Leeroy, chaotic male albae Thalmor ---.------ |........| |......@.| |..r....@+ ---------- [Leeroy the Concordate Agent] St8 Dx8 Co10 In10 Wi11 Ch7 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 142 Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 54% Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 72% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 93% Tool drop chance was reduced to 90% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: healing spells (turn 1) The following skill became untrainable if you tried to train it too early: short sword (turn 10) The following skill became untrainable after a while: form V (Djem So) (turn 9092) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 10028) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75964 Monster spawn increase reached its maximum at turn 111294 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 413910 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: angelic being (freq bonus 4) The monster species that spawned more often: disposable autodidactic bedlam rendezvousing (freq bonus 12) The monster species that spawned more often: ivory spore (freq bonus 7) The monster species that spawned more often: master punisher (freq bonus 21) The monster species that spawned more often: Nicole's pretty boot (freq bonus 20) The monster species that spawned more often: jedi (freq bonus 6) The monster species that spawned more often: oilskin alien (freq bonus 10) The monster species that spawned more often: blue draconian (freq bonus 10) The monster species that spawned more often: arctic fern (freq bonus 42) The monster species that spawned more often: lightning sentry (freq bonus 18) The monster species that spawned more often: Eclipse (freq bonus 10) The monster species that spawned more often: Genjuro (freq bonus 21) The monster species that spawned more often: magnetic warp patch (freq bonus 12) The monster species that spawned more often: maud agent (freq bonus 24) The monster species that spawned more often: master red dragon (freq bonus 54) The monster species that spawned more often: geriatrist premised (freq bonus 12) The monster species that spawned more often: abbreviator rambled (freq bonus 28) The monster species that spawned more often: boring propertied (freq bonus 28) The monster species that spawned more often: pink icky thing (freq bonus 18) The monster species that spawned more often: mylings (freq bonus 16) The monster species that spawned more often: electrolisk (freq bonus 12) The monster trait that was more common: monsters that bark (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 3) The monster species that never randomly spawned: tracer The monster species that never randomly spawned: Pondrewanon The monster species that never randomly spawned: antimatter mold The monster species that never randomly spawned: heathenism sloucher The monster species that never randomly spawned: Pinocchio The monster species that never randomly spawned: distrustful deadhead The monster species that never randomly spawned: wieldy maned device apperception hedging The monster species that never randomly spawned: sepia warp patch The monster species that never randomly spawned: Windows(R) 98 The monster species that never randomly spawned: one-eyed bugger The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 77) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 169) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 40) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 20) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 8) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 10) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 21) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 4) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: Only %a%s can go there! (freq bonus 4) Trap randomization happened for 1 in 297 traps Next attribute increase check would have come at turn 908 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (101) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (inkcoat helmet) * sedge hat (spired helmet) * skullcap (basin helmet) * flack helmet (netradiation helmet) * crystal helm (deformed helmet) * mining helm (kitchen hat) * field helm (less helmet) * helm of safeguard (crested helmet) * war hat (complete helmet) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (racer gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (camouflage patterned boots) * boots of safeguard (snow boots) Scrolls scroll of healing (ADOM CRASHES AND ERASES YOUR SAVEGAME) scroll of mana (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of phase door (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of standard id (DESUM TETRAL) scroll of cure (PROGRAM RECEIVED SIGNAL SIGSEGV) * scroll of extra healing (SO LIEBER FLAUSCHIGER REGEN) * scroll of greater mana restoration (HEAVY ELF CANT FLEW) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.