Leeroy, chaotic male albae Thalmor ---------- |@.......| |@.......| |........| |....$.... -#--.----- [Leeroy the Concordate Agent] St12 Dx8 Co10 In12 Wi10 Ch7 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: full nutrients You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 36 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 75% Wand drop chance was reduced to 55% Amulet drop chance was reduced to 67% Weapon drop chance was reduced to 70% Tool drop chance was reduced to 60% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: chaos spells (turn 332) The following skill became untrainable if you tried to train it too early: high heels (turn 132) The following skill became untrainable after a while: body spells (turn 27128) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 8099) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21338 Monster spawn increase reached its maximum at turn 106030 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 326380 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: xorn (freq bonus 6) The monster species that spawned more often: claw viper (freq bonus 54) The monster species that spawned more often: wolf chieftain (freq bonus 16) The monster species that spawned more often: unwitted geometer waifing (freq bonus 27) The monster species that spawned more often: lovely squeezer girl (freq bonus 8) The monster species that spawned more often: blue slime (freq bonus 22) The monster species that spawned more often: taction yore hiccoughed (freq bonus 42) The monster species that spawned more often: annular scare escaloped abdicate (freq bonus 42) The monster species that spawned more often: assured mack trumped (freq bonus 32) The monster species that spawned more often: brown pudding (freq bonus 36) The monster species that spawned more often: threshold warp fungus (freq bonus 18) The monster species that spawned more often: forbidden arts centaur (freq bonus 42) The monster species that spawned more often: jubjub bat (freq bonus 10) The monster species that spawned more often: special force patch (freq bonus 64) The monster species that spawned more often: concealed huge ogre (freq bonus 10) The monster species that spawned more often: crystal ooze (freq bonus 27) The monster species that spawned more often: Policeman Lieutenant (freq bonus 18) The monster species that spawned more often: octarine warp patch (freq bonus 27) The monster species that spawned more often: crane fertilize (freq bonus 42) The monster species that spawned more often: Aggravation (freq bonus 18) The monster species that spawned more often: giant blue jellyfish (freq bonus 10) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 8) The monster trait that was more common: unique monsters (freq bonus 8) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 8) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 4) The monster species that never randomly spawned: larva The monster species that never randomly spawned: demagnetize pogroming credence The monster species that never randomly spawned: condemned one The monster species that never randomly spawned: bramble hulk The monster species that never randomly spawned: grinding deity The monster species that never randomly spawned: hardcore lich The monster species that never randomly spawned: insurmountable patch The monster species that never randomly spawned: weird colony The monster species that never randomly spawned: dufflepud The monster species that never randomly spawned: armor-piercing lich The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 8) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 6) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 11) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 28) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 11) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 3) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 11) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 29) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this trap was always invisible: undressing trap The RNG hath decreed that this trap was generated more often: jessica trap (freq bonus 1) Trap randomization happened for 1 in 362 traps Next attribute increase check would have come at turn 718 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (519) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etheric helmet) * sedge hat (formula one helmet) * skullcap (netradiation helmet) * flack helmet (echo helmet) * crystal helm (rotating helmet) * mining helm (celtic helmet) * field helm (anachrononononaut helmet) * helm of safeguard (translucent helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (concrete gloves) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (stroking boots) * boots of safeguard (fetish heels) Scrolls scroll of healing (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) scroll of mana (CHLELOR PHACHILER MAZ MACHAIRIOCH) scroll of phase door (MUNCH MUNCH) scroll of standard id (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) scroll of cure (MAYBE S-WAVE BECAUSE HIT) * scroll of extra healing (GNAY GNIY) * scroll of greater mana restoration (MESSED AFTER RUSH AND WHIRLING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.