Leeroy, chaotic male bretonian Jedi ---d--- |.@...| ......| |.....| +.....| ------- [Leeroy the Youngling] St18 Dx7 Co11 In9 Wi9 Ch8 JedBreMalCha Dlvl:1 $0 HP22(22) Pw12(12) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male bretonian Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: burnopathy You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 76% Weapon drop chance was reduced to 84% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: form VII (Vaapad) The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: body spells (turn 42) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1950) The following skill became untrainable after a while: javelin (turn 42516) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 28660) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23690 Monster spawn increase reached its maximum at turn 79346 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 483588 The monster class that cannot be genocided was trove The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: Gazer Akai (freq bonus 5) The monster species that spawned more often: leakily baklava (freq bonus 10) The monster species that spawned more often: porter dnethack vortex (freq bonus 36) The monster species that spawned more often: defense curse beetle (freq bonus 14) The monster species that spawned more often: evil ray (freq bonus 8) The monster species that spawned more often: phaser force fungus (freq bonus 8) The monster species that spawned more often: gomi philosopher (freq bonus 36) The monster species that spawned more often: redistributing freeing (freq bonus 15) The monster species that spawned more often: crunch crunch ghost (freq bonus 44) The monster species that spawned more often: greater entropic dimensional portal (freq bonus 24) The monster species that spawned more often: robot terminator zombie (freq bonus 16) The monster species that spawned more often: trusted polygonal (freq bonus 18) The monster species that spawned more often: level 55 enemy (freq bonus 18) The monster species that spawned more often: slouch (freq bonus 12) The monster species that spawned more often: nighest bouncily swung teetotalism recanter (freq bonus 3) The monster species that spawned more often: amnesiac blabbering (freq bonus 12) The monster species that spawned more often: cat (freq bonus 6) The monster species that spawned more often: gnoll rogue (freq bonus 96) The monster species that spawned more often: eel-dog (freq bonus 21) The monster species that spawned more often: Sandra (freq bonus 6) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 12) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 4) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 6) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 54) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster species that never randomly spawned: glassed hangared The monster species that never randomly spawned: imposted dustily The monster species that never randomly spawned: stone force fungus The monster species that never randomly spawned: Fenja The monster species that never randomly spawned: magic snake The monster species that never randomly spawned: sea elf The monster species that never randomly spawned: inertia warp fungus The monster species that never randomly spawned: stooge thing The monster species that never randomly spawned: army mind flayer The monster species that never randomly spawned: mattering voiceprint The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: implant of maggots (hexing) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 17) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 19) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 7) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 78) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 95) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 7) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 8) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 15) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 93) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 5) Trap randomization happened for 1 in 282 traps Trap difficulty was increased by 67 Next attribute increase check would have come at turn 1772 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (197) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (grey-shaded gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (arduous helmet) * sedge hat (meso helmet) * skullcap (RNG helmet) * flack helmet (winged helmet) * crystal helm (masked helmet) * mining helm (guzzle helmet) * field helm (celtic helmet) * helm of safeguard stone (gemmed helmet) * war hat (greenery helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (princess gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (explosive boots) * field boots (buffalo boots) * boots of safeguard (fleecy boots) Scrolls scroll of healing (LEP GEX VEN ZEA) scroll of mana (ALERT CREEPS HOT ASS) scroll of phase door (YNORI ERUP) scroll of standard id (LIZARDS LOOKING LIKE LEPRECHAUNS) scroll of cure (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) * scroll of extra healing (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) * scroll of greater mana restoration (SCUMHACK ROLLING FOR STAIRS) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.