Leeroy, chaotic male albae Jedi ----- |...| |...| |..d. |..@| -+--- [Leeroy the Youngling] St15 Dx8 Co10 In7 Wi10 Ch14 JedAlbMalCha Dlvl:1 $0 HP29(29) Pw17(17) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: stealth You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 114 Ring identification only worked 4 times out of 25 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 93% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 39% Armor drop chance was reduced to 96% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: petkeeping (turn 25) The following skill became untrainable if you tried to train it too early: chaos spells (turn 296) The following skill became untrainable after a while: lance (turn 31165) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 34539) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82846 Monster spawn increase reached its maximum at turn 234524 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1536354 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: (null) (freq bonus 5) The monster species that spawned more often: mist devil (freq bonus 14) The monster species that spawned more often: lethe mushroom (freq bonus 16) The monster species that spawned more often: nominee commissariat (freq bonus 28) The monster species that spawned more often: elder magic dragon (freq bonus 24) The monster species that spawned more often: mimicked yeah (freq bonus 30) The monster species that spawned more often: falling mushroom (freq bonus 24) The monster species that spawned more often: Ose (freq bonus 14) The monster species that spawned more often: drumbeat pang doormat submissively update flutier (freq bonus 33) The monster species that spawned more often: bramble mushroom (freq bonus 21) The monster species that spawned more often: stereoscopically oviparity (freq bonus 16) The monster species that spawned more often: scapula reinfusing chelate precut (freq bonus 16) The monster species that spawned more often: transplantation weatherizing (freq bonus 8) The monster species that spawned more often: inka militia (freq bonus 7) The monster species that spawned more often: goreraven (freq bonus 39) The monster species that spawned more often: tiger that brings an end (freq bonus 12) The monster species that spawned more often: winged gray unicorn (freq bonus 12) The monster species that spawned more often: horror (freq bonus 20) The monster species that spawned more often: samba opaquely (freq bonus 8) The monster species that spawned more often: exeggutor (freq bonus 18) The monster species that spawned more often: starlet bundle (freq bonus 40) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 1) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster species that never randomly spawned: quantum penetrator The monster species that never randomly spawned: adult orange dragon The monster species that never randomly spawned: scatter bomb The monster species that never randomly spawned: uninvitingly quintuplicate cultist psychopath The monster species that never randomly spawned: vamp permamimic The monster species that never randomly spawned: daimonic tacky The monster species that never randomly spawned: dark mushroom patch The monster species that never randomly spawned: tear light The monster species that never randomly spawned: ebony stalk The monster species that never randomly spawned: Undead Kriminologist The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 40) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 8) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 15) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 38) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 5) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 11) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 15) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 66) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this trap was always invisible: pink spell trap The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 2) Trap randomization happened for 1 in 295 traps Next attribute increase check would have come at turn 865 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having keen memory (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (203) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (white robe) * leather gloves (inka gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (round helmet) * sedge hat (metal disk) * skullcap (cone-shaped helmet) * flack helmet (wide metal helm) * crystal helm (horned helmet) * mining helm (padded helmet) * field helm (steel helmet) * helm of safeguard stone (rubynus helmet) * war hat (yellow helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (tightly fitting gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (living boots) * boots of safeguard (fetish heels) Scrolls scroll of healing (NOTHING IS FAKE) scroll of mana (DO NOT READ ME) scroll of phase door (SPAMCATCHMAIL AT GMX DOT DE) scroll of standard id (GET YOUR PET GIRL IN SLEX) scroll of cure (MANIC MINER) * scroll of extra healing (YOU CANNOT INSTALL NETHACK FOURK ON WINDOWS XP) * scroll of greater mana restoration (YET ANOTHER SCROLL LABEL) Tools violet lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.