Leeroy, chaotic male albae Flame Mage ------ ....@| |....| |#..#| |.#..| |$...| ----- ----+---- |.#....#| |....###- |#.###<#| |...##.$| --------- [Leeroy the Spark] St7 Dx7 Co10 In14 Wi4 Ch5 FlaAlbMalCha Dlvl:1 $0 HP23(23) Pw2(26) AC11 Exp1 T30 Latest messages @ a human or elf or you (albae flame mage called Leeroy) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical You displaced your hell hound pup. (4x) # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Use this technique? [yn] (n) Your body is transported to another location! Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) There is a wall in the way! (2x) # (2x) A lit field surrounds you! You miss the minighost. You destroy the minighost! There is a wall in the way! There's some graffiti on the floor here. Use "r." to read it. There is a wall in the way! # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: invisibility Ring identification only worked 4 times out of 28 Amulet identification only worked 15 times out of 37 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 70% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 47% Food drop chance was reduced to 96% The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: spirituality (turn 6) The following skill became untrainable if you tried to train it too early: protection spells (turn 247) The following skill became untrainable after a while: crossbow (turn 13081) The following skill couldn't be trained before a certain turn number is reached: searching (turn 21665) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65365 Monster spawn increase reached its maximum at turn 191664 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 5016852 The monster class that cannot be genocided was xorn The monster class that was spawned more often: nemese (freq bonus 3) The monster species that spawned more often: veneer augmenter (freq bonus 5) The monster species that spawned more often: Sue Lyn (freq bonus 24) The monster species that spawned more often: contaminated bug (freq bonus 15) The monster species that spawned more often: xiclotlan (freq bonus 24) The monster species that spawned more often: soul killer shaman (freq bonus 32) The monster species that spawned more often: venom sphere (freq bonus 20) The monster species that spawned more often: Tiamat, the Fiend of Wind (freq bonus 10) The monster species that spawned more often: wiper rubber (freq bonus 24) The monster species that spawned more often: clicking colony (freq bonus 14) The monster species that spawned more often: gibbering mouther (freq bonus 18) The monster species that spawned more often: japanese lady (freq bonus 15) The monster species that spawned more often: pink fungus (freq bonus 12) The monster species that spawned more often: plasma vortex (freq bonus 30) The monster species that spawned more often: blink patch (freq bonus 24) The monster species that spawned more often: star bulb (freq bonus 36) The monster species that spawned more often: ratling (freq bonus 12) The monster species that spawned more often: surface abortionist (freq bonus 48) The monster species that spawned more often: foocubus (freq bonus 14) The monster species that spawned more often: umbra mold (freq bonus 24) The monster species that spawned more often: negative kobold (freq bonus 16) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters with petrification resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 7) The monster trait that was more common: silent monsters (freq bonus 6) The monster species that never randomly spawned: hangared shinbone The monster species that never randomly spawned: trivium mystical The monster species that never randomly spawned: rust turret The monster species that never randomly spawned: clerkbot The monster species that never randomly spawned: rebuilt fleecy stigmata The monster species that never randomly spawned: sotted concordantly The monster species that never randomly spawned: Arthur Dent The monster species that never randomly spawned: christmas child The monster species that never randomly spawned: nausea mold The monster species that never randomly spawned: lightbringer The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 13) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 7) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 30) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 21) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 2) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 8) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 62) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this trap was always invisible: nasty nation trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 8) Trap randomization happened for 1 in 170 traps Next attribute increase check would have come at turn 110 Strength training was 1 Dexterity training was 1 Wisdom training was 8 Constitution training was 1 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having acid resistance (0) You had 1424 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (238) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 120% b - fireball 4 matter 52% 300% c - light 1 divine 0% 105% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Reloading(235) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of lockout (MYS SKIN WITH ACID) scroll of healing (DRAW WAT STUNT) scroll of mana (POKEMONGO GOTTA CHEAT EM ALL) scroll of phase door (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of standard id (WEAK STUNT IS MORE POWER) scroll of cure (TEKMAKMAYACON) * scroll of extra healing (ORC PAPER SCISSORS LIZARD SPOCK) * scroll of greater mana restoration (SLASHFIQSPORKSPLACK) Spellbooks spellbook of flame sphere (garbage) spellbook of fireball (japanese) spellbook of light (solid) Potions potion of dimness (purple) Rings ring of poison resistance (pager) Wands wand of fire (iridium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (22 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (21 of 160) matter spells [Basic] (max Master) (27 of 160) Goodbye Leeroy the Flame Mage... Since you quit, the score list will not be checked.