonus 12) The monster species that spawned more often: cartoonist lowered (freq bonus 28) The monster species that spawned more often: red kite (freq bonus 18) The monster trait that was more common: monsters of huge size (freq bonus 6) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 3) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 3) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 12) The monster trait that was more common: monsters that have sting attacks (freq bonus 4) The monster species that never randomly spawned: dark nightmare The monster species that never randomly spawned: null spore The monster species that never randomly spawned: shaped spore The monster species that never randomly spawned: large arrow turret The monster species that never randomly spawned: giant snail The monster species that never randomly spawned: young black dragon The monster species that never randomly spawned: group hobbit The monster species that never randomly spawned: mirror colony The monster species that never randomly spawned: mammoth The monster species that never randomly spawned: black ogre The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 28) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 12) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 6) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 12) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 19) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 2) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 2) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 13) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 7) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 5) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 77) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this trap was always invisible: sincount trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 3) Trap randomization happened for 1 in 1000 traps Next attribute increase check would have come at turn 337 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (161) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dim colored helmet) * sedge hat (musical helmet) * skullcap (greenery helmet) * flack helmet (engraved helmet) * crystal helm (filtered helmet) * mining helm (spinning helmet) * field helm stone (rubynus helmet) * helm of safeguard (long-hair helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (english gloves) * commander gloves (velvet gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (chess boots) * boots of safeguard (side zip boots) Scrolls scroll of healing (SUDDENLY THE DUNGEON COLLAPSES) scroll of mana (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of phase door (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) scroll of standard id (MASKELLI MASKELLO) scroll of cure (HEAVY ELF CANT FLEW) * scroll of extra healing (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) * scroll of greater mana restoration (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.