Leeroy, chaotic male albae Ninja ----- |.$@| |d..| ---.- [Leeroy the Sword Trainee] St11 Dx12 Co13 In8 Wi9 Ch4 NinAlbMalCha Dlvl:1 $0 HP27(27) Pw6(15) AC9 Exp1 T48 Latest messages In what direction? [hykulnjb><] There doesn't seem to be any sort of lock here. What do you want to use or apply? [e or ?*] You don't have that object. What do you want to use or apply? [e or ?*] In what direction? [hykulnjb><] I don't think the little dog would appreciate that. The little dog picks up 5 gold pieces. The little dog drops 5 gold pieces. # In what direction? [hykulnjb><] You use the force on the little dog. The little dog yelps! # In what direction? [hykulnjb><] I don't think the little dog would appreciate that. Besides, you need 10 mana in order to use the force. It rattles noisily! You freeze for a moment. You can move again. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 wakizashi (weapon in hand) {12} b - 9 uncursed +0 hira-shuriken (in quiver) {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Potions c - an uncursed potion of sickness {0} d - a blessed potion of invisibility {0} Tools e - an uncursed osaku {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: magical breathing You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 239 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 81% Food drop chance was reduced to 98% Monster death drops spawned with only 96% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: crossbow (turn 8) The following skill became untrainable if you tried to train it too early: riding (turn 90) The following skill became untrainable after a while: healing spells (turn 22087) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 55623) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41485 Monster spawn increase reached its maximum at turn 91387 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4165936 The monster class that cannot be genocided was wraith The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: wrinkled mushroom (freq bonus 10) The monster species that spawned more often: clear snake (freq bonus 4) The monster species that spawned more often: pupurin (freq bonus 30) The monster species that spawned more often: FBI agent (freq bonus 12) The monster species that spawned more often: effused trustworthy answered grandiosely (freq bonus 4) The monster species that spawned more often: dark elven warlock (freq bonus 12) The monster species that spawned more often: scarlet warp fungus (freq bonus 24) The monster species that spawned more often: sst beam (freq bonus 12) The monster species that spawned more often: balrog captain (freq bonus 30) The monster species that spawned more often: torauma (freq bonus 6) The monster species that spawned more often: black (freq bonus 16) The monster species that spawned more often: mayan twitchingly allergist (freq bonus 15) The monster species that spawned more often: slob corpsman (freq bonus 8) The monster species that spawned more often: housecat (freq bonus 8) The monster species that spawned more often: topaz spore (freq bonus 16) The monster species that spawned more often: journeyman colony lichen (freq bonus 40) The monster species that spawned more often: nomi (freq bonus 3) The monster species that spawned more often: high kop (freq bonus 9) The monster species that spawned more often: globefish (freq bonus 21) The monster species that spawned more often: priory embarkation escalated decentralized bestirred waggish (freq bonus 20) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters that bark (freq bonus 12) The monster trait that was more common: monsters that originate from Steamband (freq bonus 4) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 1) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 3) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster species that never randomly spawned: wrinkled force fungus The monster species that never randomly spawned: card patch The monster species that never randomly spawned: The Invisible Man The monster species that never randomly spawned: item damage monster The monster species that never randomly spawned: cylon command centurion The monster species that never randomly spawned: catechism ambushed The monster species that never randomly spawned: stupid fury The monster species that never randomly spawned: chasm viper The monster species that never randomly spawned: quagga The monster species that never randomly spawned: wind inhabitant The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 22) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 12) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 2) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 35) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 79) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 1) Trap randomization happened for 1 in 420 traps Next attribute increase check would have come at turn 314 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were magic-protected You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having magical breathing (0) You had 1453 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Rat God The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (474) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (PUTO FER LO) scroll of mana (LESBIANISM FOR EVERYONE) scroll of phase door (BU MISH MISH EMAS) scroll of standard id (LIELAIS KEIZARS IR LAUNUMS) scroll of cure (INESSENTIAL INFILTRATED IVY) * scroll of extra healing (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) * scroll of greater mana restoration (DELUXIDREAM) Potions potion of sickness (steamy) potion of invisibility (cornflower) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Ninja... Youescaped from the dungeon with 0 points,