Leeroy, chaotic male albae Mystic ------ |..F.| .$.?@| ------ [Leeroy the Insert rank title here] St9 Dx15 Co10 In11 Wi10 Ch6 MysAlbMalCha Dlvl:1 $0 HP19(19) Pw13(13) AC0 Exp1 T32 Latest messages Stronger than a regular club, but still crappy. # (3x) You can't polymorph at will. # mi: unknown extended command. Pick an object. F a fungus or mold (tame grimer called BADEB) (base level 6) Accessing Pokedex entry for grimer... Base statistics of this monster type: Base level = 6, difficulty = 9, AC = 5, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 1. Resists poison. Leaves no corpse. Not genocidable, breathless, amphibious, carnivorous, herbivorous, reviving. This monster is of neuter gender. May be eaten by vegans. Is a pokemon (more likely to be caught in a poke ball). Is a valid polymorph form. Attacks: 2d6, touches - drains strength 2d4, breath - drains strength What do you want to drop? [a-u or ?*] You drop an uncursed +0 quite heavy iron ball {1600}. Beware, there will be no return! Still climb? [yn] (n) You displaced BADEB. Your movements are now unencumbered. You can't go up here. There is a wall in the way! There is a staircase up here. You see here an uncursed +0 quite heavy iron ball {1600}. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets a - an uncursed amulet of drain resistance {0} Implants b - a cursed implant of knowledge (being worn) {0} Weapons c - an uncursed +0 aklys (weapon in hand) {7} Armor d - an uncursed +0 pair of flying boots (being worn) {8} Comestibles g - an uncursed egg {0} Scrolls i - an uncursed scroll of identify {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks j - an uncursed spellbook of enlighten (0:4) {0} Potions h - an uncursed potion of see invisible {0} Rings e - an uncursed -3 ring of gain constitution {0} Wands k - a ! uncursed wand of undead turning (0:5) {0} Tools f - an uncursed skeleton key {0} Gems l - the uncursed +1 worthless piece of green glass named The Pectoral of the Kheper {1} Boulders/Statues m - an uncursed statue of a training kobold {600} Chains o - an uncursed +0 iron chain {120} Venoms p - an uncursed blinding venom {1} The statue of a training kobold is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: corrosivity You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 28 Implant identification only worked 1 times out of 22 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 26 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 28% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 13% Wand drop chance was reduced to 99% Potion drop chance was reduced to 75% Armor drop chance was reduced to 96% Food drop chance was reduced to 71% Concealing monsters were spawned underneath items 48% of the time only The following skill could not be trained at all: mace The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: polymorphing (turn 19) The following skill became untrainable if you tried to train it too early: pick-axe (turn 2201) The following skill became untrainable after a while: high heels (turn 73531) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 42140) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 10433 Monster spawn increase reached its maximum at turn 62080 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 252800 The monster class that cannot be genocided was worm The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: topaz force patch (freq bonus 8) The monster species that spawned more often: giant fire bat (freq bonus 4) The monster species that spawned more often: giant ghost bat (freq bonus 20) The monster species that spawned more often: Light Archon (freq bonus 9) The monster species that spawned more often: Jane (freq bonus 9) The monster species that spawned more often: secluded mold (freq bonus 3) The monster species that spawned more often: hardtop petroleum submersibility crimson (freq bonus 42) The monster species that spawned more often: quantum force patch (freq bonus 9) The monster species that spawned more often: mischarged boorish oligopoly anoxia opposite (freq bonus 20) The monster species that spawned more often: bone devil (freq bonus 16) The monster species that spawned more often: aggravated bulb (freq bonus 3) The monster species that spawned more often: Berith (freq bonus 80) The monster species that spawned more often: Kati's thick girl boot (freq bonus 6) The monster species that spawned more often: void growth (freq bonus 96) The monster species that spawned more often: weaum dragon zombie (freq bonus 6) The monster species that spawned more often: cancelling sphere (freq bonus 18) The monster species that spawned more often: contamination colony (freq bonus 6) The monster species that spawned more often: squint-eyed rogue (freq bonus 15) The monster species that spawned more often: Nino (freq bonus 18) The monster species that spawned more often: stalactite ripper (freq bonus 10) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster species that never randomly spawned: stinking feet mechanic The monster species that never randomly spawned: desert kobold shaman The monster species that never randomly spawned: reddish mushroom The monster species that never randomly spawned: fever phantasm The monster species that never randomly spawned: Photon Earth The monster species that never randomly spawned: centipede swarm The monster species that never randomly spawned: greater balrog The monster species that never randomly spawned: nupperibo The monster species that never randomly spawned: evil star The monster species that never randomly spawned: glare mold The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: implant of hope (quixotic) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 30) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 28) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 79) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 71) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 2) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 13) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 8) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 8) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 3) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 88) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 18) Trap randomization happened for 1 in 446 traps Next attribute increase check would have come at turn 978 Strength training was 0 Dexterity training was -2 Wisdom training was -1 Constitution training was 0 You were level-drain resistant You were magic-protected You had the following problem: Monsters didn't respect Elbereth. (0) You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having corrosivity (0) You were telepathic You had 1454 points of nutrition remaining You aggravated monsters You could fly You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kelvin, Celsius and Fahrenheit Your deity was Fahrenheit The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (401) You survived Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 90% 300% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of drain resistance (guilded) Implants implant of knowledge (festering) Weapons aklys (thonged club) Armor flying boots (ski heels) Scrolls scroll of identify (MY SWEET VELCRO STRAP) scroll of healing (GRAB EM BY THE PUSSY) scroll of mana (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of phase door (PRECIOUS BODILY FLUIDS) scroll of standard id (THAPSATE STHRAITO) scroll of cure (6 TIME) * scroll of extra healing (YOU CANNOT INSTALL NETHACK FOURK ON WINDOWS XP) * scroll of greater mana restoration (MAY THE FORCE BE WITH YOU) Spellbooks spellbook of enlighten (cryptic) Potions potion of see invisible (bewitched) Rings ring of gain constitution (platinum) Wands wand of undead turning (windy) Tools skeleton key (key) Gems worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mystic... Youescaped from the dungeon with 300 points,