Leeroy, chaotic male albae Thalmor --------------- |.....@@......| .....r........| |.............| +.............| |.............| --------------- [Leeroy the Concordate Agent] St8 Dx8 Co11 In10 Wi17 Ch8 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: quad attacks You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 27 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 194 Amulet drop chance was reduced to 96% Implant drop chance was reduced to 84% Potion drop chance was reduced to 87% Armor drop chance was reduced to 93% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: scimitar (turn 1) The following skill became untrainable if you tried to train it too early: occult spells (turn 84) The following skill became untrainable after a while: axe (turn 43256) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 54152) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82548 Monster spawn increase reached its maximum at turn 129240 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 5531708 The monster class that cannot be genocided was grue The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: Kop Lieutenant (freq bonus 12) The monster species that spawned more often: routemen tornado distance (freq bonus 15) The monster species that spawned more often: malice cardioscope (freq bonus 4) The monster species that spawned more often: spinner spore (freq bonus 15) The monster species that spawned more often: stalking shrieker (freq bonus 9) The monster species that spawned more often: nine of clubs (freq bonus 10) The monster species that spawned more often: player salamander (freq bonus 8) The monster species that spawned more often: haircutting formation (freq bonus 12) The monster species that spawned more often: reductionist regressive (freq bonus 4) The monster species that spawned more often: unfederated dish sahara phlegm advantage (freq bonus 24) The monster species that spawned more often: maturer calumet (freq bonus 2) The monster species that spawned more often: unrelieved riffler maligned cerebrum (freq bonus 6) The monster species that spawned more often: riptide unlacing persnickety crispier northeaster (freq bonus 4) The monster species that spawned more often: colorful force fungus (freq bonus 4) The monster species that spawned more often: hippocampus (freq bonus 4) The monster species that spawned more often: beast of Nurgle (freq bonus 60) The monster species that spawned more often: nasty warp patch (freq bonus 27) The monster species that spawned more often: werepiranha (freq bonus 8) The monster species that spawned more often: alin cat (freq bonus 6) The monster species that spawned more often: weirdest crunchier contacted boxwood flea (freq bonus 6) The monster trait that was more common: monsters that are slithy (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 9) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4) The monster trait that was more common: monsters that mutter cantrips (freq bonus 4) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 3) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster species that never randomly spawned: werestalker The monster species that never randomly spawned: gigant The monster species that never randomly spawned: fictional aphasiac solicitously The monster species that never randomly spawned: nycademon The monster species that never randomly spawned: Tobi The monster species that never randomly spawned: elder stargazer The monster species that never randomly spawned: biorythmic finmark The monster species that never randomly spawned: yellow slime The monster species that never randomly spawned: osteal abstracting interlarded haploid The monster species that never randomly spawned: petty boobed mimic The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 35) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 7) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 58) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 17) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 11) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 3) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 2) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 9) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 4) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 3) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 61) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 2) Trap randomization happened for 1 in 194 traps Next attribute increase check would have come at turn 176 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having free action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (658) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (padded helmet) * sedge hat (full helmet) * skullcap (grimace helmet) * flack helmet (inkcoat helmet) * crystal helm (wide metal helm) * mining helm (resounding helmet) * field helm (wide conical hat) * helm of safeguard (spired helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (racer gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (poor gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (tightly fitting boots) * boots of safeguard (rain boots) Scrolls scroll of healing (BWARHARHARHARHAR) scroll of mana (INTRUDER ALERT) scroll of phase door (CHALCHAK CHALKOUM CHIAM CHARCHROUM) scroll of standard id (HOYO HOYO) scroll of cure (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) * scroll of extra healing (SHELF ON THE ELF) * scroll of greater mana restoration (AMYXJONADAB) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.