Leeroy, neutral male venturean Anachronist ----- |.... |...| |@@.| |...| |...| -.--- [Leeroy the Survivor] St12 Dx9 Co9 In15 Wi9 Ch14 AnaVenMalNeu+E Dlvl:1 $1590 HP13(13) Pw3(3) AC-6 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral male heretic venturean Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. You are Leeroy, a neutral male heretic venturean Anachronist. HP: 13 (max 13) Pw 3 (max 3) AC -6 Current status effects: . You don't know any spells right now. # Pick an object. @ a human or elf or you (venturean anachronist called Leeroy) Accessing Pokedex entry for venture capitalist... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 50, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: discount action You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 5% Ring drop chance was reduced to 68% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 87% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 85% Tool drop chance was reduced to 67% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 46% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: techniques (turn 46) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 32) The following skill became untrainable after a while: protection spells (turn 6886) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 23072) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46097 Monster spawn increase reached its maximum at turn 368620 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 253052 The monster class that cannot be genocided was elemental The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: Anja's hugging boot (freq bonus 14) The monster species that spawned more often: loonite (freq bonus 20) The monster species that spawned more often: reconveyed decahedron (freq bonus 10) The monster species that spawned more often: rocker (freq bonus 14) The monster species that spawned more often: tomb looter (freq bonus 10) The monster species that spawned more often: black pudding (freq bonus 32) The monster species that spawned more often: wrinkled stalk (freq bonus 5) The monster species that spawned more often: teal force patch (freq bonus 15) The monster species that spawned more often: earlier ordinance (freq bonus 12) The monster species that spawned more often: great yellow dragon (freq bonus 12) The monster species that spawned more often: reaper force patch (freq bonus 48) The monster species that spawned more often: ill growth (freq bonus 3) The monster species that spawned more often: null colony (freq bonus 5) The monster species that spawned more often: hellfire colossus (freq bonus 14) The monster species that spawned more often: arengee turret (freq bonus 20) The monster species that spawned more often: plague daemon (freq bonus 36) The monster species that spawned more often: cuttenclip soldier (freq bonus 36) The monster species that spawned more often: novel growth (freq bonus 6) The monster species that spawned more often: elf-harlot (freq bonus 6) The monster species that spawned more often: star light (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 8) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster species that never randomly spawned: leopard dress prostitute The monster species that never randomly spawned: moon borloth The monster species that never randomly spawned: contamination warp patch The monster species that never randomly spawned: dark green ogre The monster species that never randomly spawned: gracious maid The monster species that never randomly spawned: elder black dragon The monster species that never randomly spawned: decoding tatting The monster species that never randomly spawned: undead kurwa The monster species that never randomly spawned: Muraki Kazutaka The monster species that never randomly spawned: Ruea The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 98) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 47) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 9) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 24) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 7) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 16) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 11) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 2) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 56) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this trap was always invisible: filtering trap The RNG hath decreed that this trap was generated more often: red spell trap (freq bonus 1) Trap randomization happened for 1 in 952 traps Next attribute increase check would have come at turn 518 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having discount action (0) You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Order, Communism and Anshar Your deity was Communism The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (552) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) lucky gamble 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (frade mantle) Scrolls scroll of healing (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of mana (HAHAHAHAHAHAHA) scroll of phase door (JUFFO WUP) scroll of standard id (CHTO VY KHOTITE DOSTICH) scroll of cure (DESPAIR OF ELFERIA) * scroll of extra healing (MIS DES SBIL DE BRUNSEZEN) * scroll of greater mana restoration (CHOMASO EMMAI SERBONI EMER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Anachronist... Youescaped from the dungeon with 1590 points, Since you escaped early, the score list will not be checked.