Leeroy, chaotic male albae Bard --------------------------- ..........................| |.........................| |.........................| |.................@d......| +.$.......r...............| -------------- ------------ [Leeroy the Rhymer] St8 Dx10 Co12 In6 Wi9 Ch16 BrdAlbMalCha Dlvl:1 $1 HP19(19) Pw13(13) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Bard. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. You don't know any spells right now. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 322 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 74% Wand drop chance was reduced to 25% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 71% Armor drop chance was reduced to 75% Tool drop chance was reduced to 41% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: chaos spells (turn 1) The following skill became untrainable if you tried to train it too early: riding (turn 120) The following skill became untrainable after a while: hammer (turn 28691) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 60434) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 117791 Monster spawn increase reached its maximum at turn 169875 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 685478 The monster class that cannot be genocided was dragon The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: psychic force patch (freq bonus 15) The monster species that spawned more often: sleepwalking pulley (freq bonus 6) The monster species that spawned more often: pit lich (freq bonus 9) The monster species that spawned more often: floating dream eye (freq bonus 12) The monster species that spawned more often: amulet trove (freq bonus 24) The monster species that spawned more often: chaffinch nepotic (freq bonus 30) The monster species that spawned more often: fouler (freq bonus 18) The monster species that spawned more often: young red dragon (freq bonus 22) The monster species that spawned more often: satiric suspenseful (freq bonus 126) The monster species that spawned more often: bear trove (freq bonus 20) The monster species that spawned more often: overleaf reifier trashier (freq bonus 8) The monster species that spawned more often: Sing (freq bonus 6) The monster species that spawned more often: minx (freq bonus 32) The monster species that spawned more often: giant scroll trove (freq bonus 15) The monster species that spawned more often: dark mushroom patch (freq bonus 60) The monster species that spawned more often: pain mister (freq bonus 28) The monster species that spawned more often: nothing checker who is confused (freq bonus 40) The monster species that spawned more often: infernal cuneate (freq bonus 24) The monster species that spawned more often: squeaking lich (freq bonus 24) The monster species that spawned more often: Succubus Kop (freq bonus 12) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 5) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters that make loud noise (freq bonus 1) The monster species that never randomly spawned: blue-green force patch The monster species that never randomly spawned: Kati The monster species that never randomly spawned: vicar The monster species that never randomly spawned: snaga sapper The monster species that never randomly spawned: gray sentai The monster species that never randomly spawned: skeletal hound The monster species that never randomly spawned: Crabbius The monster species that never randomly spawned: taxer sawtooth premeditation lavaliere valor The monster species that never randomly spawned: ice animal The monster species that never randomly spawned: fractional discovered The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 17) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 27) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 72) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 94) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 10) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 7) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 9) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 2) Trap randomization happened for 1 in 491 traps Next attribute increase check would have come at turn 477 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Urdlen The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (158) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Implants * implant of evisceration (sacred) Armor * gauntlets of missing information (yellow gloves) * kicking boots (weapon light boots) Scrolls * scroll of light (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) * scroll of summon elm (DIT DEDIDET DAET) * scroll of geolysis (DYNAMOHACK WHEN) scroll of healing (OCTAHEXAOCTA) scroll of mana (MINMAY REMOVEREMOVEREMOVE RUINATION) scroll of phase door (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of standard id (SUSY THENSE) scroll of cure (THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES) * scroll of extra healing (THERE ARE MORE BUGS) * scroll of greater mana restoration (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) Spellbooks * spellbook of sleep (everlasting) * spellbook of confuse monster (sublime) * spellbook of slow monster (sour) * spellbook of cause fear (white) * spellbook of charm monster (fadeless) Potions potion of booze (brown oolong tea) Rings * ring of searching (drawn) Tools * wooden flute (flute) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * wooden harp (harp) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Gems * unlucky stone (gray) * quasar stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bard... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.