Leeroy, chaotic male albae Flame Mage ------------ |.`.{......| |d.........| |..........| +..@....|..| ---------.-- [Leeroy the Spark] St7 Dx12 Co12 In13 Wi13 Ch13 FlaAlbMalCha Dlvl:1 $0 HP23(23) Pw24(24) AC6 Exp1 T18 Latest messages You can't see yourself! # A technique that can stun a monster and cause it to flee; it is much more likely to succeed if the target monster's level is lower than the technique's level. Use this technique? [yn] (n) In what direction? [hykulnjb><] You stare at the hell hound pup. The hell hound pup breaks the stare! # quarterstaff - This is a weapon. Color: brown. Material: wooden. Appearance: staff. You can wield it to attack enemies. Some weapons are also suitable for throwing. The basic quarterstaff is a two-handed weapon that does pitiful damage compared to other two-handers. quarterstaff - This is a weapon. Color: brown. Material: wooden. Appearance: staff. You can wield it to attack enemies. Some weapons are also suitable for throwing. The basic quarterstaff is a two-handed weapon that does pitiful damage compared to other two-handers. studded leather armor - This is a piece of armor. Color: brown. Material: leather. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). This is a suit of armor made of leather that offers some protection. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # (2x) You can't go up here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: regeneration You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 45 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 18 Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 55% Wand drop chance was reduced to 51% Amulet drop chance was reduced to 76% Armor drop chance was reduced to 99% Tool drop chance was reduced to 47% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: implants (turn 25) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 144) The following skill became untrainable after a while: protection spells (turn 50769) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 32061) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66507 Monster spawn increase reached its maximum at turn 153810 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 10152012 The monster class that cannot be genocided was snake The monster class that was spawned more often: xorn (freq bonus 4) The monster species that spawned more often: beige force fungus (freq bonus 16) The monster species that spawned more often: regrowing cobbler (freq bonus 32) The monster species that spawned more often: gnoll thief (freq bonus 42) The monster species that spawned more often: rainbow spore (freq bonus 40) The monster species that spawned more often: newt (freq bonus 12) The monster species that spawned more often: developer (freq bonus 14) The monster species that spawned more often: unreceptively compatriot rooted minelayer gladiatorial (freq bonus 14) The monster species that spawned more often: gnoll crack-junkie (freq bonus 42) The monster species that spawned more often: white unicorn (freq bonus 18) The monster species that spawned more often: expansive commissionership foolfish devaluated serviceable mighty (freq bonus 11) The monster species that spawned more often: moldy mushroom (freq bonus 12) The monster species that spawned more often: black slayer (freq bonus 27) The monster species that spawned more often: Giulia (freq bonus 32) The monster species that spawned more often: superficially accurate (freq bonus 24) The monster species that spawned more often: gnome paladin (freq bonus 20) The monster species that spawned more often: strong kanegou (freq bonus 12) The monster species that spawned more often: wrumphus (freq bonus 12) The monster species that spawned more often: depraved shaman (freq bonus 20) The monster species that spawned more often: gore patch (freq bonus 20) The monster species that spawned more often: magic-colored force patch (freq bonus 20) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters with extra painful attacks (freq bonus 4) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster species that never randomly spawned: snore warp fungus The monster species that never randomly spawned: dwarf lass The monster species that never randomly spawned: giant house fly The monster species that never randomly spawned: Sachiel, Angel of Destruction The monster species that never randomly spawned: adventurer wraith The monster species that never randomly spawned: friendly fire The monster species that never randomly spawned: Dispator The monster species that never randomly spawned: poetical cheapish The monster species that never randomly spawned: breaker crasher The monster species that never randomly spawned: nondevelopment rimier The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 59) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 26) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 8) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 5) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 3) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 11) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 15) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 9) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: kop cube (freq bonus 3) Trap randomization happened for 1 in 163 traps Next attribute increase check would have come at turn 309 Strength training was 1 Dexterity training was 1 Wisdom training was 2 Constitution training was 1 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having sickopathy (0) You had 1479 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (158) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 70% 300% c - detect monsters 4 divine 72% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Soon(38) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of scare monster (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of healing (MAX 300) scroll of mana (KRRRRRRRRRRRZ) scroll of phase door (BELLA RAGAZZA FASCIU) scroll of standard id (CURSED PLUS3 DOUBLE BREXIT) scroll of cure (HITME) * scroll of extra healing (ARE YOU HAVING FUN YET) * scroll of greater mana restoration (THE AMY HER ROOMMATE IS VERY WING TUFTED) Spellbooks spellbook of flame sphere (copied) spellbook of fireball (pristine) spellbook of detect monsters (armored) Potions potion of gain energy (iffy) potion of recovery (amber) Rings ring of poison resistance (ivory) Wands wand of fire (pronged) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... Youescaped from the dungeon with 58 points,