Leeroy, lawful male asgardish Bloodseeker ... |... |@V. --- [Leeroy the Battlefield Newbie] St11 Dx8 Co10 In5 Wi6 Ch9 BloAsgMalLaw Dlvl:1 $0 HP24(24) Pw9(9) AC6 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Bloodseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # (2x) You don't know any spells right now. # Pick an object. @ a human or elf or you (asgardish bloodseeker called Leeroy) Accessing Pokedex entry for bloodseeker... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment -10. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - drains life levels # You can't polymorph at will. # (2x) You can't polymorph at will. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 short sword (weapon in hand) {12} Armor b - an uncursed +2 pair of combat stilettos (being worn) {10} Scrolls d - an uncursed scroll of teleportation {0} e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands c - an uncursed wand of fire (0:2) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: numbopathy You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 15 Monsters only dropped their equipment with 65% chance Wand drop chance was reduced to 83% Weapon drop chance was reduced to 63% Tool drop chance was reduced to 91% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 26% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 18) The following skill became untrainable if you tried to train it too early: shuriken (turn 26) The following skill became untrainable after a while: matter spells (turn 25055) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 36829) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78437 Monster spawn increase reached its maximum at turn 117514 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 999280 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: zombie baddie (freq bonus 10) The monster species that spawned more often: giant shimmering ant (freq bonus 7) The monster species that spawned more often: monkey mummy (freq bonus 12) The monster species that spawned more often: umbra patch (freq bonus 12) The monster species that spawned more often: dentition incite (freq bonus 64) The monster species that spawned more often: nexus chicken (freq bonus 24) The monster species that spawned more often: vichyssoise trainmen (freq bonus 16) The monster species that spawned more often: sizzle naga (freq bonus 4) The monster species that spawned more often: evilpatch disintegrator (freq bonus 60) The monster species that spawned more often: insufficiently materializing expurgation (freq bonus 4) The monster species that spawned more often: Gigolo (freq bonus 28) The monster species that spawned more often: unassuming mycological (freq bonus 6) The monster species that spawned more often: acid trove (freq bonus 18) The monster species that spawned more often: heirophant (freq bonus 6) The monster species that spawned more often: undead hussy (freq bonus 20) The monster species that spawned more often: good blue unicorn (freq bonus 14) The monster species that spawned more often: overembellished scourged (freq bonus 6) The monster species that spawned more often: notable fungus (freq bonus 24) The monster species that spawned more often: serpent man of Yoth (freq bonus 12) The monster species that spawned more often: enforcer (freq bonus 24) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster species that never randomly spawned: undead transvestite The monster species that never randomly spawned: cowlick overconfident The monster species that never randomly spawned: demonic hound The monster species that never randomly spawned: pitch bomb The monster species that never randomly spawned: cat mummy The monster species that never randomly spawned: frost salamander The monster species that never randomly spawned: Barachiel The monster species that never randomly spawned: giant ruby frog The monster species that never randomly spawned: flying hydra The monster species that never randomly spawned: nohoho The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 8) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 40) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 18) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 12) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 17) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 18) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 11) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 12) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 3) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 4) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 14) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 91) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 65) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: grayout trap (freq bonus 8) Trap randomization happened for 1 in 72 traps Next attribute increase check would have come at turn 933 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having numbopathy (0) You were warned You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Rhea Oro The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (172) You survived You didn't know any spells. Techniques known in the end Name Level Status eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of teleportation (ERAU QSSI DRLO WEHT) scroll of healing (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of mana (SUDDENLY THE DUNGEON COLLAPSES) scroll of phase door (DARONG PLEYBECK HOT Q TU RITARN HIRI) scroll of standard id (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of cure (THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES) * scroll of extra healing (GICCC) * scroll of greater mana restoration (ZAL BALAMAON EIEOY) Wands wand of fire (persimmon wood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bloodseeker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.