Leeroy, chaotic male albae Thalmor -------------- |....@........ |...@......d.| ----------- -- [Leeroy the Concordate Agent] St5 Dx5 Co6 In8 Wi10 Ch10 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: fear resistance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 153 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 294 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 90% chance Wand drop chance was reduced to 62% Amulet drop chance was reduced to 51% Implant drop chance was reduced to 97% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 71% Food drop chance was reduced to 72% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: searching (turn 24) The following skill became untrainable if you tried to train it too early: martial arts (turn 66) The following skill became untrainable after a while: petkeeping (turn 53106) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 29427) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31805 Monster spawn increase reached its maximum at turn 138471 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1138480 The monster class that cannot be genocided was turret The monster class that was spawned more often: vampire (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 1) The monster species that spawned more often: huge wraith (freq bonus 5) The monster species that spawned more often: two of hearts (freq bonus 6) The monster species that spawned more often: prick mold (freq bonus 36) The monster species that spawned more often: drum stint reluctance (freq bonus 24) The monster species that spawned more often: manic-depressive turret (freq bonus 6) The monster species that spawned more often: caterwaul (freq bonus 10) The monster species that spawned more often: invaded preadapt nohow (freq bonus 30) The monster species that spawned more often: false growth (freq bonus 30) The monster species that spawned more often: camo dwarf (freq bonus 12) The monster species that spawned more often: camperstriker (freq bonus 4) The monster species that spawned more often: tubbable leafhopper (freq bonus 6) The monster species that spawned more often: blank colony (freq bonus 20) The monster species that spawned more often: Internet Exploder (freq bonus 18) The monster species that spawned more often: ape gigans (freq bonus 10) The monster species that spawned more often: giant badger (freq bonus 8) The monster species that spawned more often: wrong ray (freq bonus 4) The monster species that spawned more often: supervising merchandised (freq bonus 16) The monster species that spawned more often: dark gray warp patch (freq bonus 8) The monster species that spawned more often: chaotic beam (freq bonus 18) The monster species that spawned more often: leocentaur ruler (freq bonus 10) The monster trait that was more common: monsters that can teleport (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 11) The monster trait that was more common: joke monsters (freq bonus 3) The monster species that never randomly spawned: forest wight The monster species that never randomly spawned: gray slime The monster species that never randomly spawned: billhook sleepily The monster species that never randomly spawned: greener spirit The monster species that never randomly spawned: nasty growth The monster species that never randomly spawned: bright violet fungus The monster species that never randomly spawned: animated sky-high heel The monster species that never randomly spawned: fenestrae slidable instructed hogging creepage biorhythmicity The monster species that never randomly spawned: force lurker above The monster species that never randomly spawned: serbian boss The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 9) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 6) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 71) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 7) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 7) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 7) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 5) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 11) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 10) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 12) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 2) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 28) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: trap %s (freq bonus 2) Trap randomization happened for 1 in 165 traps Next attribute increase check would have come at turn 397 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having manaleech (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (1545) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (weeping helmet) * sedge hat (ruined helmet) * skullcap (deformed helmet) * flack helmet (rotating helmet) * crystal helm (kitchen hat) * mining helm (steel helmet) * field helm (inkcoat helmet) * helm of safeguard (dream helmet) * war hat (long-hair helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (ice-cold gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (roman sandals) * boots of safeguard (spider boots) Scrolls scroll of healing (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of mana (SNAIL IS THE BEST RACE IN ELONA) scroll of phase door (ON TIMON TIME ON TIME) scroll of standard id (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of cure (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) * scroll of extra healing (WHY IS MAGICBANE A STAFF FUCK) * scroll of greater mana restoration (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.