Leeroy, chaotic male rodneyan Thalmor }}}}}}}}#}}####}}}#}}}#} }#}}}}}}}}}}}}}}}}}}}}}}} }}}}}##-}-}}}#}}#}}#}#}}}- #}}}##}#####}}}}}}#}#}#-}-# # ##-}-}}}}}--}- #}}-----..}}-}}}-### #|..}##}## #,,,,`### }##|.| #,.......}...| #|...........}}}| |.}}}}## `---------,,,}}----.---- ####,|.....`....| |....`.........| --}}### ---.......---,,}........| #,,,,..`........| |.......<.....`| ##|............#}}----.---- #,##`|..........| #-------.%_------ ########,....`.......|}}## |.| # #,##,------------ ###}## -|--##### ##,,,,,,,,|``.`.....|.| ###-.-# # #,##,,,,# }}}}}#####,,,,,,,# #####,,######,|...`.....$.. ,,} ##,##,#####,# }##}}##}#--}---}|---,,,`#-----}}`}..`}..}F}..} #}} },,,,,#####,# }##}#}}#}}}..}}....%,##}}|..``}}}}}-...}.}}}}- }}# #,}}}}-}}}-,} #########|}......}%}#}}##}}..}|#,}#---@---}}}} #}-}}}-##,}}}..}}}},# |...%......,,,,,.`...|``# #}# -}..}}.,,,,,.}....|,# |`........|#####|.``.|`## |..>..|####}}.....-,# |..........,,,,,-`...-,# #...[.| ##}---+--## |.........|#####|`..`|## |.....| ---------#- ------ ..`..-- ------ [Leeroy the Heretic Hunter] St16 Dx3 Co8 In10 Wi9 Ch8 ThaRodMalCha Dlvl:3 $819 HP54(55) Pw88(88) AC13 Xp7/1019 Wt16/1700 T2063 Latest messages You kill the innkeeper! You miss the sucker force patch. You curse at the sucker force patch. You feel a tug on your backpack! The sucker force patch stole a scroll of mana {0}. You kill the yellow force fungus! The killer duck bites you! [-1 -> 54] You miss the killer duck. You miss the killer duck by a league. The killer duck bites you! [-1 -> 54] You kill the killer duck! There is a wall in the way! (3x) You hear a mumbled incantation. You feel a tug on your knapsack [-4 -> 51] There is a wall in the way! # Really quit [yes/no]? Your inventory Weapons D - an uncursed +0 bow (weapon in hands) {12} E - 23 uncursed +0 arrows (in quiver) {0} Armor K - an uncursed +0 elven cloak {4} Tools J - a * uncursed mirror {0} Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 253 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 91% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 82% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 67% Tool drop chance was reduced to 74% Food drop chance was reduced to 96% The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: polearms (turn 90) The following skill became untrainable if you tried to train it too early: boomerang (turn 462) The following skill became untrainable after a while: crossbow (turn 24774) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 26143) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28772 Monster spawn increase reached its maximum at turn 150321 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 588932 The monster class that cannot be genocided was xorn The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: aquatic ant (freq bonus 9) The monster species that spawned more often: Rock Lee (freq bonus 4) The monster species that spawned more often: JNR (freq bonus 6) The monster species that spawned more often: felwing (freq bonus 18) The monster species that spawned more often: shock wolf (freq bonus 6) The monster species that spawned more often: crazy devil (freq bonus 12) The monster species that spawned more often: brattish heterogeneity (freq bonus 42) The monster species that spawned more often: troglodyte (freq bonus 12) The monster species that spawned more often: koschoneh sephirah (freq bonus 24) The monster species that spawned more often: pyrochuck (freq bonus 4) The monster species that spawned more often: slime monster (freq bonus 4) The monster species that spawned more often: potterer laceier (freq bonus 42) The monster species that spawned more often: lesser visor hulk (freq bonus 12) The monster species that spawned more often: mana warp fungus (freq bonus 28) The monster species that spawned more often: superfluity gazing (freq bonus 2) The monster species that spawned more often: nondescript stalk (freq bonus 27) The monster species that spawned more often: decayed force fungus (freq bonus 8) The monster species that spawned more often: CD-ROM dragon (freq bonus 9) The monster species that spawned more often: ionizer sorrowed (freq bonus 8) The monster species that spawned more often: ultramarine mold (freq bonus 12) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 7) The monster trait that was more common: monsters that growl (freq bonus 4) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 6) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 4) The monster species that never randomly spawned: nausea warp patch The monster species that never randomly spawned: Thai The monster species that never randomly spawned: forwarder surer The monster species that never randomly spawned: edgy mushroom The monster species that never randomly spawned: micamber mechanic The monster species that never randomly spawned: asshole ant The monster species that never randomly spawned: hungry wattling mapping guatemala gendering The monster species that never randomly spawned: soft patch The monster species that never randomly spawned: wrong light The monster species that never randomly spawned: terracotta soldier The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 21) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 14) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 4) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 18) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 8) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 13) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 48) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 13) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 4) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 3) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 13) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 5) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 2) Trap randomization happened for 1 in 812 traps Next attribute increase check would have come at turn 4108 Strength training was 21 Dexterity training was 50 Wisdom training was 33 Constitution training was 50 You were fire resistant You were sleep resistant You were heterosexual You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 2133 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You survived after being killed once You didn't know any spells. Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) dazzle 3X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anachrononononaut helmet) * sedge hat (aluminium helmet) * skullcap (filtered helmet) * flack helmet (narrow helmet) * crystal helm (golden helmet) * mining helm (padded helmet) * field helm (wide conical hat) * helm of safeguard (grimace helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (spiky gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (beautiful heels) * boots of safeguard (blue sneakers) elven cloak (faded pall) Scrolls scroll of healing (YELL AT SKY PREVENT KEY FOR 5) scroll of mana (I AM NOOB) scroll of phase door (CAMAMNMALCHA XJ) scroll of standard id (WOPAK) scroll of cure (BU MISH MISH EMAS) * scroll of extra healing (EARNINGS SERVICES) * scroll of greater mana restoration (THERE IS NO SPOON) scroll called remove curse (TSVETOCHNYYE SHORTY I LEY) Spellbooks spellbook of blank paper (plain) spellbook of stone to flesh (nightly) spellbook of turn undead (posh) spellbook of magic mapping (dirty) spellbook of resist sleep (complicated) spellbook of magic missile (corroded) spellbook of force bolt (leveled) Tools mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 3: <- You are here Voluntary challenges You eaten 10 times You eaten food with animal by-products 8 times You eaten meat 8 times You have communicated with the gods 15 times You never prayed to the gods You hit with a wielded weapon 91 times You killed 97 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (10 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (31 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (94 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (37 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (75 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (2 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...