Leeroy, chaotic male albae Thalmor --.------ |........ |....@..| |....@... --------- [Leeroy the Concordate Agent] St10 Dx14 Co10 In7 Wi6 Ch6 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC1 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. You can't go up here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 86% Armor drop chance was reduced to 86% Tool drop chance was reduced to 82% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 55% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: implants (turn 34) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 589) The following skill became untrainable after a while: dagger (turn 43540) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 61666) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 94166 Monster spawn increase reached its maximum at turn 155448 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 5652713 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: phasic annihilation automata type IX (freq bonus 24) The monster species that spawned more often: jackal (freq bonus 15) The monster species that spawned more often: glare warp fungus (freq bonus 4) The monster species that spawned more often: sludge elf (freq bonus 24) The monster species that spawned more often: forge giant (freq bonus 3) The monster species that spawned more often: static mimic (freq bonus 15) The monster species that spawned more often: very barbed devil (freq bonus 6) The monster species that spawned more often: knight of the forgetting (freq bonus 21) The monster species that spawned more often: petty wallaroo (freq bonus 32) The monster species that spawned more often: shot hegemonical (freq bonus 288) The monster species that spawned more often: leprechaun groupie (freq bonus 30) The monster species that spawned more often: carver (freq bonus 5) The monster species that spawned more often: dagorrog (freq bonus 12) The monster species that spawned more often: clockwork factory (freq bonus 12) The monster species that spawned more often: deranged shaman (freq bonus 54) The monster species that spawned more often: moldy defiler (freq bonus 10) The monster species that spawned more often: werestalker (freq bonus 8) The monster species that spawned more often: orange fungus (freq bonus 12) The monster species that spawned more often: spliceshee (freq bonus 6) The monster species that spawned more often: apprentice colony lichen (freq bonus 8) The monster trait that was more common: monsters that wail (freq bonus 3) The monster species that never randomly spawned: Quaker, Master of Earth The monster species that never randomly spawned: incoincidence macroscopically The monster species that never randomly spawned: porter gray ooze The monster species that never randomly spawned: dead pharao The monster species that never randomly spawned: big gem trove The monster species that never randomly spawned: baby brass dragon The monster species that never randomly spawned: stardust force fungus The monster species that never randomly spawned: taut giant The monster species that never randomly spawned: king hulk The monster species that never randomly spawned: lurker below The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 20) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 8) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 17) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 417) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 36) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 5) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 8) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 13) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 5) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 3) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 2) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 12) Trap randomization happened for 1 in 533 traps Next attribute increase check would have come at turn 488 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (807) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (formula one helmet) * sedge hat (meso helmet) * skullcap (orange visored helmet) * flack helmet (anti-government helmet) * crystal helm (radiant helmet) * mining helm (knowledgeable helmet) * field helm (radio helmet) * helm of safeguard (tribal helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (steel gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (stroking boots) * boots of safeguard (steel boots) Scrolls scroll of healing (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of mana (EIGHT MONTHS IS TOO LONG JONADAB) scroll of phase door (THE TYPE OF ICE BLOCK HATES YOU) scroll of standard id (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) scroll of cure (CONFUSION YOU FUXXOR) * scroll of extra healing (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) * scroll of greater mana restoration (ENSSNAKE F FIGHTAH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.