Leeroy, chaotic male albae Thalmor .k.. .@.. %-k#. |#).} #.--- -..| ..#- --- [Leeroy the Heretic Hunter] St17 Dx10 Co11 In13 Wi9 Ch10 ThaAlbMalCha Min:6 $118 HP-1(99) Pw105(110) AC9 MC0 Xp8/1886 Wt728/1980 T3125 Latest messages Restoring save file... You return to level 6 in The Gnomish Mines. Hello Leeroy, the albae Thalmor, welcome back to SlashEMExtended! The moon is waning tonight. The kobold hewer thrusts her orcish spear. The kobold hewer hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows {1} h - 19 uncursed +0 arrows (in quiver) {0} l - 26 blessed +0 darts {0} t - a cursed -3 spear {12} v - an uncursed +0 worm tooth {2} B - an uncursed +0 club {12} F - the uncursed +1 short sword named Spinesearcher {12} H - an uncursed +0 crossbow {20} I - 42 uncursed +0 crossbow bolts {0} L - an uncursed +0 elven spear {12} R - 22 uncursed +0 darts {0} S - an uncursed +0 boomerang {0} Armor b - an uncursed +0 elven mithril-coat {60} j - an uncursed +0 cloak of magic resistance {4} k - a blessed +0 pair of elven boots (being worn) {8} w - an uncursed +0 pair of speed boots {8} Scrolls e - 7 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} n - an uncursed scroll of undo genocide {0} o - an uncursed finalized scroll of identify {0} p - an uncursed finalized scroll of gain mana {0} q - a blessed scroll of healing {0} z - an uncursed scroll of extra healing {0} J - an uncursed scroll of taming {0} O - a blessed scroll of enchant armor {0} Spellbooks s - an uncursed spellbook of slow monster (0:0) {0} K - an uncursed spellbook of lightning (1:2) {0} P - an uncursed spellbook of sleep (7:4) {0} Potions m - an uncursed potion of hallucination {0} r - a blessed potion of extra healing {0} y - a blessed potion of ESP {0} A - an uncursed potion of paralysis {0} D - 2 uncursed potions of healing {0} Rings u - an uncursed ring of free action called free action {0} Wands M - an uncursed wand of undead turning (0:9) {0} Tools x - an uncursed +0 pick-axe {32} C - an uncursed large box {500} G - a cursed skeleton key {0} Q - an uncursed transistor {1} Gems E - 2 uncursed +0 worthless pieces of radiant glass {2} The large box is empty. Final attributes You were piously aligned Your alignment was 25 Your max alignment was 25 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: improved vision You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 22% Ring drop chance was reduced to 71% Potion drop chance was reduced to 93% Tool drop chance was reduced to 84% Food drop chance was reduced to 77% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: matter spells (turn 9) The following skill became untrainable if you tried to train it too early: lance (turn 16) The following skill became untrainable after a while: missile weapons (turn 33988) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 17154) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 19666 Monster spawn increase reached its maximum at turn 206619 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 8794926 The monster class that cannot be genocided was grue The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: black error (freq bonus 16) The monster species that spawned more often: time patch (freq bonus 16) The monster species that spawned more often: gabriel disenchant (freq bonus 6) The monster species that spawned more often: carnivorous flying monkey (freq bonus 4) The monster species that spawned more often: broken boomer (freq bonus 80) The monster species that spawned more often: spore mushroom (freq bonus 8) The monster species that spawned more often: fillen mold (freq bonus 6) The monster species that spawned more often: greater daemon (freq bonus 3) The monster species that spawned more often: running emu (freq bonus 15) The monster species that spawned more often: contracture christie bedsore (freq bonus 18) The monster species that spawned more often: colorful fungus (freq bonus 14) The monster species that spawned more often: large racoon dog (freq bonus 8) The monster species that spawned more often: pimping intelligently (freq bonus 12) The monster species that spawned more often: blood golem (freq bonus 24) The monster species that spawned more often: BSOD demon (freq bonus 9) The monster species that spawned more often: materializing goodliest (freq bonus 10) The monster species that spawned more often: rhydon (freq bonus 24) The monster species that spawned more often: minotaur matron (freq bonus 24) The monster species that spawned more often: Hailbush (freq bonus 4) The monster species that spawned more often: spiny justified (freq bonus 42) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 3) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster species that never randomly spawned: artist The monster species that never randomly spawned: ice grue The monster species that never randomly spawned: loftier plume handbook The monster species that never randomly spawned: card force patch The monster species that never randomly spawned: crappy warp fungus The monster species that never randomly spawned: spirit troll The monster species that never randomly spawned: soul gazer The monster species that never randomly spawned: winner sturdy The monster species that never randomly spawned: cycle of life The monster species that never randomly spawned: beriberi abnegated The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 16) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 35) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 2) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 2) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 2) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 24) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 3) Trap randomization happened for 1 in 707 traps Next attribute increase check would have come at turn 3542 Strength training was 8 Dexterity training was 26 Wisdom training was 23 Constitution training was 8 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having a sight bonus (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 2428 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 0% 92% b - lightning 4 matter 90% 99% c - sleep 2 enchant 0% 105% Techniques known in the end Name Level Status dazzle 8XR Prepared(0) weapon practice 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Reloading(259) invoke deity 8 R Prepared(0) blood ritual 8 R Prepared(0) charge saber 4 R Prepared(0) disarm 2 O Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (poor helmet) * skullcap (gray helmet) * flack helmet (bug-tracking helmet) * crystal helm (mechanical helmet) * mining helm (crested helmet) * field helm (spired helmet) * helm of safeguard (rural helmet) * war hat (grimace helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (comfortable gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (block-heeled boots) * boots of safeguard (persian boots) elven boots (erotic boots) cloak of magic resistance (storm coat) speed boots (snow boots) Scrolls scroll of healing (RO MON LIN TEXTILE) scroll of mana (DNETHACK TRASHED THE SAMURAI ROLE) scroll of phase door (DOENERTELLER VERSACE) scroll of standard id (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of cure (MAKE ATTACK WHEN BATTLE) * scroll of extra healing (BWARHARHARHARHAR) * scroll of greater mana restoration (WELCOME TO ANGBAND) scroll of undo genocide (SACRED TRANSPOSITIONS) scroll of identify (BUGGY DEBUGGED OPTIMIZED) scroll of gain mana (SMUTSIKA SKOEKA) scroll of taming (VE FORBRYDERNE) scroll of enchant armor (HIWEDALE OOO) Spellbooks spellbook of slow monster (chilly) spellbook of lightning (fugacious) spellbook of sleep (spotted) Potions potion of hallucination (bird's eye) potion of extra healing (polka-dot) potion of ESP (amber) potion of paralysis (castor bean) potion of healing (cranberry) Rings ring of free action called free action (rainbow) Wands wand of undead turning (vajra) Tools large box (wooden box) skeleton key (key) transistor (three-wired thing) Gems worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 6 Level 6: <- You are here Vanquished creatures an ant an acidstream blob an acid boob a combo fuel barrel a domestic cockatrice a floating eye 2 servals 0 group hobbits (2 created) a group dwarf a hobbit brigand thief a zaptrooper 38 homunculi an imp 0 force imps (1 created) 0 kobolds (4 created) a pack kobold (2 created) 0 hidden kobolds (1 created) 2 restons 0 cave kobolds (1 created) a small kobold (2 created) 0 small group kobolds (1 created) 0 butchers (1 created) 0 large kobolds (2 created) 0 poison kobolds (2 created) 0 kobold lords (1 created) a kobold shaman (2 created) 0 kobold hewers (1 created) 0 swamp kobolds (1 created) 0 force swamp kobolds (1 created) 0 swamp kappas (1 created) 0 rock kappas (1 created) 0 kobold polluters (1 created) 0 kappa wizards (1 created) a kobold chieftain (3 created) 0 rock kobolds (1 created) 2 skeleton kobolds 0 winged kobolds (2 created) 0 mini permamimics (1 created) 0 petit mimics (1 created) 0 mimics (1 created) a goblin a group goblin a rock piercer a porter rock piercer a little wild pig 0 stickrothes (2 created) a sewer rat 2 drains rats a visor sewer rat a black rat 2 giant rats a white unicorn foal a fog cloud an evasive maggot a tron bug an egg-laying mammal 0 housebats (1 created) 0 Rame Ducks (1 created) 0 tattered lurkers (1 created) a mountain centaur an emu 2 lichens an unalignment thing (0 created) an aggressive lichen (0 created) a yellow mold a golden patch 2 gnomes a satanic gnome a gnome thief 0 little grey aliens (1 created) an intermediate gnome 2 gnome lords a gnome watcher a packer 0 angsty gnomes (1 created) 0 Keystone Kops (2 created) 3 Uniform Kops 2 Keystone Warders 2 kobold mummies a gnome mummy a lesser umber hulk a dwarf zombie 0 creeping 42's (1 created) a friendly adventurer 0 biker gang members (1 created) 0 sailors (1 created) a pitiful-looking beggar 0 singing happy drunks (1 created) 0 battle scarred ronins (1 created) 0 yakuza members (1 created) 0 ancipitals (1 created) an albae an immunizer 0 poisoners (1 created) a weregridbug a dark spearwoman a wereacidblob 0 thalmors (1 created) 0 item masters (4 created) 0 shopkeepers (2 created) 0 jellyfish (1 created) 0 thick jellyfish (1 created) 0 malfunctioning babelfish (1 created) 0 piranhas (3 created) 0 eel-lizards (1 created) 0 flying sharks (1 created) a newt an archaeopteryx a nohoho a novice dark wall a white icky thing a small turret 179 creatures born. 115 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 14 times You eaten food with animal by-products 12 times You eaten meat 8 times You were an atheist You never prayed to the gods You hit with a wielded weapon 150 times You killed 102 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Master) (35 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (24 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (8 of 20) searching [Unskilled] (max Expert) (18 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (3 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Skilled] (max Expert) (200 of 540) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (6 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Gnomish Mines on dungeon level 6 with 7901 points, and 118 pieces of gold, after 3125 moves. Killer: a monster (kobold hewer) You were level 8 with a maximum of 99 hit points when you died. You reached the 24th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 22 8127 Leeroy-Tha-Alb-Mal-Cha died in The Gnomish Mines on level 4 [max 5]. Killed by a monster (Jauffre). - [84] 23 8057 rikerw-Acu-Ang-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (Firingnir). - [86] *24 7901 Leeroy-Tha-Alb-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (kobold hewer). - [99] 25 7438 Leeroy-Jed-Alb-Mal-Neu died in The Gnomish Mines on level 6. Killed by a bolt of lightning. - [103] 26 7317 Leeroy-Tha-Rod-Mal-Cha was poisoned in The Dungeons of Doom on level 6. Poisoned by a gray colony. 44 [72]