Leeroy, chaotic male albae Chaos Sorceror ------.--- |......Q.| |......... |......@.| ---------- [Leeroy the Chaotic Dweller] St13 Dx8 Co14 In14 Wi7 Ch6 ChaAlbMalCha Dlvl:1 $0 HP20(20) Pw27(27) AC4 Exp1 T4 Latest messages amulet of change - This is an amulet. Color: brown. Material: organic. Appearance: wary. It can be worn for some magical effect, but you will go hungry a little bit faster if you are wearing an amulet. Wearing this amulet causes you to become female if you were male, and in reverse. The amulet will then disintegrate. spellbook of vanishing - This is a spellbook. Color: red. Material: paper. Appearance: hostile. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that will, with equal chance, teleport the target away, make it invisible or cancel it. Rarely, this spell will backfire. spellbook of throne gamble - This is a spellbook. Color: brown. Material: paper. Appearance: withered. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Replicates the effects of sitting on a throne, although it cannot give a wish of course. This spell can occasionally backfire. What do you want to take off? [f or ?*] Never mind. robe of randomness - This is a piece of armor. Color: magenta. Material: leather. Appearance: purple robe. Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). A robe with a random enchantment, which happens to be peacevision. AC is 3, and MC is 0. You kill the demimondaine! Mr. X eats a * demimondaine corpse {600}. # You can't polymorph at will. # You don't have another special ability in your normal form! # This technique costs quite some mana, but if used, your ray spells will create 3x3 explosions around you as long as the technique is in effect. The duration increases with the technique's level. Combine it with sigil of control to control the explosions. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets m - an uncursed amulet of change {0} Weapons e - an uncursed +0 elven dagger (weapon in hand) {4} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {0} Scrolls i - an uncursed finalized scroll of enchant armor {0} j - an uncursed finalized scroll of teleportation {0} k - an uncursed scroll of rumor {0} l - an uncursed scroll of message {0} s - 5 uncursed scrolls of healing {0} t - 4 uncursed scrolls of mana {0} u - 3 uncursed scrolls of phase door {0} v - 2 uncursed scrolls of standard id {0} w - an uncursed scroll of cure {0} Spellbooks a - a blessed finalized spellbook of resist random element (0:2) {0} b - a blessed spellbook of chaos bolt (4:5) {0} c - a blessed spellbook of vanishing (0:2) {0} d - a blessed finalized spellbook of throne gamble (0:1) {0} Potions g - a blessed potion of paralysis {0} h - an uncursed potion of speed {0} Wands n - a * uncursed wand of digging (1:-1) {0} o - an uncursed wand of slow monster (0:7) {0} Gems q - 8 uncursed +0 silver slingstones named Flanker Intro r - 2 blessed +0 silver slingstones Final attributes You have transgressed Your alignment was -9 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: quad attacks You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 431 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 37% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 39% Armor drop chance was reduced to 89% Tool drop chance was reduced to 60% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: boomerang (turn 18) The following skill became untrainable if you tried to train it too early: riding (turn 570) The following skill became untrainable after a while: polymorphing (turn 49262) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 22330) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 77045 Monster spawn increase reached its maximum at turn 214795 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 644100 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: sight (freq bonus 8) The monster species that spawned more often: intend indicate trailblazing hose anticancer (freq bonus 12) The monster species that spawned more often: nothing at all (freq bonus 9) The monster species that spawned more often: floating permamimic (freq bonus 8) The monster species that spawned more often: energy growth (freq bonus 36) The monster species that spawned more often: ebony golem (freq bonus 8) The monster species that spawned more often: formatting demon (freq bonus 48) The monster species that spawned more often: Ursinal (freq bonus 12) The monster species that spawned more often: Henrietta the Burly Woman (freq bonus 12) The monster species that spawned more often: flesh lancer (freq bonus 12) The monster species that spawned more often: quinon (freq bonus 8) The monster species that spawned more often: ennead fabler (freq bonus 4) The monster species that spawned more often: fire golem (freq bonus 12) The monster species that spawned more often: amulet trove (freq bonus 18) The monster species that spawned more often: spell sucker (freq bonus 48) The monster species that spawned more often: disgusting warp fungus (freq bonus 24) The monster species that spawned more often: charter wast (freq bonus 10) The monster species that spawned more often: big flying baby (freq bonus 8) The monster species that spawned more often: reproducing imp (freq bonus 30) The monster species that spawned more often: eliminate stereotyped (freq bonus 4) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 8) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster species that never randomly spawned: exploiting adroitest The monster species that never randomly spawned: rinding yearn The monster species that never randomly spawned: disinterestedly lash weaken The monster species that never randomly spawned: moaning spirit The monster species that never randomly spawned: thankyou guessed The monster species that never randomly spawned: maud colony The monster species that never randomly spawned: pseudoclassical intermix The monster species that never randomly spawned: siege caterpillar The monster species that never randomly spawned: Egas The monster species that never randomly spawned: creeping credits The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: implant of ire (paleocene) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 37) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 18) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 26) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 6) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 20) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 46) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 2) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 4) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 8) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 8) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 2) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 35) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: piercing beam trap (freq bonus 1) Trap randomization happened for 1 in 476 traps Next attribute increase check would have come at turn 306 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having quad attacks (0) You recognized peaceful creatures You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (1944) You survived Spells known in the end Name Level Category Fail Memory a - resist random element 4 chaos 77% 300% b - chaos bolt 5 chaos 95% 400% c - vanishing 7 chaos 99% 600% d - throne gamble 7 chaos 99% 600% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of change (wary) Weapons elven dagger (runed dagger) Armor robe of randomness (purple robe) Scrolls scroll of enchant armor (PHAM NUWEN) scroll of teleportation (EN SNORING HEALTHITS LOWERED) scroll of rumor (YOU AND YOUR FRIENDS ARE DEAD) scroll of message (CHUTZPAH) scroll of healing (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of mana (MAKE ENEMY BAD THEN SNORING NEXT) scroll of phase door (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) scroll of standard id (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) scroll of cure (UTOR COMPERIO) * scroll of extra healing (AAIO) * scroll of greater mana restoration (DARTS DIVINATIONS TRAPSANDDOORS) Spellbooks spellbook of resist random element (psychedelic) spellbook of chaos bolt (moldy) spellbook of vanishing (hostile) spellbook of throne gamble (withered) Potions potion of paralysis (mulberry) potion of speed (red) Wands wand of digging (brittle) wand of slow monster (cast iron) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (21 of 160) axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Chaos Sorceror... Youescaped from the dungeon with 154 points, Since you escaped early, the score list will not be checked.