Leeroy, chaotic male albae Jedi ------------- ............| |...........| |.d@........+ ------+------ [Leeroy the Youngling] St17 Dx5 Co8 In8 Wi6 Ch6 JedAlbMalCha Dlvl:1 $0 HP31(31) Pw16(16) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: acid resistance You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 90% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 19% Armor drop chance was reduced to 47% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: form VI (Niman) (turn 30) The following skill became untrainable if you tried to train it too early: divination spells (turn 126) The following skill became untrainable after a while: body armor (turn 31486) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 32759) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 156916 Monster spawn increase reached its maximum at turn 236205 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 384370 The monster class that cannot be genocided was troll Today, this monster class was always generated invisible: orc The monster class that was spawned more often: giant humanoid (freq bonus 6) The monster species that spawned more often: undead hussy (freq bonus 16) The monster species that spawned more often: wild mumak (freq bonus 22) The monster species that spawned more often: soddenly observational (freq bonus 10) The monster species that spawned more often: arabesque naga hatchling (freq bonus 27) The monster species that spawned more often: lamb (freq bonus 27) The monster species that spawned more often: elder racoon dog (freq bonus 16) The monster species that spawned more often: JUGEN (freq bonus 14) The monster species that spawned more often: Ina's leather pump (freq bonus 9) The monster species that spawned more often: some demon lord without a proper name (freq bonus 16) The monster species that spawned more often: Sword Archon (freq bonus 54) The monster species that spawned more often: nonstriker drawtube (freq bonus 8) The monster species that spawned more often: teskill vortex (freq bonus 13) The monster species that spawned more often: platinum force patch (freq bonus 96) The monster species that spawned more often: dragon awgwa (freq bonus 40) The monster species that spawned more often: antimatter force patch (freq bonus 30) The monster species that spawned more often: whirring furthering (freq bonus 24) The monster species that spawned more often: woaah-oah bomb (freq bonus 16) The monster species that spawned more often: undead erdrick (freq bonus 22) The monster species that spawned more often: abolisher napery (freq bonus 36) The monster species that spawned more often: night ogre (freq bonus 11) The monster trait that was more common: monsters that count as undead (freq bonus 5) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster species that never randomly spawned: smirching captured The monster species that never randomly spawned: colluded stalk The monster species that never randomly spawned: armor gargoyle The monster species that never randomly spawned: blue force fungus The monster species that never randomly spawned: deducted ballyhooing The monster species that never randomly spawned: Elsa The monster species that never randomly spawned: pupurin The monster species that never randomly spawned: leathery erosive expectorate The monster species that never randomly spawned: bad boys The monster species that never randomly spawned: blue force patch The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: implant of waste (furious) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 3) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 11) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 15) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 11) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 7) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 19) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 4) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 8) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 55) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 2) Trap randomization happened for 1 in 507 traps Next attribute increase check would have come at turn 1806 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having technicality (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (254) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword stone (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (yellow robe) * leather gloves (covered pair of gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (arduous helmet) * skullcap (guzzle helmet) * flack helmet (wok-shaped helmet) * crystal helm (deformed helmet) * mining helm (red helmet) * field helm (less helmet) * helm of safeguard (celtic helmet) * war hat (echo helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (fighting gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (block-heeled boots) * boots of safeguard (korean sandals) Scrolls scroll of healing (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of mana (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of phase door (ONLY EFFECTIVE STUNT IS HITTING) scroll of standard id (NOGROKO) scroll of cure (FUCCHACK ASCII PORN GAME) * scroll of extra healing (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) * scroll of greater mana restoration (MOWA METR OCWI) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.