Leeroy, chaotic male albae Thalmor ---- -- |@....., |.@.G.| ------- [Leeroy the Concordate Agent] St11 Dx9 Co10 In11 Wi10 Ch9 ThaAlbMalCha Dlvl:1 $1 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) dark elven bow named Conformer - This is a weapon. Color: transparent. Material: wooden. Appearance: black runed bow. You can wield it to attack enemies. Some weapons are also suitable for throwing. A two-handed bow that is meant to be used in conjunction with quivered arrows to fire at enemies. This bow has a small to-hit bonus. This is not a real artifact, and therefore it doesn't actually do anything special. dark elven bow named Conformer - This is a weapon. Color: transparent. Material: wooden. Appearance: black runed bow. You can wield it to attack enemies. Some weapons are also suitable for throwing. A two-handed bow that is meant to be used in conjunction with quivered arrows to fire at enemies. This bow has a small to-hit bonus. This is not a real artifact, and therefore it doesn't actually do anything special. dark elven bow named Conformer - This is a weapon. Color: transparent. Material: wooden. Appearance: black runed bow. You can wield it to attack enemies. Some weapons are also suitable for throwing. A two-handed bow that is meant to be used in conjunction with quivered arrows to fire at enemies. This bow has a small to-hit bonus. This is not a real artifact, and therefore it doesn't actually do anything special. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: psi resistance You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 50% chance Scroll drop chance was reduced to 59% Ring drop chance was reduced to 73% Wand drop chance was reduced to 84% Implant drop chance was reduced to 93% Potion drop chance was reduced to 22% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 73% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 29% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: high heels (turn 6) The following skill became untrainable if you tried to train it too early: body spells (turn 708) The following skill became untrainable after a while: shield (turn 63365) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 15214) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 54069 Monster spawn increase reached its maximum at turn 141386 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 655513 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: lizard (freq bonus 4) The monster species that spawned more often: pain boomer (freq bonus 10) The monster species that spawned more often: non-criminal (freq bonus 24) The monster species that spawned more often: black naga (freq bonus 48) The monster species that spawned more often: death brawler (freq bonus 10) The monster species that spawned more often: poison viper (freq bonus 24) The monster species that spawned more often: hardtop midstream choreographer (freq bonus 64) The monster species that spawned more often: stilton tortuosity capuchin fiddled (freq bonus 6) The monster species that spawned more often: non-mad beam (freq bonus 20) The monster species that spawned more often: grievingly afflictively flambeau solute slicker sledded unlikelihood (freq bonus 6) The monster species that spawned more often: unreal spore (freq bonus 5) The monster species that spawned more often: pack fox (freq bonus 18) The monster species that spawned more often: firebreather (freq bonus 24) The monster species that spawned more often: goblin grenadier (freq bonus 24) The monster species that spawned more often: ice paraelemental (freq bonus 6) The monster species that spawned more often: shimmering force fungus (freq bonus 12) The monster species that spawned more often: disdaining nictitation (freq bonus 18) The monster species that spawned more often: shining ripper (freq bonus 18) The monster species that spawned more often: dip spoonily lame (freq bonus 12) The monster species that spawned more often: shaky goblin (freq bonus 14) The monster species that spawned more often: fire boar (freq bonus 36) The monster trait that was more common: monsters that can be genocided (freq bonus 9) The monster trait that was more common: monsters that wail (freq bonus 8) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 6) The monster species that never randomly spawned: light twingeing The monster species that never randomly spawned: portuguese champ The monster species that never randomly spawned: enrollee rebid runic The monster species that never randomly spawned: beauty The monster species that never randomly spawned: warp sphere The monster species that never randomly spawned: gem trove The monster species that never randomly spawned: grave lich The monster species that never randomly spawned: nonlethal nonperishable The monster species that never randomly spawned: siena force patch The monster species that never randomly spawned: drone stalk The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 38) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 9) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 6) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 8) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 14) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 12) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 5) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 10) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 6) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 8) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this trap was always invisible: latency trap The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 21) Trap randomization happened for 1 in 857 traps Next attribute increase check would have come at turn 1630 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (226) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dream helmet) * sedge hat (internet helmet) * skullcap (covered helmet) * flack helmet (inkcoat helmet) * crystal helm (narrow helmet) * mining helm (celtic helmet) * field helm (etheric helmet) * helm of safeguard (frequent helmet) * war hat (scuba helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (tightly fitting gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (profiled boots) * boots of safeguard (clunky heels) Scrolls scroll of healing (SEXY SLYTHERIN SLUTS) scroll of mana (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of phase door (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION) scroll of standard id (FRAUSCH) scroll of cure (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) * scroll of extra healing (FLOAT BY SHOCK MAGNET 5) * scroll of greater mana restoration (AIS IS LITERALLY SATAN BECAUSE HE MADE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.