Leeroy, chaotic male rodneyan Thalmor #,, --|--- |....| ....@| |..{.| ------ [Leeroy the Concordate Agent] St11 Dx7 Co9 In8 Wi11 Ch12 ThaRodMalCha Dlvl:1 $0 HP19(19) Pw17(17) AC11 Exp1 T14 Latest messages What do you want to take off? [b or ?*] You finish taking off your suit. In what direction? [hykulnjb><] You feel better. The door resists! (2x) The door opens. You cannot diagonally move through a door! (2x) The thalmor called Rulindil the concordate agent picks up 11 gold pieces {0}. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. You cannot diagonally move out of a door! You stop. Your thalmor called Rulindil the concordate agent is in the way! You cannot diagonally move out of a door! (2x) You stop. Your thalmor called Rulindil the concordate agent is in the way! The thalmor called Rulindil the concordate agent drops 11 gold pieces. You see here 11 gold pieces {0}. You displaced your thalmor called Rulindil the concordate agent. The thalmor called Rulindil the concordate agent picks up 11 gold pieces {0}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: stealth You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 116 Monsters only dropped their musable items with 90% chance Musable item generation frequency had a negative bias of 21% Potion drop chance was reduced to 85% Armor drop chance was reduced to 80% Food drop chance was reduced to 72% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: body spells (turn 224) The following skill became untrainable if you tried to train it too early: healing spells (turn 451) You had blown your chance of training the healing spells skill The following skill became untrainable after a while: protection spells (turn 78344) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 26532) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62460 Monster spawn increase reached its maximum at turn 141815 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 288015 The monster class that cannot be genocided was (null) The monster class that was spawned more often: lich (freq bonus 3) The monster species that spawned more often: nasty beam (freq bonus 18) The monster species that spawned more often: darker thief (freq bonus 15) The monster species that spawned more often: inalienably declaratively (freq bonus 6) The monster species that spawned more often: black and white warp fungus (freq bonus 30) The monster species that spawned more often: sparkling spore (freq bonus 10) The monster species that spawned more often: cobalt draconian (freq bonus 20) The monster species that spawned more often: Corina (freq bonus 16) The monster species that spawned more often: winged gargoyle (freq bonus 21) The monster species that spawned more often: nasty ray (freq bonus 26) The monster species that spawned more often: deceiving patch (freq bonus 10) The monster species that spawned more often: rabid cow (freq bonus 28) The monster species that spawned more often: extreme psycho guard (freq bonus 40) The monster species that spawned more often: hairbreadth kipper (freq bonus 16) The monster species that spawned more often: ultraviolet ray (freq bonus 10) The monster species that spawned more often: bad bugger (freq bonus 8) The monster species that spawned more often: novice nurse (freq bonus 15) The monster species that spawned more often: uncut gamut (freq bonus 12) The monster species that spawned more often: Chaos (freq bonus 24) The monster species that spawned more often: flying asshole (freq bonus 12) The monster species that spawned more often: blurted hobnob multiplex won (freq bonus 16) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 4) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 6) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 5) The monster species that never randomly spawned: tall white alien The monster species that never randomly spawned: wrinkled mold The monster species that never randomly spawned: werejabberwock The monster species that never randomly spawned: discern foxiest The monster species that never randomly spawned: phase cat The monster species that never randomly spawned: bramble warp fungus The monster species that never randomly spawned: flying rust monster The monster species that never randomly spawned: unvoiced transported The monster species that never randomly spawned: kidney unshaven The monster species that never randomly spawned: terror turret The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 6) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 10) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 33) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 5) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 24) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 17) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 11) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 56) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 41) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this item was always generated cursed: implant of freedom (continuous) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this trap was always invisible: starlit trap The RNG hath decreed that this trap was generated more often: boss spawner (freq bonus 4) Trap randomization happened for 1 in 885 traps Next attribute increase check would have come at turn 1869 Strength training was 1 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having stealth (0) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 1461 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (138) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 18% 110% b - insulate 2 protect 90% 100% c - teleport away 6 body 98% 500% d - cure stun 3 healing 90% 200% e - cone of cold 5 matter 95% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (water-pipe helmet) * sedge hat (radio helmet) * skullcap (middle-earth helmet) * flack helmet (weeping helmet) * crystal helm (frequent helmet) * mining helm (wide metal helm) * field helm (wok-shaped helmet) * helm of safeguard (scuba helmet) * war hat (silk helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (digger gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (beautiful heels) * boots of safeguard (roller boots) Scrolls scroll of healing (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of mana (ELL HUROZUNTEL WHOTISPECI) scroll of phase door (OUPH CHTHETHONIMEETHECHRINIA) scroll of standard id (DIAF MOFO) scroll of cure (VOR LAUTER ERREGUNG KAM ER SOFORT) * scroll of extra healing (EN PHYSIC POINTS IS USEMORE) * scroll of greater mana restoration (HAPAX LEGOMENON) Spellbooks spellbook of healing (decrepit) spellbook of insulate (ramming) spellbook of teleport away (violet) spellbook of cure stun (fiery) spellbook of cone of cold (mirroring) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points,