Leeroy, chaotic female expert Murderer k ---------- |........| . |........r |........| |@r......+ ------- -- [Leeroy the Knife Killer] St12 Dx10 Co8 In7 Wi3 Ch5 MurExpFemCha Dlvl:1 $0 HP14(14) Pw4(4) AC-13 Exp1 T3 Latest messages A dangerous scroll that creates water, possibly drowning you. helm of bad alignment - This is a piece of armor. Color: gray. Material: tar. Appearance: gray helmet. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). This helmet causes alignment failures. It has good AC and 3 points of magic cancellation. pair of boots of weakness - This is a piece of armor. Color: orange. Material: vivardoradorium. Appearance: living boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). This footwear causes weakness. They provide good AC and medium magic cancellation. Unknown command '`'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) What do you want to take off? [ghkl or ?*] You can't. It is cursed. amulet of poison warning - This is an amulet. Color: gray. Material: silver. Appearance: crescent. It can be worn for some magical effect, but you will go hungry a little bit faster if you are wearing an amulet. If you wear this amulet, you can detect the presence of poisonous monsters. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) trap creation stone - This is a gem. Color: gray. Material: stone. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. A stone that curses itself and causes traps to be generated. healthstone - This is a gem. Color: gray. Material: stone. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. Healthstones are usually generated cursed, but if you carry around noncursed ones your health regeneration will speed up. Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets n - a cursed amulet of poison warning (being worn) {0} Weapons a - a cursed -9 sniper rifle (weapon in hands) {20} b - 5 cursed +10 shotgun shells (in quiver) {0} d - 20 blessed -4 knives named Saddam Has Fallen (alternate weapon; not wielded) {40} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +0 helm of bad alignment (being worn) {20} h - a cursed +2 pair of undroppable gloves (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} Comestibles D - 5 cursed fortune cookies {0} E - a cursed little spider corpse {20} F - a cursed stoat corpse {100} G - a cursed spore lichen corpse {20} H - a cursed sewer rat corpse {20} I - a cursed scruffy little dog corpse {150} Scrolls w - an uncursed scroll of flood {0} x - an uncursed scroll of lava {0} y - an uncursed finalized scroll of growth {0} z - an uncursed scroll of barrhing {0} A - an uncursed finalized scroll of lockout {0} L - 5 uncursed scrolls of healing {0} M - 4 uncursed scrolls of mana {0} N - 3 uncursed scrolls of phase door {0} O - 2 uncursed scrolls of standard id {0} P - an uncursed scroll of cure {0} Spellbooks q - a cursed spellbook of darkness (0:20) {0} r - a cursed spellbook of aggravate monster (0:20) {0} s - a cursed spellbook of stun self (2:20) {0} Potions B - 2 uncursed finalized potions of urine {0} C - an uncursed potion of urine {0} Rings o - a cursed ring of sustain ability (on left hand) {0} p - a cursed +2 ring of gain intelligence (on right hand) {0} Wands t - an uncursed wand of remove resistance (0:19) {0} u - an uncursed wand of amnesia (0:0) {0} v - an uncursed wand of starvation (0:4) {0} Tools j - a cursed tinning kit (0:1) {0} J - a cursed tin whistle {0} K - a * cursed mirror {0} Gems c - 10 cursed -6 rocks {0} i - a cursed -20 trap creation stone m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins You could not have this property at all: discount action You could not have this property extrinsically: psi resistance You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 10 Potion drop chance was reduced to 88% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 94% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: searching (turn 3) The following skill became untrainable if you tried to train it too early: riding (turn 37284) The following skill became untrainable after a while: matter spells (turn 37355) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 42036) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 84464 Monster spawn increase reached its maximum at turn 186012 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1947877 The monster class that cannot be genocided was gnome The monster class that was spawned more often: vampire (freq bonus 8) The monster species that spawned more often: staryu (freq bonus 24) The monster species that spawned more often: bright blue colony (freq bonus 40) The monster species that spawned more often: Ahtu, Avatar of Nyarlathotep (freq bonus 40) The monster species that spawned more often: novice light wall (freq bonus 10) The monster species that spawned more often: hitec growth (freq bonus 30) The monster species that spawned more often: Arabella's hugging boot (freq bonus 60) The monster species that spawned more often: nexus hound (freq bonus 22) The monster species that spawned more often: pulse bulb (freq bonus 40) The monster species that spawned more often: Mister Blackman (freq bonus 26) The monster species that spawned more often: corpulent dog (freq bonus 39) The monster species that spawned more often: preventability seigniorial proscenia (freq bonus 54) The monster species that spawned more often: caning countenanced (freq bonus 27) The monster species that spawned more often: cavewoman (freq bonus 22) The monster species that spawned more often: sea snake (freq bonus 39) The monster species that spawned more often: trap spore (freq bonus 26) The monster species that spawned more often: coin ideologic proctological purist milliard kedging (freq bonus 26) The monster species that spawned more often: bad Olog-hai (freq bonus 9) The monster species that spawned more often: orange jelly (freq bonus 44) The monster species that spawned more often: splash hound (freq bonus 9) The monster species that spawned more often: star dragon (freq bonus 33) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 8) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster species that never randomly spawned: Keystone Detective The monster species that never randomly spawned: Eliane's shin-smashing sneaker The monster species that never randomly spawned: wolfing spirit The monster species that never randomly spawned: dervish The monster species that never randomly spawned: greater ice spawn The monster species that never randomly spawned: celestial horse The monster species that never randomly spawned: crystal warp patch The monster species that never randomly spawned: undead elph The monster species that never randomly spawned: blood diver The monster species that never randomly spawned: space wasp The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 12) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 19) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 4) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 4) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 3) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 13) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 85) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 2) Trap randomization happened for 1 in 677 traps Next attribute increase check would have come at turn 1071 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were resistant to fear You were punished You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the following problem: Your maximum alignment decreased over time. (0) You were more likely to encounter traps (0) You had not decided on your sexuality yet You were prevented from having discount action (0) You were aware of the presence of poisonous monsters You had 548 points of nutrition remaining You aggravated monsters You had psi resistance You had fixed abilities You were unlucky (-1) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (189) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 16% 100% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of poison warning (crescent) Armor helm of bad alignment (gray helmet) undroppable gloves (shitty gloves) cloak of luck negation (taiga cloak) boots of weakness (living boots) Scrolls scroll of flood (VITERBI TRELLIS) scroll of lava (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of growth (VERR YED HORRE) scroll of barrhing (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) scroll of lockout (MOMMYXOMUHU) scroll of healing (KIRJE) scroll of mana (TRAETOR HORIGO) scroll of phase door (I WANT TO HERB MY BIKE UP) scroll of standard id (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of cure (AJMO TO UCINITI) * scroll of extra healing (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) * scroll of greater mana restoration (NETHACK FOURK FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) Spellbooks spellbook of darkness (dreamy) spellbook of aggravate monster (copper) spellbook of stun self (fat) Potions potion of urine (wormwood) Rings ring of sustain ability (thallium) ring of gain intelligence (black signet) Wands wand of remove resistance (diagonal) wand of amnesia (bound) wand of starvation (timber) Tools tin whistle (whistle) mirror (looking glass) Gems trap creation stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Murderer... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.