Leeroy, chaotic male albae Ordinator ------------------------ |........@.............| ....=..................| |......................| -----.--------------|--- #,## #,,,,,,,,# #,,# ###,######## ##,# #########,###,,,# #,# #,,,,?,,,,,,,/### #,-------.-------#,,,, #,..............|##### ##|.............| +..<..........| --------------- . . [Leeroy the Duelist] St18/05 Dx5 Co9 In6 Wi11 Ch7 OrdAlbMalCha Dlvl:2 $34 HP57(57) Pw48(48) AC-12 Xp4/129 Wt605/1710 T664 Hal Latest messages # You see here a gold piece. With great effort you move the statue of a volatile mushroom. There is nothing here to pick up. There is a wall in the way! (2x) With great effort you move the boulder. The door resists! (2x) The door opens. You cannot diagonally move out of a door! There is a wall in the way! You destroy the NetHacker! You see here a tin. l - a tripe ration. What do you want to eat? [lsu or ?*] Ulch - that meat was tainted! You feel deathly sick. You still feel deathly sick. (2x) There is a wall in the way! You still feel deathly sick. You die from your illness. Your inventory Weapons a - a tsurugi (weapon in hands) b - a runesword (alternate weapon; not wielded) c - a mallet d - a droven crossbow e - 50 droven bolts (in quiver) n - an elven dagger t - a long sword Armor m - a banded mail (being worn) p - an enchanted (of hallucination) frequent helmet (being worn) Comestibles s - 4 cream pies u - a corpse Scrolls h - 5 scrolls of healing i - 4 scrolls of mana j - 3 scrolls of phase door k - a scroll of standard id Spellbooks g - a spellbook of enchant weapon Rings f - a ring of increase accuracy Final attributes You have transgressed Your alignment was -49 Your max alignment was 13 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 166 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 53% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 99% Armor drop chance was reduced to 98% Tool drop chance was reduced to 47% Food drop chance was reduced to 97% The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: body armor (turn 84) The following skill became untrainable if you tried to train it too early: paddle (turn 952) The following skill became untrainable after a while: divination spells (turn 42139) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 15604) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56213 Monster spawn increase reached its maximum at turn 114500 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1293864 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: wolfram monroe (freq bonus 8) The monster species that spawned more often: ebony force fungus (freq bonus 24) The monster species that spawned more often: naga firespitter (freq bonus 40) The monster species that spawned more often: great wyrm of the galaxy (freq bonus 8) The monster species that spawned more often: hole force patch (freq bonus 30) The monster species that spawned more often: Celia (freq bonus 18) The monster species that spawned more often: ebony warp fungus (freq bonus 16) The monster species that spawned more often: undead ice mage (freq bonus 15) The monster species that spawned more often: great wyrm of elements (freq bonus 14) The monster species that spawned more often: Egas (freq bonus 3) The monster species that spawned more often: dragonite (freq bonus 20) The monster species that spawned more often: recent certificate pundit wireworm (freq bonus 8) The monster species that spawned more often: deputy principal (freq bonus 18) The monster species that spawned more often: mana stealer (freq bonus 8) The monster species that spawned more often: Laura (freq bonus 4) The monster species that spawned more often: gastus sephirah (freq bonus 18) The monster species that spawned more often: petty cockatrice (freq bonus 15) The monster species that spawned more often: gnome friendloader (freq bonus 8) The monster species that spawned more often: ancient turret (freq bonus 9) The monster species that spawned more often: humanoid centaur (freq bonus 5) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 20) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 8) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 4) The monster species that never randomly spawned: undead cook The monster species that never randomly spawned: luckier ourself basely casserole The monster species that never randomly spawned: electric grue The monster species that never randomly spawned: voodoo fetish The monster species that never randomly spawned: novice quickling The monster species that never randomly spawned: hellbound spirit The monster species that never randomly spawned: wild woman The monster species that never randomly spawned: plunge talc The monster species that never randomly spawned: dark gray growth The monster species that never randomly spawned: integral force patch The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: robe of nastiness (camo robe) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 7) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 14) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 20) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 21) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 2) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 6) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 10) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 3) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 4) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 5) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 72) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 4) Trap randomization happened for 1 in 723 traps Next attribute increase check would have come at turn 1525 Strength training was 0 Dexterity training was 13 Wisdom training was -5 Constitution training was 20 You were sleep resistant You were paralyzed (80) You were hallucinating (20) You were going to suffer from amnesia now and then (0) You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having sickopathy (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 2304 points of nutrition remaining You aggravated monsters You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Hagen and Wozniak Your deity was Cars The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. Orcus was angry with you (1) You could not have safely prayed (1294) You are dead You didn't know any spells. Techniques known in the end Name Level Status weapon practice 4XR Not Ready(1094) turn undead 4X Prepared(0) dazzle 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) blood ritual 4 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (greenery helmet) * sedge hat (translucent helmet) * skullcap (rural helmet) * flack helmet (golden helmet) * crystal helm stone (gemmed helmet) * mining helm (weeping helmet) * field helm (mechanical helmet) * helm of safeguard (guzzle helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (riding gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velvet pumps) * field boots (rainbow boots) * boots of safeguard (stroking boots) Scrolls scroll of healing (USED IT FALLED BUT ELF HEAL NEXT) scroll of mana (DOLLARIQHACK BRIBERY SIMULATOR) scroll of phase door (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) scroll of standard id (COCKATRICE CORPSES ARE DELICIOUS) scroll of cure (QUARACTAR) * scroll of extra healing (THAZI N EPIBATHA CHEOUCH CHA) * scroll of greater mana restoration (890 C PROPERTY) Spellbooks spellbook of enchant weapon (copied) Rings ring of increase accuracy (well-built) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a giant tick a blob 2 chicks a large racoon dog a hobbit merchant a little wild pig 0 emus (1 created) 0 lichens (1 created) 0 stalking lichens (1 created) 0 spore lichens (1 created) 0 colony lichens (1 created) 0 moss lichens (1 created) 0 passivity lichens (1 created) 0 blink mushrooms (1 created) 0 golden stalks (1 created) 0 red fungi (1 created) 0 cyan force patches (1 created) 0 pale growths (1 created) 0 apprentice spore lichens (1 created) 0 aokabis (3 created) 2 New Kops 0 kestrels (1 created) an Uniform Kop a Warder Lieutenant 2 vampiroids an orc zombie a vicar an arcade scrub a dancing girl a minighost 0 novice dark walls (1 created) 0 poison troves (1 created) 0 shock troves (1 created) 38 creatures born. 18 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 3 times You have communicated with the gods 4 times You prayed to the gods 3 times You hit with a wielded weapon 14 times You killed 13 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (21 of 160) two-handed weapons [Basic] (max Grand Master) (24 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (49 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (22 of 160) Goodbye Leeroy the Ordinator... You were poisoned in The Dungeons of Doom on dungeon level 2 with 835 points, and 34 pieces of gold, after 664 moves. Killer: rotted hidden bat corpse You were level 4 with a maximum of 57 hit points when you were poisoned. You reached the 53rd place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 51 897 Dracopent-Pok-Lyc-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (outstanding adduced). - [59] 52 866 Leeroy-Ord-Dro-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [37] *53 835 Leeroy-Ord-Alb-Mal-Cha was poisoned in The Dungeons * of Doom on level 2. Poisoned by a rotted hidden bat corpse. 57 [57] 54 746 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [64] 55 674 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (the Lord of the Foocubi). - [51]