Leeroy, chaotic male rodneyan Thalmor ----- |...- |...| |x.x| |.@.| |@..| |...| ---+- [Leeroy the Concordate Agent] St5 Dx10 Co8 In8 Wi10 Ch8 ThaRodMalCha Dlvl:1 $0 HP19(19) Pw17(17) AC10 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male rodneyan Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. spellbook of forbidden knowledge - This is a spellbook. Color: yellow. Material: paper. Appearance: antique. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Learning this spell causes your deity to become very angry. Casting it angers your deity even more, but grants resistance to damage and spells for a while. The appearance and level of this book are random. What do you want to take off? [b or ?*] You finish taking off your suit. spellbook of good night - This is a spellbook. Color: white. Material: paper. Appearance: stellar. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that fires invisible beams of pure darkness, making areas unlit and doing great damage to lawful-aligned monsters. spellbook of map level - This is a spellbook. Color: bright green. Material: paper. Appearance: forgotten. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell fails most of the time, but if it doesn't, it will reveal the map of the entire level and show most objects as well as traps. spellbook of cure wounded legs - This is a spellbook. Color: bright cyan. Material: paper. Appearance: luxurious. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. One of very few methods to cure your legs is this spell. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 41 Armor identification only worked 15 times out of 24 Gem identification only worked 100 times out of 130 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 48% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 93% Armor drop chance was reduced to 88% Tool drop chance was reduced to 82% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 364) The following skill became untrainable if you tried to train it too early: morning star (turn 840) The following skill became untrainable after a while: broadsword (turn 46518) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 13618) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68270 Monster spawn increase reached its maximum at turn 202287 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1586100 The monster class that cannot be genocided was worm Today, this monster class was always generated invisible: gremlin The monster class that was spawned more often: giant humanoid (freq bonus 6) The monster species that spawned more often: maw fiend (freq bonus 24) The monster species that spawned more often: reflexed veil (freq bonus 18) The monster species that spawned more often: ecumenically bulimic (freq bonus 20) The monster species that spawned more often: young adult blood dragon (freq bonus 9) The monster species that spawned more often: aggressive lichen (freq bonus 32) The monster species that spawned more often: shade jelly (freq bonus 7) The monster species that spawned more often: Center of All (freq bonus 28) The monster species that spawned more often: damaged arcadian avenger (freq bonus 48) The monster species that spawned more often: baluchitherium (freq bonus 16) The monster species that spawned more often: counterbalancing trademarking (freq bonus 24) The monster species that spawned more often: venom lich (freq bonus 14) The monster species that spawned more often: baby mimic (freq bonus 84) The monster species that spawned more often: Baenni (freq bonus 48) The monster species that spawned more often: surfiest loudliest (freq bonus 60) The monster species that spawned more often: snore mold (freq bonus 54) The monster species that spawned more often: inertia troll (freq bonus 36) The monster species that spawned more often: steel weevil (freq bonus 11) The monster species that spawned more often: versify humored (freq bonus 24) The monster species that spawned more often: flounderingly prepossessed (freq bonus 20) The monster species that spawned more often: useability railroading (freq bonus 21) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters with random thieving attacks (freq bonus 3) The monster trait that was more common: monsters that make sheep sounds (freq bonus 4) The monster trait that was more common: monsters with random thieving attacks (freq bonus 12) The monster species that never randomly spawned: Annemarie The monster species that never randomly spawned: irritating woman The monster species that never randomly spawned: ebony growth The monster species that never randomly spawned: kobold boss The monster species that never randomly spawned: abandoning pharyngectomy The monster species that never randomly spawned: Mother The monster species that never randomly spawned: sabre-toothed cat The monster species that never randomly spawned: perspicacity infundibulum The monster species that never randomly spawned: ultimate giant kraken The monster species that never randomly spawned: weretroll The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 17) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 15) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 6) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 5) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 10) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 8) The RNG hath decreed that this item was generated more often: death (long, freq bonus 12) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 70) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 1) Trap randomization happened for 1 in 873 traps Next attribute increase check would have come at turn 1095 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from drunken boxing (0) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 1499 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (190) You survived Spells known in the end Name Level Category Fail Memory a - forbidden knowledge 5 occult 95% 400% b - good night 6 occult 98% 500% c - map level 8 divine 100% 700% d - knock 1 matter 6% 100% e - cure wounded legs 6 healing 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (wide metal helm) * skullcap (golden helmet) * flack helmet (tight helmet) * crystal helm (organic helmet) * mining helm (padded helmet) * field helm (kitchen hat) * helm of safeguard (greenery helmet) * war hat (dark helmet) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (occultism gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (steel boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of mana (DYNA SOKO SUCK) scroll of phase door (HARPON KNOUPHI BRINTANTEN) scroll of standard id (HOW CONVENIENT) scroll of cure (I DONT UNDERSTAND RUSSIAN) * scroll of extra healing (EFFECT MORE APPEARING) * scroll of greater mana restoration (SLEXUAL JUSTICE WARRIORS 2019) Spellbooks spellbook of forbidden knowledge (antique) spellbook of good night (stellar) spellbook of map level (forgotten) spellbook of knock (hot-cold) spellbook of cure wounded legs (luxurious) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.