Leeroy, chaotic male albae Thalmor ------- |...... +@....| |@$...| |.....| +...... ------- [Leeroy the Concordate Agent] St10 Dx12 Co11 In7 Wi11 Ch10 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 129 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 32% Weapon drop chance was reduced to 78% Food drop chance was reduced to 83% The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: club (turn 65) The following skill became untrainable if you tried to train it too early: matter spells (turn 1540) The following skill became untrainable after a while: chaos spells (turn 33409) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 34600) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 24497 Monster spawn increase reached its maximum at turn 119433 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 853476 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster color that was spawned more often: bright magenta (freq bonus 3) The monster species that spawned more often: unsaturate obligated (freq bonus 20) The monster species that spawned more often: pink ooze (freq bonus 15) The monster species that spawned more often: miscounted extravert readjustable (freq bonus 8) The monster species that spawned more often: Rock Lee (freq bonus 4) The monster species that spawned more often: white friar (freq bonus 16) The monster species that spawned more often: misinform belt modernized (freq bonus 24) The monster species that spawned more often: ecumenically bulimic (freq bonus 80) The monster species that spawned more often: wooden golem (freq bonus 12) The monster species that spawned more often: rock charactery (freq bonus 9) The monster species that spawned more often: troll king (freq bonus 72) The monster species that spawned more often: symmetric meniscectomy (freq bonus 6) The monster species that spawned more often: microscope massage acidly stripteasing wrath (freq bonus 15) The monster species that spawned more often: enfetter matzoth succinct submember (freq bonus 24) The monster species that spawned more often: mattering voiceprint (freq bonus 3) The monster species that spawned more often: infundibulum jumbler evanescence commute academicianship gofer (freq bonus 24) The monster species that spawned more often: animated statue (freq bonus 6) The monster species that spawned more often: shark sashimi (freq bonus 8) The monster species that spawned more often: blood brothers (freq bonus 12) The monster species that spawned more often: cordon auguster tranquillizing corrugate surviving (freq bonus 18) The monster species that spawned more often: umbral dissembled contentiously parable mistitled vulgar (freq bonus 12) The monster trait that was more common: monsters that boast (freq bonus 5) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 6) The monster trait that was more common: monsters that make loud noise (freq bonus 5) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 4) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 6) The monster species that never randomly spawned: Kop Sergeant The monster species that never randomly spawned: evil kneevil The monster species that never randomly spawned: dwarf reaper The monster species that never randomly spawned: corpser The monster species that never randomly spawned: gomi worker The monster species that never randomly spawned: natto The monster species that never randomly spawned: inverse befuddlement The monster species that never randomly spawned: wooden growth The monster species that never randomly spawned: adult lindworm The monster species that never randomly spawned: persecution shaped The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 6) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 64) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 7) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 2) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this trap was always invisible: kop cube The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 4) Trap randomization happened for 1 in 216 traps Next attribute increase check would have come at turn 681 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having mana regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (161) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (thinking helmet) * skullcap (meso helmet) * flack helmet (space helmet) * crystal helm (inkcoat helmet) * mining helm (organic helmet) * field helm (fish bowl) * helm of safeguard (gray helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (nonexistant gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (fleecy boots) * boots of safeguard (hot boots) Scrolls scroll of healing (FIQSLEX WOULD BE GREAT OR MEDIOCRE DEPENDING ON WHO MAKES IT) scroll of mana (CANT FIND O ID) scroll of phase door (ETADPU CIMOC) scroll of standard id (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of cure (YOU REALLY BECOME STRONGER) * scroll of extra healing (ROMHACK MADE BY HITLER) * scroll of greater mana restoration (AKARNACHTHAS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.