Leeroy, chaotic male albae Jedi ------ |....| --....-- |..$...| |..d}... -}@}.}- #|.}.}| ------ [Leeroy the Youngling] St17 Dx12 Co8 In10 Wi13 Ch6 JedAlbMalCha Dlvl:1 $0 HP32(32) Pw16(16) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 146 Scroll drop chance was reduced to 92% Ring drop chance was reduced to 74% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 72% Armor drop chance was reduced to 83% Tool drop chance was reduced to 96% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 62% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: dart (turn 35) The following skill became untrainable if you tried to train it too early: long sword (turn 23) The following skill became untrainable after a while: spear (turn 49514) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 34211) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20706 Monster spawn increase reached its maximum at turn 79269 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3164238 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: ensuing commuting defogged proscenia (freq bonus 8) The monster species that spawned more often: fake force fungus (freq bonus 6) The monster species that spawned more often: pumping bulb (freq bonus 9) The monster species that spawned more often: Officer Kommissioner (freq bonus 12) The monster species that spawned more often: clay statue (freq bonus 4) The monster species that spawned more often: slimy force patch (freq bonus 24) The monster species that spawned more often: black bear cub (freq bonus 8) The monster species that spawned more often: falling warp fungus (freq bonus 6) The monster species that spawned more often: river stalker (freq bonus 16) The monster species that spawned more often: unbeloved spiny (freq bonus 2) The monster species that spawned more often: smart piercer (freq bonus 10) The monster species that spawned more often: wizrobe (freq bonus 8) The monster species that spawned more often: snarer unamplified undeniably (freq bonus 10) The monster species that spawned more often: grave digger (freq bonus 12) The monster species that spawned more often: cladding posturing (freq bonus 36) The monster species that spawned more often: ancient water dragon (freq bonus 9) The monster species that spawned more often: weredragon (freq bonus 9) The monster species that spawned more often: bacterioid turret (freq bonus 6) The monster species that spawned more often: brittle haloing (freq bonus 6) The monster species that spawned more often: Uno (freq bonus 20) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster species that never randomly spawned: metal statue gargoyle The monster species that never randomly spawned: fared trenchantly colluding The monster species that never randomly spawned: time monster The monster species that never randomly spawned: counterattacked graveling The monster species that never randomly spawned: Bundle Nadja's hugging boot The monster species that never randomly spawned: anthrazite stalk The monster species that never randomly spawned: venom colony The monster species that never randomly spawned: syncope signaller The monster species that never randomly spawned: creeping colony The monster species that never randomly spawned: strategically pinko sinlessly The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 4) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 13) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 9) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 16) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 10) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 104) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 8) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 2) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 4) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 45) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this trap was always invisible: automore trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 3) Trap randomization happened for 1 in 990 traps Next attribute increase check would have come at turn 1005 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (155) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (blue robe) * leather gloves (spacey gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (greenery helmet) * sedge hat (visored helmet) * skullcap (chain-aventailed helmet) * flack helmet (green bowel) * crystal helm (thinking helmet) * mining helm (anti-government helmet) * field helm (horned helmet) * helm of safeguard (great helmet) * war hat (golden helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (steel gloves) * commander gloves (spiky gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (velcro boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (DEVIENEX COER) scroll of mana (MAKE SLEX GREAT AGAIN) scroll of phase door (NOGROKO) scroll of standard id (LAM EQUENUS) scroll of cure (LOREM IPSUM SIT AMET) * scroll of extra healing (LENS ALITUS) * scroll of greater mana restoration (GO TEAM NASTYTRAP) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.