Leeroy, chaotic male rodneyan Thalmor ------------ |..........| |........... |...@......| |...@......| ------------ [Leeroy the Concordate Agent] St8 Dx11 Co8 In9 Wi4 Ch3 ThaRodMalCha Dlvl:1 $0 HP19(19) Pw17(17) AC9 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male rodneyan Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. What do you want to take off? [b or ?*] That is a silly thing to take off. There is a wall in the way! What do you want to take off? [b or ?*] You finish taking off your suit. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: numbopathy You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 91% chance Wand drop chance was reduced to 94% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 91% Tool drop chance was reduced to 83% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: chaos spells (turn 6) The following skill became untrainable if you tried to train it too early: dart (turn 44) The following skill became untrainable after a while: boomerang (turn 62102) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 13433) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 70840 Monster spawn increase reached its maximum at turn 227380 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 5408374 The monster class that cannot be genocided was blob The monster class that was spawned more often: giant humanoid (freq bonus 3) The monster species that spawned more often: wind elemental (freq bonus 28) The monster species that spawned more often: invagination blockhead (freq bonus 16) The monster species that spawned more often: resin golem (freq bonus 10) The monster species that spawned more often: gnome lord (freq bonus 5) The monster species that spawned more often: ennoble rowed birdseye (freq bonus 5) The monster species that spawned more often: toad demon (freq bonus 18) The monster species that spawned more often: Oremorj, the Cyberdemon Lord (freq bonus 16) The monster species that spawned more often: cockamamie savourer (freq bonus 27) The monster species that spawned more often: kalkydra (freq bonus 15) The monster species that spawned more often: cluckwork soldier (freq bonus 20) The monster species that spawned more often: ghost wolf (freq bonus 8) The monster species that spawned more often: black mushroom (freq bonus 24) The monster species that spawned more often: quantum growth (freq bonus 14) The monster species that spawned more often: drow warrior (freq bonus 48) The monster species that spawned more often: devious skeleton fish (freq bonus 18) The monster species that spawned more often: earth demon (freq bonus 5) The monster species that spawned more often: pink mushroom (freq bonus 15) The monster species that spawned more often: huge grey bat (freq bonus 42) The monster species that spawned more often: alseides (freq bonus 10) The monster species that spawned more often: octarine mold (freq bonus 4) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster species that never randomly spawned: jade monk The monster species that never randomly spawned: council member The monster species that never randomly spawned: aligned ray The monster species that never randomly spawned: gun chick The monster species that never randomly spawned: laser eye The monster species that never randomly spawned: carport rutabaga The monster species that never randomly spawned: roditaur The monster species that never randomly spawned: gnoll The monster species that never randomly spawned: thorn sentai The monster species that never randomly spawned: ufo The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 7) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 13) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 24) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 57) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 20) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 31) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 5) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 8) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 11) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 19) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 51) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 6) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 5) Trap randomization happened for 1 in 377 traps Next attribute increase check would have come at turn 597 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having numbopathy (0) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 1499 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (142) You survived Spells known in the end Name Level Category Fail Memory a - good night 6 occult 98% 500% b - chaos bolt 5 chaos 95% 400% c - remove blessing 5 protect 95% 400% d - create monster 4 attack 90% 300% e - cure dim 1 healing 11% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (basin helmet) * sedge hat (orange visored helmet) * skullcap (less helmet) * flack helmet (cone-shaped helmet) * crystal helm (brick helmet) * mining helm (eternal helmet) * field helm (great helmet) * helm of safeguard (dim colored helmet) * war hat (poor helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (camouflage patterned gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (arcane boots) * boots of safeguard (snow boots) Scrolls scroll of healing (GOTTA IMBUE THE AMULET OF YENDOR) scroll of mana (SUECHOL OGI ABS OLUTEN ULPEN) scroll of phase door (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of standard id (JE VEUX ETRE JETE DANS LES NOIX) scroll of cure (AITOFCD TINGAED NCELCD NFUSFCD) * scroll of extra healing (DO NOT READ ME) * scroll of greater mana restoration (SERO GRIUS) Spellbooks spellbook of good night (striped) spellbook of chaos bolt (mossy) spellbook of remove blessing (momentary) spellbook of create monster (acidic) spellbook of cure dim (continued) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.