Leeroy, chaotic male albae Thalmor #----- -@@..- |°--$ |.| |.| |.- -- [Leeroy the Concordate Agent] St7 Dx12 Co12 In6 Wi9 Ch8 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: drain resistance You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 209 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 98% Potion drop chance was reduced to 89% Armor drop chance was reduced to 66% Tool drop chance was reduced to 78% Food drop chance was reduced to 95% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: axe (turn 9) The following skill became untrainable if you tried to train it too early: knife (turn 112) The following skill became untrainable after a while: attack spells (turn 55607) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 45926) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41511 Monster spawn increase reached its maximum at turn 118744 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1574160 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: flite postconvalescent (freq bonus 9) The monster species that spawned more often: abominable (freq bonus 8) The monster species that spawned more often: kratscher (freq bonus 7) The monster species that spawned more often: karmic force patch (freq bonus 60) The monster species that spawned more often: fatal attraction turret (freq bonus 6) The monster species that spawned more often: magedoom eye (freq bonus 20) The monster species that spawned more often: doggo liquefier (freq bonus 54) The monster species that spawned more often: estimation riviera kookie (freq bonus 6) The monster species that spawned more often: greater plasma elemental (freq bonus 10) The monster species that spawned more often: large phasing mimic (freq bonus 5) The monster species that spawned more often: mouthpart blobbed overinvest (freq bonus 15) The monster species that spawned more often: navy force patch (freq bonus 18) The monster species that spawned more often: dread troll (freq bonus 3) The monster species that spawned more often: snow vortex (freq bonus 8) The monster species that spawned more often: giant tool trove (freq bonus 6) The monster species that spawned more often: zeroing parleyer (freq bonus 6) The monster species that spawned more often: giant ego permamimic (freq bonus 16) The monster species that spawned more often: red ooze (freq bonus 48) The monster species that spawned more often: The Greater Hell-Lichen (freq bonus 7) The monster species that spawned more often: cooled dependently romanticized sidearm (freq bonus 72) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 5) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster species that never randomly spawned: lightning vortex The monster species that never randomly spawned: walking stick blubberer The monster species that never randomly spawned: czech wench The monster species that never randomly spawned: Antimatter Kchief The monster species that never randomly spawned: rappelled compensatively abatable mariner The monster species that never randomly spawned: Danielle The monster species that never randomly spawned: tuna The monster species that never randomly spawned: probe stalk The monster species that never randomly spawned: spiked coins The monster species that never randomly spawned: Miss Cuttenclip The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: implant of clumsiness (mnemonic) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 5) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 14) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 18) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 2) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 12) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 10) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 2) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 4) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 9) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 7) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 54) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 6) Trap randomization happened for 1 in 906 traps Next attribute increase check would have come at turn 1061 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having polymorph control (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (495) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (covered helmet) * sedge hat (spinning helmet) * skullcap (meso helmet) * flack helmet (scuba helmet) * crystal helm (round helmet) * mining helm (crested helmet) * field helm (brick helmet) * helm of safeguard (space helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (spiky gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (explosive boots) * field boots (rain boots) * boots of safeguard (fin boots) Scrolls scroll of healing (EFFAITH ANDWYOL STATWS) scroll of mana (EDEVESH HANAGASH) scroll of phase door (TEKMAKMAYACON) scroll of standard id (DU KUMMS HIER NICH REIN) scroll of cure (BELLA RAGAZZA FASCIU) * scroll of extra healing (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) * scroll of greater mana restoration (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MORE PROMPTS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.