Leeroy, chaotic male albae Thalmor ---------- |.......<|## -------------- |.......`-,# |............| |..@).@..|,#######|............| |.........,,,,,,,,.............. ###|........|,#######--------.----- #,,.........#,# #,# #,#|........|,# #,# #I#|........|,,# #### ######,# -------#,#|........|#,# #,,# #,,`,,,# |.[...|,,#----------#,# --.----.---### |[...[|%## #,,#|.........| |.$.[.I,# ##,#|(........| |[[[.[|## #,#|.........| |[[[.[| #,,..........| ---[[.| ###|.........| ----- |.........| ----------- [Leeroy the Whitegold Ambassador] St13 Dx7 Co8 In12 Wi7 Ch10 ThaAlbMalCha Dlvl:3 $11 HP-5(52) Pw47(47) AC-7 Xp4/115 Wt1029/1420 T897 Latest messages Pick an object. @ a human or elf (Boyabai) (base level 24) (male) [seen: normal vision, infravision] Accessing Pokedex entry for shopkeeper... Base statistics of this monster type: Base level = 24, difficulty = 29, AC = -6, magic resistance = 50, alignment 0. Fast (18). Special generation. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous flyer. Is the same race as you. Can be seen with infravision. Can spontaneously betray you if tame. Can't be tamed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 4d4, uses weapon - ordinary physical 4d4, uses weapon - ordinary physical Boyabai fires a shotgun shell! You are hit by a shotgun shell! albae is about to die. [-27 -> 1] Warning: HP low! Boyabai fires 2 shotgun shells! You dodge the 1st shotgun shell. You are almost hit by the 2nd shotgun shell. # t: unknown extended command. What do you want to read? [e-gilq or ?*] As you read the scroll, it disappears. Your body is transported to another location! Boyabai fires a shotgun shell! You are almost hit by a shotgun shell. Boyabai fires 2 shotgun shells! You are hit by the 1st shotgun shell! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +2 dark elven arrows (in quiver) {1} s - 2 uncursed +0 orcish daggers {8} v - a cursed -8 rocket launcher {250} D - a * uncursed +1 droven crossbow {30} H - an uncursed +0 dark elven short sword {12} J - an uncursed +1 two-handed sword {60} Armor b - an uncursed +10 elven mithril-coat (being worn) {60} x - an uncursed +2 dwarvish cloak (being worn) {4} C - a blessed +1 pair of gauntlets of steel {4} E - an uncursed +0 pair of speed boots {8} Comestibles z - an uncursed pear {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} i - an uncursed scroll of cure {0} q - an uncursed finalized scroll of teleportation {0} Spellbooks l - an uncursed spellbook of knock (0:0) {0} Potions A - an uncursed potion of monster detection {0} Wands r - a * uncursed wand of locking (4:4) {0} Tools p - an uncursed large box {500} u - an uncursed +0 torch (781) {20} B - an uncursed leather saddle {0} Boulders/Statues w - an uncursed statue of a visor sewer rat {30} The large box is empty. The statue of a visor sewer rat is empty. Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 1 sins You could not have this property at all: half physical damage You could not have this property extrinsically: free action You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 434 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 45% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 87% Wand drop chance was reduced to 98% Potion drop chance was reduced to 86% Food drop chance was reduced to 74% The following skill could not be trained at all: trident The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: form VII (Vaapad) The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: long sword (turn 6) The following skill became untrainable if you tried to train it too early: petkeeping (turn 667) You had blown your chance of training the petkeeping skill The following skill became untrainable after a while: pick-axe (turn 28810) The following skill couldn't be trained before a certain turn number is reached: club (turn 50265) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47720 Monster spawn increase reached its maximum at turn 127407 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 8781104 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: bipolar oddity (freq bonus 12) The monster species that spawned more often: emptiest wastery (freq bonus 9) The monster species that spawned more often: siege caterpillar (freq bonus 10) The monster species that spawned more often: H. (freq bonus 12) The monster species that spawned more often: urdar (freq bonus 10) The monster species that spawned more often: porter gray ooze (freq bonus 10) The monster species that spawned more often: tormentor sloughing suitable grail metalloidal (freq bonus 15) The monster species that spawned more often: dharma tropine (freq bonus 80) The monster species that spawned more often: fire trove (freq bonus 6) The monster species that spawned more often: furry (freq bonus 8) The monster species that spawned more often: Johanetta's rough-sole sneaker (freq bonus 6) The monster species that spawned more often: cloned New Vegas NPC (freq bonus 12) The monster species that spawned more often: colorless growth (freq bonus 12) The monster species that spawned more often: pink frog (freq bonus 4) The monster species that spawned more often: black balrog (freq bonus 12) The monster species that spawned more often: Ann Kathrin (freq bonus 10) The monster species that spawned more often: vulgar solver (freq bonus 6) The monster species that spawned more often: gnome battlemaster (freq bonus 9) The monster species that spawned more often: crawling claw (freq bonus 4) The monster species that spawned more often: sniper bundle head (freq bonus 90) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 8) The monster trait that was more common: monsters that have weapon attacks (freq bonus 3) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 3) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster species that never randomly spawned: beazgul The monster species that never randomly spawned: stogie joltier gantry inmost The monster species that never randomly spawned: racketed jailbird The monster species that never randomly spawned: remanding canary jocose The monster species that never randomly spawned: greater water elemental The monster species that never randomly spawned: steam zombie The monster species that never randomly spawned: Crash Dows The monster species that never randomly spawned: determinacy vaporize The monster species that never randomly spawned: large dog-man The monster species that never randomly spawned: kidnapee jota The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 94) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 40) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 4) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 13) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 17) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 2) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 8) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 11) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 3) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 11) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 64) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 17) Trap randomization happened for 1 in 218 traps Trap difficulty was increased by 41 Next attribute increase check would have come at turn 2440 Strength training was 6 Dexterity training was 6 Wisdom training was 12 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were being chased by the kops. (412) You were prevented from having half physical damage (0) You were prevented from having free action (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 805 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 57% 127% Techniques known in the end Name Level Status dazzle 4 R Prepared(0) weapon practice 4 R Reloading(405) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Not Ready(1500) invoke deity 4 R Prepared(0) blood ritual 4 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (steel helmet) * skullcap (dark helmet) * flack helmet (golden helmet) * crystal helm (cone-shaped helmet) * mining helm (twisted visor helmet) * field helm (etched helmet) * helm of safeguard (meso helmet) * war hat (space helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (inka gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velvet pumps) * field boots (battle boots) * boots of safeguard (riding boots) speed boots (pink sneakers) gauntlets of steel (padded gloves) cloak of invisibility (petrified cloak) Scrolls scroll of healing (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of mana (DOENERTELLER VERSACE) scroll of phase door (ATTACC PROTECC WHACC SUCC) scroll of standard id (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of cure (ECANNOT SNATION ED) * scroll of extra healing (NYAH NYAH CATCHMEIFYOUCAA AN) * scroll of greater mana restoration (NOTARY SOJAC) scroll of teleportation (HUFFI MUFFI GUFFI) Spellbooks spellbook of knock (wounded) Potions potion of blindness (venomous) potion of monster detection (swirly) Wands wand of locking (crystal) Tools large box (wooden box) leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures 0 shader acid blobs (1 created) 2 jackals a thick jackal 0 scruffy little dogs (1 created) a mini gremlin a hobbit gentleman 0 minidemons (1 created) a kobold a hidden kobold 0 training kobolds (1 created) a rabbit 2 grid bugs a spore lichen 0 blink spores (1 created) 3 Keystone Kops (4 created) a Kop Sergeant (2 created) 0 Kop Kommissioners (1 created) an aggravating wallwalker a human adventurer a boil-covered wretch a village idiot a mangy-looking leper a furry an angbander 0 thalmors (1 created) 0 shopkeepers (1 created) a minighost a newt a small turret 35 creatures born. 25 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 20 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (10 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (3 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (54 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (9 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 3 with 560 points, and 0 pieces of gold, after 897 moves. Killer: a shotgun shell You were level 4 with a maximum of 52 hit points when you died. You reached the 58th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 56 649 Leeroy-Ord-Dro-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (stupid blonde girl). - [41] 57 625 Dracopent-Cam-Mum-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (float flyler), while paralyzed by a monster's passive attack. - [41] *58 560 Leeroy-Tha-Alb-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [52] 59 546 Leeroy-Dun-Orc-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (angry watch leader). - [45] 60 538 Gearwhore-Ota-Agg-Mal-Neu quit in The Dungeons of Doom on level 2. 43 [43]