Leeroy, chaotic male albae Thalmor ----+-- |`@...| |..@..| |.....| ------- [Leeroy the Concordate Agent] St9 Dx7 Co9 In7 Wi11 Ch6 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: speed Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 27 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 94% chance Potion drop chance was reduced to 83% Armor drop chance was reduced to 80% Tool drop chance was reduced to 94% Food drop chance was reduced to 96% The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: healing spells (turn 28) The following skill became untrainable if you tried to train it too early: riding (turn 156) The following skill became untrainable after a while: short sword (turn 56945) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 22458) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33275 Monster spawn increase reached its maximum at turn 86619 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 558532 The monster class that cannot be genocided was orc The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: metallic beam (freq bonus 4) The monster species that spawned more often: Dynamo (freq bonus 6) The monster species that spawned more often: yellow spore (freq bonus 54) The monster species that spawned more often: Cthugha, the Living Flame (freq bonus 12) The monster species that spawned more often: normal human (freq bonus 21) The monster species that spawned more often: above caller (freq bonus 24) The monster species that spawned more often: tear beam (freq bonus 64) The monster species that spawned more often: soft force fungus (freq bonus 24) The monster species that spawned more often: great cuban singer (freq bonus 16) The monster species that spawned more often: shoptalk turbulently (freq bonus 9) The monster species that spawned more often: mini triad (freq bonus 18) The monster species that spawned more often: giant death dog (freq bonus 12) The monster species that spawned more often: diplomate hawing (freq bonus 32) The monster species that spawned more often: hurkle (freq bonus 12) The monster species that spawned more often: sticky growth (freq bonus 24) The monster species that spawned more often: intelligent monkey (freq bonus 24) The monster species that spawned more often: mississippi furzy (freq bonus 8) The monster species that spawned more often: rando (freq bonus 12) The monster species that spawned more often: Bulletproof Kriminologist (freq bonus 16) The monster species that spawned more often: hitec mushroom (freq bonus 28) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster species that never randomly spawned: totally bad warp patch The monster species that never randomly spawned: mummified servant The monster species that never randomly spawned: pulse ray The monster species that never randomly spawned: starchy comically The monster species that never randomly spawned: noxious force fungus The monster species that never randomly spawned: zyborg The monster species that never randomly spawned: sacred thai fox The monster species that never randomly spawned: kirinki The monster species that never randomly spawned: werefloatingeye The monster species that never randomly spawned: hypertype The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 8) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 7) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 354) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 31) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 29) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 10) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 37) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 6) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 15) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 54) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 1) Trap randomization happened for 1 in 210 traps Next attribute increase check would have come at turn 1998 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having discount action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (700) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (tribal helmet) * skullcap (long-hair helmet) * flack helmet (netradiation helmet) * crystal helm (poor helmet) * mining helm (aluminium helmet) * field helm (spinning helmet) * helm of safeguard (crested helmet) * war hat (horned helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (polnish gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (persian boots) * boots of safeguard (winter boots) Scrolls scroll of healing (ZUKKO MY GOOK) scroll of mana (FASUN SEEEEP) scroll of phase door (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of standard id (HZLRC KSTSBD MPFNG) scroll of cure (PLAY DOT POKEMONSHOWDOWN DOT COM) * scroll of extra healing (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) * scroll of greater mana restoration (LEGEND OF FH BREATH OF THE DANK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.