Leeroy, chaotic male albae Thalmor ------- |.....| |.....| |..... -.....| .....| ...| -@-# ,,,,# ##,,, -----|--.-- |.........| |.........|#------- |..........,|.....- ---------- |.........|,-.....|###|....`...| |.........|#|......,,,-........| |.........| |.....|###|...<....| ----------- ------- |......... ---------- [Leeroy the Whitegold Ambassador] St13 Dx6 Co12 In16 Wi13 Ch15 ThaAlbMalCha Dlvl:4 $22 HP59(59) Pw106(106) AC3 Xp5/234 Wt676/1710 T1664 Latest messages Never mind. What do you want to drink? [tu or ?*] Magical energies course through your body. You hear some noises. What do you want to drink? [u or ?*] You feel charismatic! You kill the moss lichen! You just miss the moss lichen. You feel less confused now. The moss lichen touches you! [-1 -> 58] You kill the moss lichen! You see here 3 gold pieces {0}. 3 gold pieces. There is a wall in the way! You hear a nearby zap. There is a wall in the way! You don't have anything to drink. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} k - 2 uncursed +0 orcish daggers {8} o - the cursed +1 orcish spear named q_RJiib {12} r - an uncursed +0 battle-axe {48} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} x - an uncursed +0 pair of soft sneakers (being worn) {2} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - a blessed scroll of teleportation {0} w - a blessed scroll of phase door {0} A - 3 uncursed scrolls of blank paper {0} B - an uncursed finalized scroll of blank paper {0} Rings m - a heavily cursed ring of lagging (on left hand) {0} Wands y - an uncursed wand of striking (0:9) {0} Tools q - an uncursed large box {500} D - 2 * uncursed bottles {2} E - a * uncursed bottle {1} The large box is empty. Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 17 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: shock resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 29 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 73% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 88% Armor drop chance was reduced to 68% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 123) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 207) The following skill became untrainable after a while: elemental spells (turn 41885) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 16908) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 74405 Monster spawn increase reached its maximum at turn 135011 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 666630 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: sloppy stalk (freq bonus 36) The monster species that spawned more often: volt monster (freq bonus 18) The monster species that spawned more often: radio transmitter (freq bonus 18) The monster species that spawned more often: evil seraphon (freq bonus 10) The monster species that spawned more often: undead flame mage (freq bonus 15) The monster species that spawned more often: connection issues (freq bonus 10) The monster species that spawned more often: frostily batmen solider autonomously trueing petro (freq bonus 8) The monster species that spawned more often: evil doctor (freq bonus 5) The monster species that spawned more often: stone force fungus (freq bonus 12) The monster species that spawned more often: animated synthetic sandal (freq bonus 8) The monster species that spawned more often: master dark wall (freq bonus 6) The monster species that spawned more often: packeting mil (freq bonus 10) The monster species that spawned more often: armload philological (freq bonus 20) The monster species that spawned more often: mecha leo (freq bonus 10) The monster species that spawned more often: giant ruby dragonfly (freq bonus 10) The monster species that spawned more often: personalized killer tripe ration (freq bonus 8) The monster species that spawned more often: undead naga (freq bonus 21) The monster species that spawned more often: fillen colony (freq bonus 6) The monster species that spawned more often: finding vivifying inedited referee physicked condense (freq bonus 12) The monster species that spawned more often: leech swarm (freq bonus 8) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 12) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 3) The monster species that never randomly spawned: unicorn skeleton The monster species that never randomly spawned: Lord Dagon The monster species that never randomly spawned: boss dingo The monster species that never randomly spawned: charmeleon The monster species that never randomly spawned: sootier entitling The monster species that never randomly spawned: microcosm entwine dishabille sediment The monster species that never randomly spawned: dense ice vortex The monster species that never randomly spawned: animated torch The monster species that never randomly spawned: combat-boot-wearing amazon The monster species that never randomly spawned: soft stalk The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 18) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 3) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 9) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 7) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 10) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 2) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 41) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 10) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: kop cube (freq bonus 2) Trap randomization happened for 1 in 523 traps Next attribute increase check would have come at turn 1936 Strength training was 10 Dexterity training was 11 Wisdom training was 3 Constitution training was 16 You were sleep resistant You were magic-protected You had the following problem: The game lags. (0) You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having sickopathy (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 1371 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 5XR Prepared(0) weapon practice 5 R Not Ready(1713) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) blood ritual 5 R Prepared(0) charge saber 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (viking helmet) * skullcap (strip bandana) * flack helmet (deformed helmet) * crystal helm (spired helmet) * mining helm stone (gemmed helmet) * field helm (anachrononononaut helmet) * helm of safeguard (covered helmet) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (spacey gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (sharp-edged sandals) * boots of safeguard (balanced boots) Scrolls scroll of healing (MUMAK MUST DIE) scroll of mana (YOU ARE DOOMED) scroll of phase door (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of standard id (SEVER OPEROFOR) scroll of cure (VIK LADY) * scroll of extra healing (CHENGEBIOCHTHO MYSAGOTH ECHE OO) * scroll of greater mana restoration (SLIPPAGE 2DOT0) scroll of teleportation (VOLARE) scroll of blank paper (unlabeled) Potions potion called booze (fuming) potion of polymorph (golden) potion of oil (red) potion called restore ability (amber) potion of gain energy (marigold) potion of gain ability (warping) Rings ring of lagging (drawn) Wands wand of striking (omnipotent) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures 0 acid blobs (2 created) 0 badgers (1 created) an ego gas spore 0 porter floating eyes (1 created) 2 pack kobolds a hidden kobold 0 small kobolds (1 created) 2 large group kobolds 2 lambs 2 sewer rats 0 visor sewer rats (2 created) a little spider a metallic green centipede 0 housebats (1 created) a chaffinch 0 thrushes (1 created) 0 fruit bats (1 created) 2 moss lichens a gnome a copper naga hatchling a baby ogre a Lou's sneaker 0 small rust monsters (1 created) 0 baby monkeys (1 created) a paper golem a human thief a vicar 0 blabbering otakus (1 created) 0 pitiful-looking beggars (1 created) a battle-scarred veteran a weary-looking traveler (2 created) a dunadan a poisoner a navi 0 bad lance carriers (1 created) 0 thalmors (1 created) 0 shopkeepers (1 created) 0 iguanas (1 created) 0 pi plants (1 created) a pile of copper coins 48 creatures born. 28 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 25 times You killed 21 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (7 of 20) searching [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (1 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (60 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You quit in The Dungeons of Doom on dungeon level 4 with 960 points, and 22 pieces of gold, after 1664 moves. Killer: quit You were level 5 with a maximum of 59 hit points when you quit. You reached the 47th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 45 1089 Leeroy-Jed-Alb-Mal-Cha was poisoned in The Dungeons of Doom on level 2. Poisoned by a rotted force hobgoblin corpse. 93 [93] 46 1074 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (petty troll). - [85] *47 960 Leeroy-Tha-Alb-Mal-Cha quit in The Dungeons of Doom on level 4. 59 [59] 48 920 Dracopent-Mah-Mum-Fem-Cha escaped the dungeon [max level 1]. 40 [47] 49 906 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a rocket. - [84]