Leeroy, chaotic male albae Mahou Shoujo --.------- |....|...| |......... |......@.|# |......@.., --------|-# ,# # [Leeroy the Schoolkid] St12 Dx4 Co13 In7 Wi15 Ch16 MahAlbMalCha Dlvl:1 $0 HP26(26) Pw9(12) AC12 Exp1 T10 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. You are Leeroy, a chaotic male albae Mahou Shoujo. HP: 26 (max 26) Pw 12 (max 12) AC 2 Current status effects: . What do you want to take off? [b or ?*] Never mind. partial plate mail - This is a piece of armor. Color: cyan. Material: pourpoor. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). A very heavy plate mail that offers less protection than regular plate mail. lab coat - This is a piece of armor. Color: white. Material: cloth. Appearance: white coat. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.). This cloak is highly useful as it provides all of the following: 3 points of magic cancellation, poison resistance and acid resistance. What do you want to take off? [b or ?*] You were wearing an uncursed +0 lab coat {4}. What do you want to take off? [a or ?*] You hear a door open. You finish taking off your suit. "light!" A lit field surrounds you! Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +0 partial plate mail {800} b - an uncursed +0 lab coat {4} Comestibles g - an uncursed tin of kobold meat {0} h - an uncursed tin of low speeze {0} i - an uncursed tin of scavenger meat {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks d - an uncursed spellbook of time stop (0:0) {0} e - an uncursed spellbook of light (0:3) {0} f - an uncursed finalized spellbook of dig (0:3) {0} Wands c - an uncursed wand of striking (0:1) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: warning Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 90% chance Musable item generation frequency had a negative bias of 19% Ring drop chance was reduced to 47% Armor drop chance was reduced to 88% Tool drop chance was reduced to 81% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: form I (Shii-Cho) The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: polearms (turn 44) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 408) The following skill became untrainable after a while: trident (turn 35483) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 7849) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60811 Monster spawn increase reached its maximum at turn 120750 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 550314 The monster class that cannot be genocided was vampire The monster class that was spawned more often: gremlin (freq bonus 4) The monster species that spawned more often: baobhan sith (freq bonus 20) The monster species that spawned more often: IWBTG apple (freq bonus 12) The monster species that spawned more often: half-dragon mummy (freq bonus 21) The monster species that spawned more often: depowered patch (freq bonus 21) The monster species that spawned more often: very old rainbow dragon (freq bonus 22) The monster species that spawned more often: non-courageous child (freq bonus 120) The monster species that spawned more often: baby beholder (freq bonus 12) The monster species that spawned more often: ghost cube (freq bonus 42) The monster species that spawned more often: karmic force fungus (freq bonus 42) The monster species that spawned more often: Arne (freq bonus 6) The monster species that spawned more often: bad mold (freq bonus 20) The monster species that spawned more often: night lich (freq bonus 6) The monster species that spawned more often: smart piercer (freq bonus 20) The monster species that spawned more often: deflower counterattacking (freq bonus 42) The monster species that spawned more often: novel growth (freq bonus 12) The monster species that spawned more often: defected sicklier (freq bonus 28) The monster species that spawned more often: Ang (freq bonus 8) The monster species that spawned more often: H-point (freq bonus 12) The monster species that spawned more often: mastermind preexamining (freq bonus 56) The monster species that spawned more often: burrower gnome (freq bonus 16) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 8) The monster trait that was more common: monsters that never move (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 3) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster species that never randomly spawned: teddy bear The monster species that never randomly spawned: hedrow master-wizard The monster species that never randomly spawned: stalking journeyman lichen The monster species that never randomly spawned: indurative soda The monster species that never randomly spawned: petro elemental The monster species that never randomly spawned: chameleon The monster species that never randomly spawned: colony lichen The monster species that never randomly spawned: cyan star The monster species that never randomly spawned: weeder dominator The monster species that never randomly spawned: sexy hexy The monster class that more likely to generate with musable stuff: vortex The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: implant of quota (assamic) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 96) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 20) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 6) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 28) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 12) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 6) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 8) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 2) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 95) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 53) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: mommy stone (gray) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 4) Trap randomization happened for 1 in 815 traps Next attribute increase check would have come at turn 814 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You were magic-protected You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having phasing (0) You had 1491 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (534) You survived Spells known in the end Name Level Category Fail Memory a - time stop 8 occult 100% 700% b - light 1 divine 0% 215% c - dig 5 matter 95% 500% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor lab coat (white coat) Scrolls scroll of healing (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) scroll of mana (PUTIUS CONSIO) scroll of phase door (IN THE BUTT KIDNEYS) scroll of standard id (AS IF FEEL SOMETHING) scroll of cure (ELF FELLOW PROTECTION LIMITATION STUNT USE) * scroll of extra healing (DOLLARIQHACK BRIBERY SIMULATOR) * scroll of greater mana restoration (SUTSI) Spellbooks spellbook of time stop (generous) spellbook of light (court) spellbook of dig (memorial) Wands wand of striking (wicker) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (22 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 0 points,