Leeroy, chaotic male asgardish Jedi -----.------- |............ |...........| |......d....| -.......@...| |............| |............| +...........-- |...........| |...........| |...........| ------------- [Leeroy the Youngling] St12 Dx9 Co12 In8 Wi10 Ch5 JedAsgMalCha Dlvl:1 $0 HP28(28) Pw12(12) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male asgardish Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Tools c - an uncursed +1 red double lightsaber (1108) (weapon in hands) {24} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 141 Ring identification only worked 4 times out of 24 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 89% Tool drop chance was reduced to 86% Food drop chance was reduced to 81% Monster death drops spawned with only 86% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: enchantment spells (turn 196) The following skill became untrainable if you tried to train it too early: boomerang (turn 96) The following skill became untrainable after a while: attack spells (turn 61274) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 33745) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 124062 Monster spawn increase reached its maximum at turn 260314 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3792958 The monster class that cannot be genocided was lizard The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: fairy moogle (freq bonus 6) The monster species that spawned more often: antimagic warp fungus (freq bonus 12) The monster species that spawned more often: shrieking spirit (freq bonus 8) The monster species that spawned more often: petit pseudo rat (freq bonus 12) The monster species that spawned more often: ancient order mindcrafter (freq bonus 6) The monster species that spawned more often: overwork amuser sneerer (freq bonus 21) The monster species that spawned more often: spider swarm (freq bonus 9) The monster species that spawned more often: phasing acid blob (freq bonus 36) The monster species that spawned more often: flying hydra (freq bonus 12) The monster species that spawned more often: petty stealer permamimic (freq bonus 4) The monster species that spawned more often: polarizer blocker (freq bonus 2) The monster species that spawned more often: recta fluctuation (freq bonus 24) The monster species that spawned more often: economizing pierced (freq bonus 4) The monster species that spawned more often: rainbow stalk (freq bonus 3) The monster species that spawned more often: high heel spirit (freq bonus 4) The monster species that spawned more often: bad spitter (freq bonus 12) The monster species that spawned more often: amethyst dragon (freq bonus 2) The monster species that spawned more often: wind force fungus (freq bonus 16) The monster species that spawned more often: geology scorpion (freq bonus 4) The monster species that spawned more often: Succubus Katcher (freq bonus 40) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster species that never randomly spawned: bully varnishing plumbable exiling gatherer profiler The monster species that never randomly spawned: baby wild boar The monster species that never randomly spawned: Xinivrae The monster species that never randomly spawned: solidity sideband The monster species that never randomly spawned: black locust The monster species that never randomly spawned: kratscher The monster species that never randomly spawned: green icky thing The monster species that never randomly spawned: jumping corpse fish The monster species that never randomly spawned: energy warp patch The monster species that never randomly spawned: oblivion daedra The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 18) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 15) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 111) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 5) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 76) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 8) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 6) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 108) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 11) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 31) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this trap was always invisible: covetousness trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 1) Trap randomization happened for 1 in 804 traps Next attribute increase check would have come at turn 1105 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (178) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (red robe) * leather gloves (velvet gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (meteoric helmet) * skullcap (masked helmet) * flack helmet (ruined helmet) * crystal helm (black helmet) * mining helm (plumed helmet) * field helm (anachrononononaut helmet) * helm of safeguard (bug-tracking helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (lead gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (cast iron boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (ANTVAULT DOORVAULT RATVAULT) scroll of mana (INTERNATIONAL SHOE SIZE CONVERSION TABLE) scroll of phase door (DAEDELDIDAET) scroll of standard id (HP RECOVERY BY GRAUP) scroll of cure (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN) * scroll of extra healing (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) * scroll of greater mana restoration (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) Tools red double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.