Leeroy, chaotic male albae Thalmor ---------- |.....|... .........| |.....@@.| |........| .....(.... ---------- [Leeroy the Concordate Agent] St7 Dx8 Co8 In12 Wi8 Ch6 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: corrosivity You could not have this property intrinsically: double attacks Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 402 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 90% chance Ring drop chance was reduced to 99% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 60% Monster death drops spawned with only 93% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: morning star (turn 39) The following skill became untrainable if you tried to train it too early: occult spells (turn 616) The following skill became untrainable after a while: broadsword (turn 25917) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 30585) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25263 Monster spawn increase reached its maximum at turn 173823 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1473680 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: group troll (freq bonus 6) The monster species that spawned more often: venom eye (freq bonus 7) The monster species that spawned more often: nasty turbo chicken (freq bonus 8) The monster species that spawned more often: real gravity hound (freq bonus 6) The monster species that spawned more often: duam xnaht agent (freq bonus 4) The monster species that spawned more often: furry rothe (freq bonus 4) The monster species that spawned more often: infernal gel (freq bonus 72) The monster species that spawned more often: very old evil dragon (freq bonus 16) The monster species that spawned more often: bunk flutiest thirsting neurologized (freq bonus 10) The monster species that spawned more often: ecumenically bulimic (freq bonus 12) The monster species that spawned more often: dubbin gonococcic (freq bonus 16) The monster species that spawned more often: large freezing sphere (freq bonus 3) The monster species that spawned more often: thankful gracelessly (freq bonus 3) The monster species that spawned more often: nruling (freq bonus 10) The monster species that spawned more often: fire vampire (freq bonus 12) The monster species that spawned more often: creeping sapphire gems (freq bonus 12) The monster species that spawned more often: mirror growth (freq bonus 12) The monster species that spawned more often: dicey bartered (freq bonus 3) The monster species that spawned more often: sea snake (freq bonus 8) The monster species that spawned more often: large spawn mimic (freq bonus 6) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 4) The monster trait that was more common: monsters that move like grid bugs (freq bonus 7) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 4) The monster trait that was more common: monsters that boast (freq bonus 3) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster species that never randomly spawned: knapsack lamb The monster species that never randomly spawned: Jasieen's wedge sandal The monster species that never randomly spawned: gigaload turret The monster species that never randomly spawned: blizzard giant The monster species that never randomly spawned: sanity flayer The monster species that never randomly spawned: visor warg The monster species that never randomly spawned: drowzee The monster species that never randomly spawned: Nils The monster species that never randomly spawned: disporting dizzied mayoralty The monster species that never randomly spawned: blue-green colony The monster class that more likely to generate with musable stuff: rodent The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 23) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 18) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 8) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 9) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 3) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 8) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 11) Trap randomization happened for 1 in 709 traps Next attribute increase check would have come at turn 1039 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (972) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (guzzle helmet) * sedge hat (anachrononononaut helmet) * skullcap (RNG helmet) * flack helmet (less helmet) * crystal helm (chain-aventailed helmet) * mining helm (dark helmet) * field helm (wide metal helm) * helm of safeguard (masked helmet) * war hat (rural helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (light gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (clunky heels) * field boots (castlevania boots) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (HEAL A WOUND BY CALLING MANSERVENT) scroll of mana (HOLY SHIT IS THE ELDER PRIEST IN DNETHACK A MOTHERFUCKER) scroll of phase door (JUFFO WUP) scroll of standard id (ERAU QSSI DRLO WEHT) scroll of cure (CITY OF EDIBLE BRAS) * scroll of extra healing (FOMO) * scroll of greater mana restoration (FPMAM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.